We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Updated Pre‐commit checks for Unity (markdown)
Created Pre-commit checks for Unity (markdown)
Updated Enabling shader keywords (markdown)
Created Enabling shader keywords (markdown)
Updated Performance critical context and costly methods (markdown)
Updated Troubleshooting debugging Unity players (markdown)
Updated Camera.main is inefficient in frequently called methods (markdown)
Created Troubleshooting debugging Unity players (markdown)
Created Switching code analysis context for hlsl/cginc files in Rider (markdown)
Created Redundant HideInInspector attribute (markdown)
Created Order of multiplication operations is inefficient (markdown)
Updated Home (markdown)
Created base.OnGUI() will print "no GUI implemented" in the Unity inspector (markdown)
Created Accessing multidimensional arrays is inefficient (markdown)
Updated Asset serialization mode (markdown)
Created Asset serialization mode (markdown)
Updated Avoid usage of Debug.Log methods in performance critical context (markdown)
Updated Avoid using allocating versions of Physics Raycast functions (markdown)
Updated Use CompareTag instead of explicit string comparison (markdown)
Updated Avoid using string based names for setting and getting properties on Animators, Shaders and Materials (markdown)
Updated ScriptableObjects must be instantiated with ScriptableObject.CreateInstance instead of new (markdown)
Updated Redundant SerializeField attribute (markdown)