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  • Updated Pre‐commit checks for Unity (markdown)

    @van800 van800 committed Nov 13, 2024
    51be7cb
  • Created Pre-commit checks for Unity (markdown)

    @van800 van800 committed Nov 13, 2024
    cca1281
  • Updated Enabling shader keywords (markdown)

    @citizenmatt citizenmatt committed Nov 23, 2023
    2b6e8f2
  • Created Enabling shader keywords (markdown)

    @citizenmatt citizenmatt committed Nov 22, 2023
    0a0a719
  • Updated Performance critical context and costly methods (markdown)

    @citizenmatt citizenmatt committed Jul 7, 2023
    9fd659e
  • Updated Troubleshooting debugging Unity players (markdown)

    @van800 van800 committed Jul 15, 2022
    e695aa9
  • Updated Camera.main is inefficient in frequently called methods (markdown)

    @citizenmatt citizenmatt committed Mar 14, 2022
    5f1912b
  • Updated Troubleshooting debugging Unity players (markdown)

    @citizenmatt citizenmatt committed Nov 5, 2021
    5aa59be
  • Updated Troubleshooting debugging Unity players (markdown)

    @citizenmatt citizenmatt committed Nov 3, 2021
    0f4600c
  • Updated Troubleshooting debugging Unity players (markdown)

    @citizenmatt citizenmatt committed May 24, 2021
    b4df35e
  • Updated Troubleshooting debugging Unity players (markdown)

    @citizenmatt citizenmatt committed May 24, 2021
    4a56919
  • Created Troubleshooting debugging Unity players (markdown)

    @citizenmatt citizenmatt committed Apr 15, 2021
    1f90e2e
  • Updated Camera.main is inefficient in frequently called methods (markdown)

    @citizenmatt citizenmatt committed Oct 21, 2020
    6c2e134
  • Created Switching code analysis context for hlsl/cginc files in Rider (markdown)

    @krasnotsvetov krasnotsvetov committed Oct 5, 2020
    02cacb9
  • Updated Camera.main is inefficient in frequently called methods (markdown)

    @citizenmatt citizenmatt committed Sep 1, 2020
    dd5d4ed
  • Created Redundant HideInInspector attribute (markdown)

    @citizenmatt citizenmatt committed Mar 26, 2020
    65a201b
  • Created Order of multiplication operations is inefficient (markdown)

    @citizenmatt citizenmatt committed Mar 26, 2020
    c49af77
  • Updated Home (markdown)

    @citizenmatt citizenmatt committed Mar 26, 2020
    db0c6bc
  • Created base.OnGUI() will print "no GUI implemented" in the Unity inspector (markdown)

    @citizenmatt citizenmatt committed Mar 26, 2020
    2edbb5f
  • Created Accessing multidimensional arrays is inefficient (markdown)

    @citizenmatt citizenmatt committed Mar 26, 2020
    f7a5521
  • Updated Home (markdown)

    @citizenmatt citizenmatt committed Mar 26, 2020
    f038be3
  • Updated Asset serialization mode (markdown)

    @citizenmatt citizenmatt committed May 11, 2019
    f36e7cb
  • Created Asset serialization mode (markdown)

    @krasnotsvetov krasnotsvetov committed Mar 15, 2019
    647615a
  • Updated Avoid usage of Debug.Log methods in performance critical context (markdown)

    @citizenmatt citizenmatt committed Feb 21, 2019
    54f38c8
  • Updated Avoid using allocating versions of Physics Raycast functions (markdown)

    @citizenmatt citizenmatt committed Feb 20, 2019
    bf07125
  • Updated Home (markdown)

    @citizenmatt citizenmatt committed Feb 20, 2019
    680c397
  • Updated Use CompareTag instead of explicit string comparison (markdown)

    @citizenmatt citizenmatt committed Feb 19, 2019
    c6d91a4
  • Updated Avoid using string based names for setting and getting properties on Animators, Shaders and Materials (markdown)

    @citizenmatt citizenmatt committed Feb 19, 2019
    1442875
  • Updated ScriptableObjects must be instantiated with ScriptableObject.CreateInstance instead of new (markdown)

    @citizenmatt citizenmatt committed Feb 19, 2019
    982e9a3
  • Updated Redundant SerializeField attribute (markdown)

    @citizenmatt citizenmatt committed Feb 19, 2019
    b351a4a