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sketch.js
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sketch.js
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var monkey , monkey_running
var banana ,bananaImage, obstacle, obstacleImage
var FoodGroup, obstacleGroup
var score
function preload(){
monkey_running = loadAnimation("monkey_0.png","monkey_1.png","monkey_2.png","monkey_3.png","monkey_4.png","monkey_5.png","monkey_6.png","monkey_7.png","monkey_8.png")
bananaImage = loadImage("banana.png");
obstaceImage = loadImage("obstacle.png");
}
function setup() {
createCanvas(450, 450);
var survivalTime=0;
//creating monkey
monkey=createSprite(80,315,20,20);
monkey.addAnimation("moving", monkey_running);
// monkey.addImage(bananaImage)
monkey.scale=0.1
ground = createSprite(400,350,900,10);
ground.velocityX=-4;
ground.x=ground.width/2;
console.log(ground.x)
FoodGroup = new Group();
obstaclesGroup = new Group();
score = 0;
}
function draw() {
background(255);
if(ground.x<0) {
ground.x=ground.width/2;
}
if(keyDown("space") ) {
monkey.velocityY = -12;
}
monkey.velocityY = monkey.velocityY + 0.8;
monkey.collide(ground);
spawnFood();
spawnObstacles();
drawSprites();
stroke("white");
textSize(20);
fill("white");
text("Score: "+ score, 500,50);
if(obstaclesGroup.isTouching(monkey)){
ground.velocityX = 0;
monkey.velocityY = 0;
obstaclesGroup.setVelocityXEach(0);
FoodGroup.setVelocityXEach(0);
obstaclesGroup.setLifetimeEach(-1);
FoodGroup.setLifetimeEach(-1);
}
stroke("black");
textSize(20);
fill("black");
survivalTime=Math.ceil(frameCount/frameRate())
text("Survival Time: "+ survivalTime, 100,50);
}
function spawnFood() {
//write code here to spawn the Food
if (frameCount % 80 === 0) {
banana = createSprite(600,250,40,10);
banana.y = random(120,200);
banana.velocityX = -5;
//assign lifetime to the variable
banana.lifetime = 300;
monkey.depth = banana.depth + 1;
//add image of banana
banana.addImage(bananaImage);
banana.scale=0.05;
//add each banana to the group
FoodGroup.add(banana);
}
}
function spawnObstacles() {
if(frameCount % 300 === 0) {
obstacle = createSprite(800,320,10,40);
obstacle.velocityX = -6;
//add image to the obstacle
obstacle.addImage(obstaceImage);
obstacle.scale=0.15;
//lifetime to the obstacle
obstacle.lifetime = 300;
//add each obstacle to the group
obstaclesGroup.add(obstacle);
}
}