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I'm using the latest avian3d (0.1.2) with the latest bevy (0.14.2).
After despawining an entity that has a collider, CollidingEntities still lists that entity. Is this the intended behavior? Meaning that it lists all collisions that have ever happend (like a report)? Or should it only list the collisions happening right now?
This is the entity that is still listed after despawn():
I'm using the latest avian3d (0.1.2) with the latest bevy (0.14.2).
After despawining an entity that has a collider,
CollidingEntities
still lists that entity. Is this the intended behavior? Meaning that it lists all collisions that have ever happend (like a report)? Or should it only list the collisions happening right now?This is the entity that is still listed after
despawn()
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