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xpacman.6
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xpacman.6
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.\" xpacman.6x
.\"
.TH XPACMAN 6 "April 4, 2024"
.SH NAME
xpacman - a basic version of pacman
.SH SYNOPSIS
.B "xpacman"
[\fB-upkey key\fR]
[\fB-downkey key\fR]
[\fB-leftkey key\fR]
[\fB-rightkey key\fR]
[\fB-quitkey key\fR]
[\fB-framerate num\fR]
[\fB-level num\fR]
[\fB-width width\fR]
[\fB-height height\fR]
.SH DESCRIPTION
.PP
.I XPacman
is an old action game.
.PP
This is a basic version of pacman. I've tried to concentrate on the essentials
of the game for now, which means a lot of the original features are absent (ie
no scores, no fruit, no special items, no lives). When all the pills have been
cleared from a level, the difficulty level is notched up, and a new level is
generated. If you collide with a ghost, all the pills are replaced, and you
restart the current level from scratch. A new feature just added is the
presence of large red pills that for a short time turn the ghosts grey and let
you eat them.
.PP
.SH KEYS
.TP
.I a
move left
.TP
.I s
move right
.TP
.I w
move up
.TP
.I z
move down
.SH OPTIONS
.PP
.TP 8
.IP "\fB-upkey key\fR"
To set the up key
.IP "\fB-downkey key\fR"
To set the down key
.IP "\fB-leftkey key\fR"
To set the left key
.IP "\fB-rightkey key\fR"
To set the right key
.IP "\fB-quitkey key\fR"
To set the quit key
.IP "\fB-framerate\fR"
To set the maximum number of frames that will be displayed per second, so
altering the games speed (default is 15).
.IP "\fB-level num\fR"
To set difficulty level (default is 0).
.IP "\fB-width num\fR"
To specify the width of the playing area, in 16 pixel units (default is 33).
.IP "\fB-height num\fR"
To specify the height of the playing area, in 16 pixel units (default is 33).
.SH AUTHOR
Peter Warden (wardenp@cs.man.ac.uk) - 1996
xpacman.6 written by Debian Maintainer, Steve McIntyre (stevem@chiark.greenend.org.uk) - 1997