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conversion_script.gd
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conversion_script.gd
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#@tool
extends Node
class_name MyNode
# Originally used in the context of a different project, putting it in this repo for
# documentation purposes.
var xml_parser:= XMLParser.new()
var frame_data: Array[Dictionary]
func _ready() -> void:
var file_names: PackedStringArray
var path:= "res://addons/duelyst_animated_sprites/assets/spritesheets/units/"
var dir = DirAccess.open(path)
if dir:
file_names = dir.get_files()
for file_name in file_names:
if file_name.ends_with(".plist"):
_parse_frames(path + file_name)
func _parse_frames(dir: String):
#parse frames
var basename = dir.get_file().get_basename()
xml_parser.open(dir)
while xml_parser.read() == OK:
if xml_parser.get_node_type() == XMLParser.NODE_TEXT:
var text:= xml_parser.get_node_data()
if text.ends_with(".png"):
parse_frame(text.get_basename())
#make the spriteframes
var spriteframes:= SpriteFrames.new()
# last element contains png name, handle it later, dump it now
frame_data.pop_back()
for frame in frame_data:
var name_parts: PackedStringArray = frame["name"].split("_")
var index: int = name_parts[-1].to_int()
var animation_name: String = name_parts[-2]
var texture:= AtlasTexture.new()
texture.set_atlas(load(dir.get_basename() + ".png"))
texture.set_region(frame["rect"])
if not spriteframes.has_animation(animation_name):
spriteframes.add_animation(animation_name)
spriteframes.set_animation_speed(animation_name, 9)
spriteframes.add_frame(animation_name, texture, 1.0, index)
frame_data.clear()
spriteframes.remove_animation("default")
ResourceSaver.save(spriteframes,
"res://addons/duelyst_animated_sprites/assets/spriteframes/units/%s.tres" % basename)
func parse_frame(frame_name: String) -> void:
var frame: Dictionary = {}
var current_key: String
while xml_parser.read() == OK:
match xml_parser.get_node_type():
XMLParser.NODE_ELEMENT:
match xml_parser.get_node_name():
"dict":
frame = {}
"key":
xml_parser.read()
current_key = xml_parser.get_node_data()
"string":
xml_parser.read()
match current_key:
"size":
return
"frame":
frame["name"] = frame_name
frame["rect"] = parse_rect(xml_parser.get_node_data())
"offset": # All other fields seem to be useless.
pass
"rotated":
pass
"sourceColorRect":
pass
"sourceSize":
pass
_:
printerr("unkown frame info type: %s at %s" % [current_key, frame_name])
XMLParser.NODE_ELEMENT_END:
if xml_parser.get_node_name() == "dict":
frame_data.push_back(frame)
return
func parse_rect(rect_str: String) -> Rect2:
rect_str = "Rect2(" + rect_str.replace("}", "").replace("{", "").replace(",", ", ") + ")"
return str_to_var(rect_str)