Skip to content

Call of Duty: Black Ops 2 Zombies - Reimagined

License

Notifications You must be signed in to change notification settings

Jbleezy/BO2-Reimagined

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Call of Duty: Black Ops 2 Zombies - Reimagined

Created by: Jbleezy

YouTube

Twitch

Twitter

Discord

Donate

Change Notes

Table of Contents

General

  • Removed round cap
  • Removed 5 second wait before match start
  • Added restart game button when in online solo game
  • Tick rate is always 20
  • Disabled depth of field
  • Increased level of detail at longer distances
  • Announcer audio always plays
  • In-game menu no longer disabled instantly when the game ends
  • Fixed various engine related leaks with entities

Settings

  • Added options to enable or disable new HUD elements
  • Added option to enable or disable alt action slot area
  • Added option to enable or disable fog
  • Added option in private match lobby to enable or disable character dialog

HUD

  • Enemy counter displayed on top left of screen
  • Timer displayed on top right of screen
  • Health bar displayed on bottom left of screen
  • Zone name displayed on bottom left of screen
  • Added custom ammo display on Tranzit, Nuketown, and Die Rise
  • Character name displayed on all maps
  • Character name fades out after 15 seconds on all maps
  • Weapon name is all capitalized on all maps
  • Weapon name is the same text size on all maps
  • Weapon name and ammo no longer fade out
  • Action slot area no longer tied to input source
  • Grenade icons no longer fade based on how many the player currently has
  • Ammo counter no longer shows while scoped on all maps
  • Added round chalk images from Mob of the Dead to all maps
  • Added proper game mode and map name to scoreboard
  • Added icons on scoreboard when player is downed, bled out, in Who's Who mode, in afterlife, or has the meat
  • Increased waypoint offset from top of screen
  • Increased distance between waypoint arrow and icon
  • Revive waypoint no longer shows at incorrect position when it first appears
  • Bleed out bar displayed when downed
  • Revive bar displayed for downed player
  • Changed revive bar color to blue
  • Player is reviving you text gets removed instantly when player drops the revive
  • Player needs to be revived text updates to new player instantly
  • Increased number of times that the round number pulses between rounds from 2-7 to 10 (same as Black Ops 1)
  • Fixed scoreboard showing incorrect team on Survival after restart
  • Removed NAV cards

Players

  • Unlimited sprint
  • Increased health from 100 to 150
  • Self revives in solo are active whenever the player has at least 1 perk
  • Upgraded starting pistol given as self revive pistol above all others except Ray Gun Mark 2
  • Increased backwards move speed from 70% to 100%
  • Increased strafing move speed from 80% to 100%
  • Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
  • Can move immediately after diving
  • Can dive again right away after just diving
  • Increased melee range by 16% (same as Black Ops 1)
  • Disabled melee lunging
  • Disabled meleeing while doing falling hands anim
  • Removed ammo counter while doing falling hands anim
  • Can look up and down 90 degrees (previously 85 degrees)
  • Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
  • Decreased low health regeneration delay from 5 seconds to 4 seconds
  • Normal health regeneration rate is no longer instant
  • Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
  • Changed low health threshold from 20% of player's max health to 50 health
  • Fall damage no longer increases when max health is increased
  • Added blood fx when at or below 20% health
  • Removed blur after getting damaged
  • Removed shellshock from explosive damage
  • No longer killed when landing on top of another player
  • Ignored by zombies for 1 second after being revived
  • Disabled meleeing while reviving (except if player switches weapons)
  • Pressing fire button while reviving no longer switches weapons
  • Weapon is no longer switched after reviving if player switched weapons during revive
  • No longer gain points back on self revives
  • Respawn near random player (normally respawn near the same player every time)
  • No longer spawn in for a second when joining mid game
  • Can activate triggers while switching weapons
  • Can shoot while looking at other players
  • Increased mantle speed
  • Increased ladder climb speed
  • Move direction on ladders no longer based on player view angles
  • Disabled leaning
  • Start with Semtex on maps that have Semtex
  • Barriers can no longer be rebuilt while sprinting or thowing a grenade
  • Upgraded weapon camo is applied in last stand
  • Dual wield last stand weapon is switched to when ammo is only in left clip
  • Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
  • Removed enemy player name fade in time
  • Fixed certain player anims

Zombies

  • Health capped at 100,000
  • Decreased player damage from 60 to 50
  • Changed height to 60 (normally either 48 or 72)
  • Increased damage taken to make a crawler from 10% of current health to 25% of current health
  • Amount of zombies scales linearly with the amount of players
  • Zombies that are deleted due to being too far away always respawn
  • Attracted towards points of interest immediately
  • Removed walkers in high rounds
  • Removed headless zombies
  • Neck counts as headshot
  • All body shot kills award 50 points
  • 4 round and 5 round special rounds happen more equally
  • Fixed not being able to drop powerups after doing certain traversals

Denizens

  • Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
  • No longer spawn for a player for 5 seconds after being killed
  • Decreased health from 200 to 150
  • Decreased number of melees to kill from 5 to 3
  • Decreased number of melees to kill with Bowie Knife from 3 to 2
  • Decreased number of melees to kill with Galvaknuckles from 2 to 1
  • No longer automatically run away when player is first attacked in solo
  • Removed hint when player is first attacked in solo
  • Fixed not spawning in correct zone sometimes

Avogadro

  • Drops a random powerup when killed
  • Increased player damage from 90 to 100
  • Decreased minimum distance away from players to be able to attack
  • Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)

Leapers

  • No longer give each player 2000 points when rewarded a free perk powerup
  • Initial leaper round always happens on round 5 or 6
  • Fixed getting kill points twice

Brutus

  • Smoke Grenade kills zombies
  • Increased player damage from 99 to 100
  • Decreased footstep screen shake by 25%
  • No longer receives additional damage from Ray Gun Mark 2
  • Teleports away less frequently

Panzersoldat

  • Decreased footstep screen shake by 25%
  • No longer receives additional damage from Boomhilda or Ray Gun Mark 2

Weapons

  • Switch to melee weapon by pressing the Melee Weapon button (same button as Time Bomb and Maxis Drone)
  • Added alt weapon names on HUD
  • Added camo to all attachments
  • Added proper melee swing sound to all melee weapons
  • Fixed world model position of certain melee weapons
  • Fixed projectile angles of certain grenades and projectile weapons
  • Fixed alt weapons being switched from when trading weapons
  • Fixed burst fire weapons shooting when pressing aim button while fire button is already pressed
  • Bullet weapons: can penetrate through any amount of entities (normally capped at 5, still decreases damage each time it penetrates)
  • Projectile weapons: changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
  • Projectile weapons: capped projectile weapon damage scalar at 3000
  • Grenades: improved projectile upward speed
  • Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one
  • Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
  • Grenades: capped damage scalar at 1500
  • Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
  • Placeable mines: capped damage scalar at 9000
  • Placeable mines: player hit audio no longer plays

Pistols

  • Increased move speed from 100% to 110%
  • Increased move speed while aiming from 200% to 220%
  • Decreased aim FOV from 65 to 60 on all pistols

B23R

  • Decreased weapon cost from 1000 to 900 on all maps
  • Upgraded: decreased amount of primary camo

Executioner

  • Added on Origins
  • Removed on Buried
  • Upgraded: changed attachment from None to Fast Mag

Five-seven Dual Wield

  • Unupgraded: decreased stock ammo from 225 to 210 on all maps
  • Upgraded: decreased stock ammo from 295 to 280 on all maps

KAP-40

  • Removed delay between last shot and reload
  • Unupgraded: increased clip ammo from 12 to 15
  • Unupgraded: increased stock ammo from 96 to 180
  • Upgraded: increased stock ammo from 180 to 270

M1911

  • Upgraded: decreased stock ammo from 50 to 48
  • Upgraded: decreased last stand ammo from 2 clips to 1 clip

Mauser C96

  • Ammo gets added to the clip at the same time that it gets added in the reload anim
  • Upgraded: increased move speed while aiming from 100% to 110%
  • Upgraded: fixed not being able to melee while aiming
  • Upgraded: decreased last stand ammo from 2 clips to 1 clip
  • Upgraded: added proper fire sound

Python

  • Removed

Remington New Model Army

  • Upgraded: added proper fire sound

Tac-45

  • Replaces M1911 (except on Mob of the Dead)

Assault Rifles

AN-94

  • Increased weapon cost from 1200 to 1500
  • Unupgraded: decreased stock ammo from 300 to 240
  • Upgraded: decreased stock ammo from 600 to 450
  • Upgraded: changed weapon name from "94000" to "9400"

FAL OSW

  • Replaces FAL

Galil

  • Removed

M27

  • Added on Tranzit, Die Rise, and Buried
  • Upgraded: changed attachment from Reflex Sight to None

M8A1

  • Decreased recoil
  • Upgraded: increased clip ammo from 42 to 44
  • Upgraded: increased stock ammo from 336 to 352

MTAR

  • Decreased recoil
  • Upgraded: changed attachment from Reflex Sight to EOTech Sight

SCAR-H

  • Upgraded: changed attachment from Reflex Sight to None

SMR

  • Replaces M14
  • Removed aim spread
  • Unupgraded: increased damage from 80 to 100
  • Unupgraded: decreased clip ammo from 20 to 10
  • Unupgraded: decreased stock ammo from 140 to 100
  • Upgraded: increased damage from 120 to 160
  • Upgraded: increased headshot multiplier from 4 to 4.5
  • Upgraded: decreased clip ammo from 30 to 20
  • Upgraded: decreased stock ammo from 420 to 200

STG-44

  • Ammo gets added to the clip at the same time that it gets added in the reload anim
  • Upgraded: decreased stock ammo from 330 to 300
  • Upgraded: changed weapon name from "Spatz-447 +" to "Spatz-447"

SWAT-556

  • Replaces M16A1

Type 25

  • Decreased recoil
  • Unupgraded: increased stock ammo from 150 to 300
  • Upgraded: increased stock ammo from 270 to 450
  • Upgraded: changed attachment from Reflex Sight to Millimeter Scanner

Submachine Guns

  • Changed move speed from 100% or 110% to 105%
  • Changed move speed while aiming from 200% or 220% to 210%

Chicom CQB

  • Unupgraded: decreased clip ammo from 40 to 36
  • Unupgraded: increased stock ammo from 120 to 252
  • Upgraded: increased clip ammo from 40 to 48
  • Upgraded: increased stock ammo from 200 to 336
  • Upgraded: changed attachment from None to Select Fire

M1927

  • Decreased ammo cost from 800 to 750
  • Unupgraded: decreased stock ammo from 350 to 250
  • Upgraded: decreased stock ammo from 400 to 300

MP40

  • Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
  • Ammo gets added to the clip at the same time that it gets added in the reload anim
  • Adjustable Stock: increased move speed while aiming from 250% to 262.5% (move speed multiplied by 2.5)

MSMC

  • Replaces MP5

PDW-57

  • Upgraded: changed weapon name from "57000" to "5700"

Skorpion EVO

  • Upgraded: changed attachment from Reflex Sight to Fast Mag

Vector K10

  • Replaces Ak74u

Light Machine Guns

  • Decreased move speed from 87.5% to 85%
  • Increased move speed while aiming from 80% to 100% on all light machine guns

HAMR

  • Decreased recoil
  • Upgraded: changed attachment from None to Grip

MG08/15

  • Ammo gets added to the clip at the same time that it gets added in the reload anim

Mk 48

  • Replaces RPD

Sniper Rifles

  • Decreased move speed from 95% to 90%
  • Disabled scope sway
  • Unupgraded: increased scope FOV from 15 or 20 to 25

Ballista

  • Replaces Olympia
  • Unupgraded: increased damage from 150 to 250
  • Unupgraded: decreased clip ammo from 8 to 6
  • Unupgraded: decreased stock ammo from 64 to 60
  • Upgraded: increased damage from 400 to 500
  • Upgraded: decreased headshot multiplier from 10 to 8
  • Upgraded: decreased stock ammo from 120 to 100
  • Upgraded: increased amount of primary camo
  • Upgraded: added proper fire sound

DSR 50

  • Upgraded: fixed first raise anim

XPR-50

  • Replaces Barrett M82A1

Shotguns

  • Increased penetration

Remington 870 MCS

  • Changed weapon cost from 900 or 1500 to 1200 on all maps

S12

  • Unupgraded: increased stock ammo from 30 to 40
  • Upgraded: increased stock ammo from 50 to 60

Launchers

War Machine

  • Unupgraded: increased stock ammo from 18 to 24
  • Unupgraded: grenades explode on impact

Specials

Ballistic Knife

  • Added model and anims from Black Ops 2 Multiplayer
  • Added sounds on all maps
  • Increased melee time from 0.5 seconds to 0.7 seconds
  • Held with Galvaknuckles
  • Projectiles are no longer destroyed when other players walk over them
  • Projectiles are no longer destroyed when purchasing a melee wallbuy
  • Projectiles get destroyed by lava
  • Projectiles can be picked up while the weapon is not reloaded
  • Projectiles can be picked up while the player is not on the ground

Death Machine

  • No longer spins up by pressing aim button
  • No longer spins up while not idle

Storm PSR

  • Added on Tranzit
  • Kills on any round fully charged
  • Infinite penetration

Titus-6

  • Added on Nuketown
  • Kills on any round in 1-2 bursts
  • Buckshot: kills on any round in 1-2 shots

Wonder Weapons

Ray Gun

  • Added model from Buried to all maps
  • Added first raise and empty fire sound from Mob of the Dead to all maps
  • Increased move speed from 100% to 105%
  • Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
  • Ammo gets added to the clip at the same time that it gets added in the reload anim
  • No longer limited to 4 players
  • Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
  • Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)

Ray Gun Mark 2

  • Same probability to obtain as other weapons
  • Can be obtained if player has Ray Gun
  • Increased move speed from 100% to 105%
  • Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
  • Ammo gets added to the clip at the same time that it gets added in the reload anim
  • Limited to 1 player on all maps
  • Decreased last stand ammo from 3 clips to 1 clip
  • Unupgraded: increased stock ammo from 162 to 168
  • Upgraded: increased stock ammo from 201 to 210
  • Upgraded: added secondary camo

Jet Gun

  • Pulls in zombies from far away
  • Kills all zombies that are close by immediately
  • Kills zombies that are in the ground, traversing, or behind barriers
  • Awards points for kills
  • Cools down twice as fast
  • Cools down while not holding weapon
  • No longer spins up while not idle
  • No longer kills while not firing
  • No longer changes player vertical velocity while firing
  • No longer automatically switched to weapon when picked up
  • No longer disassembles when overheated
  • Weapon is taken when overheated and continuing to fire for 1.5 seconds
  • Weapon plays an alarm sound when overheated and continuing to fire
  • Pulls in powerups more frequently
  • Pulls in powerups twice as fast
  • Buildable table model no longer shows while player has weapon
  • Added heat percentage on HUD
  • Changed weapon name from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
  • Fixed spin dial, spin anim, and spin sounds being inaccurate
  • Fixed HUD icon fading after firing

Sliquifier

  • Added upgraded version
  • Kills on any round (normally stops killing after round 100)
  • Decreased stock ammo from 40 to 20
  • Removed additional goo created by chain kills
  • Continues to chain while not holding weapon
  • Removed player damage
  • Upgraded: increases slippery spot duration by 50%
  • Upgraded: increases chain explosion radius by 50%
  • Added teddy bear to buildable table after weapon is taken from it
  • Teddy bear standing up means weapon is not available from Mystery Box
  • Teddy bear lying down means weapon is available from Mystery Box

Paralyzer

  • Kills on any round
  • Players fall to the ground faster after reaching max fly height
  • Added heat percentage on HUD
  • Fixed zombie spawn delay after zombie being killed

Blundergat

  • Kills on any round in 1-2 shots
  • Infinite penetration
  • Decreased pellet count from 7 to 4
  • Increased pellet size
  • Unupgraded: increased pellet damage from 500-250 to 1000-500
  • Unupgraded: decreased stock ammo from 60 to 30
  • Upgraded: increased pellet damage from 1000-500 to 2000-1000
  • Upgraded: decreased stock ammo from 120 to 60
  • Upgraded: added camo

Acidgat

  • Kills on any round in 1-2 bursts
  • Increased clip ammo from 3 to 4
  • Increased player damage from 10 to 15
  • Increased move speed while aiming from 100% to 200% (same as Blundergat)
  • Decreased explosion radius by 50%
  • Projectiles fire all at once
  • Projectiles fire in a straight line
  • Projectiles no longer seek toward zombies
  • Added projectile indicator
  • Removed projectile upward speed
  • Deadshot improves accuracy
  • Stuck zombie counts as a kill
  • Unupgraded: decreased stock ammo from 30 bursts to 15 bursts
  • Unupgraded: changed weapon name from "Acid Gat" to "Acidgat"
  • Upgraded: decreased stock ammo from 50 bursts to 30 bursts
  • Upgraded: increased max splash damage from 1000 to 2000
  • Upgraded: increased min splash damage from 500 to 1000
  • Upgraded: added camo
  • Upgraded: added proper fire sound

Staffs

  • Upgrade only requires collecting souls in The Crazy Place
  • Can no longer collect souls in The Crazy Place from staff kills
  • Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
  • Picking up a staff at The Crazy Place while holding a staff places the other staff at The Crazy Place
  • Insterting a staff in The Crazy Place requires player's current weapon to be the staff
  • Fixed triggers for inserting and picking up staffs in The Crazy Place
  • Fixed being able to carry multiple staffs by picking up a staff with staff revive weapon out
  • Get full ammo when initially picked up after upgrading (normally missing one clip)
  • Max ammo no longer fills clip ammo
  • Upgraded: kill on any round
  • Upgraded: no longer charges up while not idle
  • Upgraded: fire button no longer has to be re-pressed to start charging if fire button was pressed before charging was ready
  • Upgraded: weapon is switched when attempting to fire while having no ammo
  • Upgraded: charged shots damage Panzersoldat
  • Upgraded: decreased alt weapon fire time from 3 seconds to 0.5 seconds
  • Upgraded: changed alt weapon fire type from full auto to single shot
  • Upgraded: charge loop sound stops playing immediately after firing
  • Upgraded: fixed charge sounds not playing after firing a charge level 1 shot
  • Fire: projectiles fire all at once
  • Fire: projectiles fire in a straight line
  • Fire: decreased spread between projectiles by 50%
  • Fire upgraded: increased charge level 2 projectile count from 2 to 3
  • Fire upgraded: increased charge level 3 lava duration from 5 seconds to 7.5 seconds
  • Fire upgraded: decreased charge level 3 lava damage radius by 20% (same as charge level 2)
  • Fire upgraded: plays smaller explosion fx at end of lava
  • Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
  • Fire upgraded: fixed lava not being created if the player fired the charged shot on a wall or too close to themselves
  • Ice upgraded: fixed melee sound
  • Wind upgraded: whirlwind pulls in multiple zombies significantly faster
  • Wind upgraded: whirlwind stops pulling in zombies when the whirlwind fx starts to end instead of when the whirlwind fx completely ends
  • Wind upgraded: fixed whirlwind not being created and impact blast radius being incorrect if the player started reloading or throwing a grenade in between the time that the charged shot was fired and impacted a surface

Tactical Grenades

Monkey Bomb

  • Added model and HUD icon from Buried to all maps
  • Zombies killed can drop powerups
  • Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet

EMP Grenade

  • Added bounce sounds and shellshock from Black Ops 2 Multiplayer
  • No longer disables HUD
  • Disables player's perks for 12 seconds
  • Increased ammo from 2 to 3
  • Decreased raise time from 0.5 seconds to 0.15 seconds
  • Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer)
  • Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer)
  • Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer)
  • Decreased perk machine EMP time from 90 seconds to 60 seconds
  • Can be cancelled while holding
  • Added fx to EMP'd players
  • Can destroy deployed Zombie Shields
  • Sprinting no longer wakes up EMP'd zombies
  • Zombies that are in the ground can no longer get EMP'd
  • Fixed an issue where zombies would sometimes not wake up from firing projectile weapons

Smoke Grenade

  • Added on Mob of the Dead
  • Kills on any round

Hell's Retriever

  • No longer ricochets to other zombies when not charged
  • Each charge exponentially increases total zombies attacked (3 -> 6 -> 10)
  • Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
  • Upgraded: kills on any round when not charged

G-Strike Beacon

  • Kills on any round
  • Increased ammo from 2 to 3

Equipment

  • Increased move speed from 100% to 110%

Combat Knife

  • Added model from Black Ops 2 Multiplayer

Bowie Knife

  • Flipped HUD icon

Silver Spoon

  • Decreased damage from 1100 to 1000

Golden Spork

  • Decreased damage from 10000 to 5000

One Inch Punch

  • Deals same damage at any range
  • Decreased range by 4% (exactly 50% more range than normal melee)
  • Upgraded: elemental punch changes based on which staff the player currently has
  • Upgraded: uses melee lunge anim as normal melee anim
  • Wind: knocks down zombies that are damaged
  • Wind: no longer increases range
  • Fixed occasionally not killing zombies that were in range
  • Fixed players gaining damage score multiple times
  • Fixed zombies not being flung when Insta Kill powerup is active
  • Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots

Frag Grenade

  • Replaces Semtex on Origins

Semtex

  • Replaces Frag Grenade on Mob of the Dead

Claymore

  • Added plant and alert sounds to all maps
  • Can be repurchased
  • Can be placed while in the air
  • Increased explosion radius by 28% (same as Black Ops 2 Multiplayer)
  • Increased max amount that can be placed from 12 to 20
  • Added weapon name on HUD
  • Removed initial weapon raise anim

Bouncing Betty

  • Replaces Claymore on Origins

Time Bomb

  • No longer sends players back in time
  • Kills all zombies
  • Revives all downed players
  • Can have with Monkey Bombs
  • Switches to detonator at correct time after throwing
  • Fixed detonator raise and drop anims

Wallbuys

  • Purchasing ammo refills clip ammo
  • Increased trigger radius
  • Decreased upgraded ammo cost from 4500 to 2500
  • Ammo can be purchased if only alt weapon ammo has been used
  • Purchasing no longer shows the weapon model at other wallbuys of the same weapon
  • Lethal grenade hint string no longer displays "ammo" after purchasing
  • Downing while purchasing a melee weapon gives the melee weapon
  • Increased brightness of wallbuy chalks
  • Added melee wallbuy HUD icons to all maps

Mystery Box

  • Players get every weapon they can before getting duplicates
  • Players only see weapons rising up that they can currently obtain
  • Decreased weapon pick up time from 12 seconds to 9 seconds
  • Moves to new location instantly
  • Special sound no longer plays when obtaining the Ray Gun
  • Special sound plays when obtaining the wonder weapon
  • Teddy bear model shows at correct angles when it first appears

Perks

  • Added high qualty perk icons to all maps
  • Removed perk limit
  • Removed blur after drinking
  • No longer deactivated if the perk machine is powered off
  • Perk order on HUD is restored whenever perks are restored to the player
  • Perk order on HUD is shown correctly when spectating

Jugger-Nog

  • Increases current health by 100 upon purchase (normally sets current health to max)

Quick Revive

  • No longer automatically powered on in solo
  • Increased cost in solo from 500 to 1500
  • Decreases revive time by 33.33%
  • Decreases health regeneration delay by 25%
  • Changed hint string from "Revive" to "Quick Revive"

Speed Cola

  • Aim twice as fast
  • Switch weapons twice as fast
  • Throw grenades twice as fast

Double Tap

  • Removed shooting 2 bullets for every shot
  • Increases bullet damage by 50%

Stamin-Up

  • Increased cost from 2000 to 2500
  • Move 10% faster (normally only sprint 10% faster)

PHD Flopper

  • Added perk bottle model from Origins to all maps
  • Deals same damage on all maps
  • Damages all zombies at once on all maps
  • Players no longer take 1 fall damage when not diving
  • Fixed player hit audio playing from explosive damage

Deadshot Daiquiri

  • Added perk bottle model from Origins to all maps
  • Increases bullet headshot damage by 100%
  • Move faster while aiming
  • Decreases sprint recovery time

Mule Kick

  • Added additional weapon indicator
  • Additional weapon is given back when perk is reacquired
  • Stowed weapons automatically reload over time

Tombstone Soda

  • Added in solo and Grief
  • Powerup no longer removed when revived
  • Powerup removed when downed again after being revived or respawning
  • Unlimited time to pick up powerup
  • Changed perk machine light fx from Speed Cola's fx to Quick Revive's fx
  • Changed powerup fx color to blue
  • Powerup gets destroyed by EMP Grenades
  • Powerup can be pulled in by Jet Gun
  • Restores all weapons properly
  • Disabled suicide option when player is down
  • Added powerup waypoint
  • Flipped perk icon
  • Changed hint string from "Tombstone" to "Tombstone Soda"

Who's Who

  • Keep weapons when entering Who's Who mode
  • Keep any perks obtained in Who's Who mode when exiting Who's Who mode
  • Self revives in solo always activate when downing during Who's Who mode
  • Decreased Who's Who mode duration from 45 seconds to 30 seconds
  • Ignored by zombies for 1 second after entering Who's Who mode
  • Invulnerable for 2 seconds after entering and exiting Who's Who mode
  • Controls are frozen for 0.5 seconds after entering and exiting Who's Who mode
  • Clone spawns facing the same angles as the player downed
  • Player spawns facing towards the clone when entering Who's Who mode
  • Purchasing Who's Who in Who's Who mode no longer destroys the clone
  • Downing with Who's Who in Who's Who mode destroys the clone
  • Added Who's Who mode duration bar on HUD
  • Changed revive waypoint icon to Who's Who perk icon
  • Revive waypoint shows offscreen
  • Fixed an error that would crash the game when entering Who's Who mode

Electric Cherry

  • Removed cooldown after being used multiple times in a row
  • Last stand activation kills on any round
  • Decreased radius of last stand activation by 48.8%
  • No longer awards points when player is down
  • Fixed last stand activation fx playing incorrectly

Vulture-Aid

  • Added ability to see zombies through walls
  • Removed ability to see perks, wallbuys, and Mystery Box through walls
  • Stink areas no longer activate while the player is moving

Pack-a-Punch

  • Changed default weapon camo to dragon camo from Black Ops 2 Multiplayer (modified to be darker on primary camo and not animated on secondary camo)
  • Attachments on weapons can no longer be changed
  • Reticles on optical attachments are no longer random
  • Decreased weapon pick up time from 15 seconds to 12 seconds
  • Added sound when attempting to purchase without enough points

Powerups

  • Decreased chance to drop from 3% to 2%
  • Grabbing time based powerups that are already active add to timer instead of resetting timer
  • Fx plays when a powerup drops if it is the last powerup of a cycle

Max Ammo

  • Sets heat weapons to 0% heat

Nuke

  • Kills all zombies instantly

Carpenter

  • Removed

Fire Sale

  • Added on Tranzit and Die Rise

Zombie Blood

  • No longer makes zombies ignore the player
  • Makes the player invulnerable to zombie melee swipes
  • No longer changes FOV

Meat

  • All zombies go after player holding the meat
  • 75% move speed while holding the meat
  • Take 50 damage per second if stationary while holding the meat
  • Decreased throw speed by 25%
  • Player who threw the meat can meat themself
  • Attracts zombies more consistently on ground
  • Decreased attract radius on ground by 50%
  • Decreased time on ground from 16 seconds to 10 seconds
  • Decreased time on players from 30 seconds to 15 seconds
  • Bounces off walls when thrown
  • Added weapon name on HUD
  • Changed powerup fx color to blue
  • Able to drop when players are down
  • No longer able to drop when another meat powerup is already dropped
  • Message shows when the meat is grabbed and landed on a player
  • Meleeing while the meat is moving no longer grabs the meat
  • Removed pick up trigger
  • Gets destroyed when thrown on lava
  • Replaced with Richtofen's Head on Cell Block and Docks

Persistent Upgrades

  • Removed

Buildables

  • Added purchase cost
  • Parts automatically picked up
  • Can be built at any buildable table on all maps
  • Zombies no longer attack (except Zombie Shield)
  • Can no longer be destroyed by 2 grenades
  • Can be destroyed by taking 1500 damage
  • Can no longer be picked up after being destroyed
  • Added weapon name on HUD to all buildables
  • Increased move speed while holding from 100% to 110% (except Zombie Shield)
  • Can no longer melee while holding (except Zombie Shield)
  • Removed dive anim
  • Added held world model
  • Changed crafting hint string from "Building..." to "Crafting..."
  • Changed purchase hint string from "for" to "to take" on all maps
  • Changed pick up hint string from "for" to "to pick up" on all maps
  • Fixed not being destroyed correctly when placed at a bad spot

Turbine

  • Rotated held model 90 degrees

Zombie Shield

  • Added shield health bar on HUD
  • Awards points for kills and damage
  • Can be repaired at buildable table (same cost as purchase cost)
  • Zombies that are on fire no longer explode on death
  • Can be destroyed by player damage when deployed
  • Destroyed sound plays when player is holding
  • Deployed damage sound plays on shield instead of player
  • Switches back to correct weapon after deploying

Turret

  • No longer needs to be powered by a Turbine
  • Gets destroyed after firing for 30 seconds
  • Kills on any round in 1-4 shots (normally does 1200 damage max)
  • Improved targeting
  • No longer arcs downward
  • No longer damages players
  • Fixed an issue where the Turret would take damage from fire zombie death explosions
  • Fixed an issue where the Turret sounds would continue playing after being picked up

Electric Trap

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round (normally stops killing after round 50)
  • Kills zombies instantly
  • Zombies that are on fire no longer explode on death
  • No longer kills players without Jugger-Nog instantly
  • Decreased player damage from 75 to 25
  • Decreased player shellshock time from 2.5 seconds to 1.25 seconds
  • Decreased startup time from 2 seconds to 0.5 seconds

Subsurface Resonator

  • No longer needs to be powered by a Turbine
  • No longer gets destroyed from kills
  • Gets destroyed after being deployed for 30 seconds
  • Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)

Trample Steam

  • No longer gets destroyed from kills
  • Gets destroyed after activating 15 times
  • Does fast cooldown when player activates
  • Fixed an issue where players were not flung correctly when activating the Trample Steam while in the air

Head Chopper

  • No longer gets destroyed from kills
  • Gets destroyed after activating 10 times
  • Does multiple swings when player activates
  • Kills zombies when placed on a ceiling
  • Increased damage trigger width by 100%
  • No longer deals damage during retract anims
  • Changed head chop player damage to 50 (normally instantly kills without Jugger-Nog or deals 15 damage with Jugger-Nog)
  • Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
  • Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop

Acidgat Kit

  • Player does knuckle crack anim during conversion
  • Requires player's current weapon to be the Blundergat to convert
  • Requires player to be looking at the buildable table to convert
  • Changed craft hint string from "Blundergat Upgrade" to "Acidgat Kit"
  • Changed pick up hint string from "take your converted weapon" to "take Acidgat"
  • Fixed buildable table not showing locked hint string

Maxis Drone

  • Kills on any round in 1-4 shots (normally does 12000 damage max)
  • Decreased active time from 90 seconds to 60 seconds
  • Decreased cooldown time from 60 seconds to 30 seconds
  • Added hint strings for purchased, can only be one, and cooling down
  • Added HUD message for how to activate
  • Buildable table model sits on top of the stand
  • Rotated buildable table model 90 degrees
  • Switches back to correct weapon after deploying

Bank

  • Deposited points resets each game
  • Gain 10% interest on deposited points at the end of each round
  • No longer costs 100 points to withdraw
  • Players can deposit and withdraw less than 1000 points
  • Account balance displayed on HUD
  • Disabled trading points

Weapon Locker

  • Placed weapon resets each game
  • Placed weapon gains max ammo at the end of each round
  • Placed weapon displayed on HUD

NAV Table

  • Automatically crafted
  • Costs 100,000 points
  • Ends the game

Maps

  • All locations can be played on Survival and Grief game modes
  • All quests can be completed with any amount of players
  • All quests give players all perks on completion
  • All quests play a song on completion after ending the current round

Nuketown

  • Initial perk is no longer always Quick Revive in solo
  • Initial perk no longer always spawns in the starting area in solo
  • Initial perk spawns at round 1 in coop
  • Perks spawn every 5 rounds
  • Increased intermission time from 7.5 seconds to 15 seconds
  • Fixed Mystery Box floating in the sky at the start of the game

Tranzit

  • Added AN-94 wallbuy at Town
  • Added PDW-57 wallbuy at Bus Depot
  • Added SVU-AS wallbuy at Cornfield
  • Added PHD Flopper machine at Tunnel
  • Added Deadshot Daiquiri machine at Cabin
  • Added Mule Kick machine at Cornfield
  • Added Who's Who machine at Power Station
  • Added Mystery Box at Tunnel
  • Added Mystery Box at Cornfield
  • Power switch, Pack-a-Punch, and Diner hatch automatically crafted
  • Any door that requires a Turbine to open is automatically open whenever the power is on
  • Increased bus speed by 100%
  • Added bus depart timer on HUD when player is on bus
  • Added visor and hanging straps to the bus
  • Players can sprint and go prone on the bus
  • Powerups dropped within the bus are linked to the bus
  • Bus wallbuy trigger functions the same as other wallbuy triggers
  • Bus hatch starts off open but broken
  • Zombie Shield and Jet Gun correctly kill zombies on the bus
  • Lava in starting area activates after the power is on
  • Lava destroys grenades instantly
  • Lava damage no longer changes based on player's health
  • Decreased light lava damage from 6 to 5
  • Decreased fire zombie death explosion max damage from 30 to 15
  • Player burning fx no longer shows to yourself
  • Players can be revived in the fog easier
  • Lamp post portals stay active until the lamp post is powered off
  • Each lamp post portal teleports players to a set destination lamp post (randomizes each game)
  • Decreased brightness at Power Station
  • Zombies killed by the bus no longer respawn
  • Zombies no longer spawn in the Cornfield Building zone when in the Cornfield zone
  • Zombies no longer spawn in the Cornfield zone when in the Cornfield Building zone
  • Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
  • Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
  • Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
  • Added "Avenged Sevenfold - Carry On" song (activated by triggering the teddy bear at Farm last)
  • Added "Skrillex - Try It Out" song (activated by triggering the teddy bear at Bus Depot last)
  • Quest: added "Benn - Just Like You" song
  • Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
  • Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
  • Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
  • Quest (Maxis): lamp posts step requires all 8 lamp posts to get powered on by a Turbine
  • Quest (Maxis): lamp posts step no longer requires all Turbines to be placed at the same time
  • Quest (Maxis): fixed lamp post power on check being inaccurate
  • Quest (Richtofen): lamp posts step requires all 8 lamp posts to get powered off by an EMP
  • Quest (Richtofen): lamp posts step no longer requires all lamp posts to be powered off at the same time
  • Survival & Grief: power doors are buyable doors
  • Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
  • Added collision to area at Cornfield that was considered out of the map
  • Fixed bus wheels moving around while the bus wasn't moving
  • Fixed T.E.D.D. moving around while the bus was moving
  • Fixed zombie riser spawn points that were too high above ground
  • Fixed zombie pathing at Cornfield behind the pylon
  • Fixed zombie pathing at Town in Bookstore

Bus Depot

  • Lava in starting area activates immediately
  • Lava pit is accessible

Diner

  • Wallbuys: SMR, MSMC, Remington 870 MCS, Galvaknuckles
  • Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap
  • No Pack-a-Punch

Farm

  • Zombies spawn in the Farm zone when in the Barn zone
  • Replaced Galvaknuckles wallbuy with Claymore wallbuy (also added to Grief)

Power Station

  • Wallbuys: SMR, Ballista, MSMC, Vector K10, Remington 870 MCS, Bowie Knife
  • Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
  • Pack-a-Punch

Town

  • Moved Quick Revive to Stamin-Up's location on Town
  • Moved Stamin-Up to its location on Tranzit
  • Moved Tombstone Soda to the laundry room front door

Tunnel

  • Wallbuys: SMR, Ballista, Vector K10, SWAT-556 Semtex, Bowie Knife
  • Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up
  • Pack-a-Punch

Cornfield

  • Wallbuys: SMR, Ballista, B23R, MSMC, Vector K10, SWAT-556 Remington 870 MCS, Semtex, Claymore
  • No perks
  • Pack-a-Punch

Die Rise

  • Added Stamin-Up machine at Orange Highrise Level 1A
  • Added PHD Flopper machine at Escape Pod Ground
  • Added Mystery Box at Blue Highrise area
  • Added Mystery Box at Orange Highrise area
  • Moved Mystery Box at Green Rooftop area from Green Rooftop Behind Restaurant zone to Green Rooftop Restaurant zone
  • Removed key
  • Elevators and escape pod can be called without key
  • Added purchase cost to call elevators and escape pod
  • Elevators can be locked at their current floor
  • Escape pod can be used with any amount of players
  • Escape pod can be called up or down
  • Moved weapon locker to the downstairs fridge
  • Quick Revive elevator randomizes with Speed Cola and Who's Who elevators
  • Pack-a-Punch can be used while elevator is moving
  • Doors that open the same zone in the Blue Highrise area open together
  • Players no longer fall off the map when using the slide
  • Zombies killed by an elevator no longer respawn
  • Zombies are no longer killed while spawning in a stationary elevator
  • Zombies no longer spawn in the Blue Rooftop area when in the Green Rooftop area
  • Zombies no longer spawn across from the debris in the Orange Highrise area when the debris is closed
  • Zombies no longer fall off the map when traversing down to the Green Rooftop Level 1A zone
  • Leapers no longer fall off the map when traversing up to the Escape Pod Ground zone
  • Fixed weapon model angle on upside down Mystery Box
  • Fixed zombies spawning in the elevator below the Green Rooftop Level 3B zone when in the Green Rooftop Level 3B zone
  • Fixed zombies not bleeding out in the Green Rooftop Level 1B zone when the debris is closed and there are no players in the zone
  • Fixed Who's Who vision filter showing momentarily when the game ended
  • Quest: added "Benn - High Risers" song
  • Quest: elevator symbols can be activated without players on every symbol
  • Quest: elevator symbols stay active after activating once
  • Quest: floor symbols can be activated in any order
  • Quest: Trample Steam step only requires one Trample Steam to be placed in the correct position
  • Quest: tower legs can be punched in any order
  • Quest (Maxis): no longer have to shoot the upgraded Ballistic Knife after collecting the corpses
  • Quest (Maxis): ball no longer requires a Trample Steam on the other side
  • Quest (Richtofen): decreased number of Sliquifier shots required for each ball from 20 to 10

Buried

  • Added Frag Grenade wallbuy at Candy Store Upstairs
  • Added PHD Flopper machine at Lower Processing
  • Added Deadshot Daiquiri machine at Mansion Backyard
  • Added Tombstone Soda machine at General Store
  • Removed Turbine, key, booze, and candy
  • Power automatically on
  • Noose and Guillotine parts automatically picked up
  • Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone
  • Moved MSMC wallbuy to its location on Borough
  • Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
  • Adjusted buildable wallbuy positions
  • Drawing weapons no longer gives points
  • Arthur barricades are buyable debris
  • Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
  • Ghosts no longer spawn and go after players not in the Mansion during a ghost round
  • Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
  • Added controller aim assist to ghosts
  • Fountain portal automatically active
  • Players no longer take fall damage after using the fountain teleporter
  • Players can no longer get into the corner next to Jugger-Nog
  • Removed buildable table hint icons
  • Added buildable table hint strings on buildable purchase
  • Quest: added "Benn - Bury Me" song
  • Quest: all 5 signs must be meleed for wisp to spawn
  • Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
  • Quest: perks given on completion are no longer permament
  • Quest: completion button always activatable after completing the quest
  • Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
  • Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells
  • Quest (Maxis): bells can be activated in any order
  • Quest (Richtofen): can enter round infinity without having all players next to the Guillotine
  • Quest (Richtofen): Maze levers can be activated in an order
  • Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player

Borough

  • Upper tunnels and bank area disabled
  • Players spawn at Stables
  • Mystery Box initially spawns at a random location
  • Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
  • Added Remington 870 MCS wallbuy at Stables
  • Added PDW-57 wallbuy at Morgue
  • Added Vector K10 wallbuy at Saloon
  • Added SVU-AS wallbuy at Church
  • Added Galvaknuckles wallbuy behind the top of General Store & Bank
  • Moved Quick Revive to Speed Cola's location on Borough
  • Moved Speed Cola to its location on Buried
  • Moved Stamin-Up to Vulture Aid's location on Buried
  • Added Head Chopper buildable
  • Buildables can spawn at Church buildable table
  • Added better randomization for buildables

Maze

  • Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT
  • Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
  • Pack-a-Punch
  • Perks and wallbuys within the maze are randomized each game

Mob of the Dead

  • Replaced Remington 870 MCS wallbuy at Citadel with Semtex wallbuy
  • Added PHD Flopper machine at Showers
  • Added Mule Kick machine at China Alley
  • Added one-way teleporter at Docks
  • 1 afterlife max in solo
  • Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
  • Spawn facing towards the afterlife player model when entering afterlife
  • Doors can no longer be purchased when entering afterlife
  • Afterlife player model has collision
  • Moved afterlife icon to the left side of screen above health bar and zone name
  • Afterlife icon fades when player has no afterlife lives
  • Removed afterlife lives counter
  • Key on HUD fades out
  • Plane parts are shared in coop
  • Plane parts must be all acquired to craft
  • Plane no longer has to be refueled
  • Plane reappears immediately after coming back from the Golden Gate Bridge
  • Electric chairs appear immediately after crashing at the Golden Gate Bridge
  • Zombies spawn sooner after crashing at the Golden Gate Bridge
  • Decreased starting room doors cost from 1000 to 750
  • Opening one of the starting room doors no longer opens the other
  • Brutus no longer spawns if no doors have been opened
  • Activating the laundry machine always spawns zombies instead of Brutus
  • Docks gate no longer closes when shock box is shocked in afterlife
  • Decreased brightness of perk machines
  • Improved perk machine flicker
  • Players no longer respawn in the Acid Trap
  • Added falling hands anim from Origins
  • Added crafting sound and item pick up sound
  • Acid Trap: kills on any round (normally stops killing after round 158 on PC)
  • Acid Trap: kills zombies instantly
  • Acid Trap: decreased player damage from 75% of max health to 50% of max health
  • Acid Trap: increased time between player damage from 1 second to 1.5 seconds
  • Tower Trap: kills on any round in 1 shot
  • Tower Trap (upgraded): kills on any round in 1-2 shots
  • Tower Trap (upgraded): stays upgraded until the end of the round
  • Tower Trap (upgraded): can be upgraded while the trap is not active
  • Tower Trap (upgraded): upgrading no longer resets the duration of the trap
  • Zombies spawn in the Docks zone when in the Docks Gates zone
  • Zombies spawn in the Docks Gates zone when in the Docks zone
  • Removed background color from plane parts on HUD
  • Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
  • Changed background color of Zombie Shield parts on HUD from green to grey
  • Changed background color of Acidgat Kit parts on HUD from blue to green
  • Quest: added "Benn - Alcatraz" song
  • Quest: Blundergat gets full ammo when picked up (normally missing one clip)
  • Quest: number pad only needs each number to be shocked once in order to complete
  • Quest: can enter the plane in afterlife with any amount of players
  • Quest: can enter the plane in afterlife without Weasel
  • Quest: if Weasel is the only player in the game, the cycle breaks immediately after reviving yourself on the Golden Gate Bridge
  • Quest: if Weasel is not in the game, the cycle continues immediately after everyone revives themselves on the Golden Gate Bridge
  • Quest: players no longer get moved to different positions when starting the showdown
  • Quest: showdown target waypoint shows offscreen
  • Fixed afterlife icon showing when initially in afterlife at the start of the game
  • Fixed initial weapon raise anim happening after exiting afterlife
  • Fixed being able to hit a death barrier when jumping off the Docks Bridge zone

Cell Block

  • Zombies spawn in the Cell Block 3rd Floor zone
  • Fixed players taking damage from the key spawn positions
  • Fixed the electric fence in the Warden's Office making noise when bumping into it

Docks

  • Wallbuys: SMR, Ballista, MSMC, Uzi, M1927
  • Perks: Jugger-Nog, Electric Cherry
  • Pack-a-Punch
  • Grief: Tower Trap targets and stuns players

Origins

  • Added Double Tap machine at Church
  • Added PHD Flopper machine at The Crazy Place Fire Chamber
  • Added Deadshot Daiquiri machine at Generator 2
  • Added Electric Cherry machine at The Crazy Place Ice Chamber
  • Door prices in solo cost the same as in coop
  • Shovels automatically picked up
  • Records automatically picked up
  • Gramophone initially spawns at Excavation Site gramophone table
  • Swapped spawn positions of certain staff parts to match the area where they are picked up at
  • Musical parts on HUD change record color to show which table the gramophone is currently placed at
  • Musical parts on HUD fade out
  • Changed order of staff parts on HUD to match order of staff holders
  • Staff parts on HUD correctly show that a player has a staff and a gem
  • Staff parts on HUD no longer show that a player has a staff when it is crafted
  • Changed order of Zombie Shield and Maxis Drone recipes on HUD
  • Changed background color of Maxis Drone parts on HUD from green to orange
  • Moved challenge medals and tablet icon above health bar and zone name
  • Added attachment name on HUD for upgraded attachment weapons
  • Increased volume of crafting sound and item pick up sound
  • Generators: increased capture reward points from 100 to 200
  • Generators: always give back refund points if player was in the generator zone when captured
  • Generators: recapture round zombies only drop Max Ammo if killed before taking first generator
  • Generators: fixed an issue where recapture sound and fx would play twice
  • Giant Robots: each robot has an openable foot when 3 robots are active
  • Giant Robots: zombie limit no longer decreased to 22 when 3 robots are active
  • Tank: players can go prone on the tank
  • Tank: powerups dropped within the tank are linked to the tank
  • Tank: standing on the tread pushes the player forward instead of backward if the tank is moving
  • Tank: changed cooldown to 30 seconds (normally 2-120 seconds depending on how long players were on the tank)
  • Tank: no longer free to activate if called
  • Teleporters: stay active after picking up gramophone
  • Teleporters: placing gramophone activates The Crazy Place teleporters
  • Teleporters: players face away from the teleporters when returning from The Crazy Place
  • Teleporters: players can teleport while prone
  • Mystery Box: added STG-44 Quickdraw Handle
  • Mystery Box: removed B23R Extended Clip
  • Mystery Box: Five-seven Dual Wield can no longer be obtained if player has Five-seven
  • Mystery Box: Five-seven Dual Wield ammo can be purchased from Five-seven wallbuys
  • Mystery Box: rotated weapon model angle 180 degrees
  • Mystery Box: uses the same trade weapon hint string as other maps
  • Der Wunderfizz: increased cost from 1500 to 2500
  • Der Wunderfizz: all perks have an equal chance of being obtained
  • Der Wunderfizz: moves to new location instantly
  • Der Wunderfizz: players only see perk bottles cycling that they can currently obtain
  • Der Wunderfizz: perk bottle model shows at correct position when it first appears
  • Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
  • Rituals of the Ancients: FAL OSW replaces Galil in perform headshots challenge reward
  • Soul boxes: decreased number of souls to close from 30 to 20
  • Dig spots: decreased number of digs to obtain golden shovel from 30 to 20
  • Dig spots: changed number of digs to obtain golden helmet to 40 (normally 5% chance to obtain after obtaining golden shovel)
  • Dig spots: dug up weapons get full ammo when picked up (normally missing one clip)
  • Perk bottle dig spots: give random perk
  • Perk bottle dig spots: visible and diggable without Zombie Blood
  • Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
  • Quest: added "Benn - The Divider" song
  • Quest (ascend from darkness step): 3 robots are always active during this step
  • Quest (ascend from darkness step): staffs can be placed at any staff holder
  • Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
  • Quest (rain fire step): button no longer deactivates after activating
  • Quest (unleash the horde step): Panzersoldat round and this step can no longer happen at the same time
  • Quest (raise hell step): all staffs must be fully charged for souls to be collected
  • Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all of the souls
  • Quest (freedom step): teleport trigger can be triggered without looking at it
  • Fixed recapture round zombies not dropping Max Ammo when killed by a staff
  • Fixed being able to hit a death barrier when jumping off the Above Generator 3 Bunker zone
  • Fixed not being able to pick up One Inch Punch from reward chest after disconnecting and reconnecting to a match

Game Modes

Encounter

  • Group of competitive game modes
  • Unlimited zombies
  • 2500 health zombies (25000 health boss zombies)
  • 0.5 second zombie spawn rate
  • Only sprinting zombies
  • Crawlers bleed out if they have not dealt or taken damage within 30 seconds
  • Boss zombies spawn every 4-6 minutes (on maps that have them)
  • Unlimited powerups
  • Unlimited barrier rebuild points
  • Unupgraded weapons stun enemy players for 0.5 seconds
  • Upgraded weapons stun enemy players for 0.75 seconds
  • Melee weapons stun enemy players for 0.75 seconds
  • Meleeing enemy players with an upgraded melee weapon pushes 33% more
  • Meleeing enemy players that are in the air pushes 100% more
  • Meleeing enemy players that are crouched pushes 33% less
  • Meleeing enemy players that are prone pushes 66% less
  • Meleeing enemy players that are reviving pushes 50% less
  • Meleeing enemy players that are already stunned from weapons will push and restun them
  • Ballistic knife projectile pushes enemy players
  • Claymores are no longer triggered by enemy players
  • Stun fx is linked to the player
  • Stun fx shows in the correct position for projectiles
  • Stunning enemy players steals 100 points from them
  • Downing enemy players awards 500 points
  • Landing on top of an enemy player that is prone downs them
  • Increased max radius for landing on top of an enemy player by 16.66%
  • Decreased max height for landing on top of an enemy player by 50%
  • Starting weapon (upgraded): decreased stock ammo by half
  • Max Ammo: decreased amount of ammo given from max stock to one clip
  • Max Ammo: unloads clip of all enemy players' weapons and takes away their grenades and claymores
  • Double Points: decreased duration from 30 seconds to 15 seconds
  • Double Points: enemy players gain half points
  • Insta Kill: decreased duration from 30 seconds to 15 seconds
  • Insta Kill: enemy players deal half damage
  • Nuke: enemy players lose 400 points
  • Nuke: deals 75 damage to all alive enemy players
  • Nuke: makes all downed enemy players bleed out
  • Added teammate head icons
  • Added kill feed (includes downs, revives, and bleed outs)
  • Added player kills on scoreboard (replaces headshots)
  • Scoreboard always shows your team on top
  • Spawn points are assigned to a team
  • Added limited weapon check for saved weapons on bleed out
  • Properly restores dual wield weapon left clip ammo, alt weapon ammo, and equipment on respawn
  • Can only spectate your team
  • Added option to change teams in game

Grief

  • Gain score by making enemy players bleed out
  • Make 10 enemy players bleed out to win the game
  • Bleeding out enemy players awards 1000 points to all teammates
  • Players respawn after being down for 10 seconds
  • Players retain perks

Search & Rezurrect

  • Win a round by getting all enemy players down
  • Win 3 rounds to win the game
  • Tie round if both teams die within 5 seconds of eachother
  • Players start each round with at least 10000 points
  • Bleeding out enemy players awards 1000 points to all teammates
  • Amount of players alive on each team shown on HUD
  • Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
  • Last player alive audio only plays for the player who is alive instead of every player on the team
  • Audio plays when enemy players bleed out
  • Teams switch spawn points each round
  • Players respawn at initial spawn points

Race

  • Gain score by getting zombie kills or getting enemy players down
  • Gain 500 score to win the game
  • Killing a zombie awards 1 score
  • Killing a boss zombie awards 10 score
  • Getting an enemy player down awards 10 score
  • Reviving an ally player awards 5 score
  • Grabbing a Nuke powerup awards 10 score
  • Players respawn after being down for 10 seconds
  • Players retain perks

Containment

  • Gain score by being the team with the most players alive in the containment zone
  • Gain 250 score to win the game
  • Contested if both teams have the same amount of players alive in the containment zone
  • Both teams gain score at half rate when contested
  • Final score has to be gained uncontested
  • Zombies only go after players in the containment zone
  • Zombies in the containment zone die when it moves
  • Players in the containment zone gain 50 points when their team gains score
  • Containment zone moves every 60 seconds
  • Next containment zone waypoint shown when there is 10 seconds left on current containment zone
  • Amount of players alive in the containment zone on each team shown on HUD
  • Players respawn after being down for 10 seconds
  • Players retain perks

Meat

  • Gain score by being the team holding the meat
  • Gain 200 score to win the game
  • Meat powerup always drops from the first zombie killed
  • Player holding the meat gains 100 points when their team gains score
  • Downing while holding the meat drops it as a powerup
  • Throwing the meat on the ground drops it as a powerup
  • Throwing the meat onto another player makes them grab the meat
  • Team holding the meat shown on HUD
  • Players respawn after being down for 10 seconds
  • Players retain perks

Encounter Pro

  • No Mystery Box
  • No Pack-a-Punch
  • Limited sprint