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Texture baking currently only exports an image with 8 bit depth. This causes noticeable stepping, because there are only 256 possible values to use. Supporting a 16 bit-depth is important for using the terrain with any other tool.
Example
When you take the texture baking output of this terrain:
And try to use it in something like Blender, you get this:
It's also flipped for some reason (ExportTexture.cpp:23).
Heightmap:
The text was updated successfully, but these errors were encountered:
Texture baking currently only exports an image with 8 bit depth. This causes noticeable stepping, because there are only 256 possible values to use. Supporting a 16 bit-depth is important for using the terrain with any other tool.
Example
When you take the texture baking output of this terrain:
And try to use it in something like Blender, you get this:
It's also flipped for some reason (
ExportTexture.cpp:23
).Heightmap:
The text was updated successfully, but these errors were encountered: