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How to render the depth map from SA3D? #85
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How can I save the rendered depth map instead of the pseudo-color video? |
You may need to change the code in lib/render_utils.py. Here, we convert the depth to colormap. You can save the original depth directly rather than converting it. |
Thanks.
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How to understand 'aligned'? Theoretically they should be. However, the depth is estimated by NeRF, which may not align with the actual situation. But it should align with the rendered RGB. 3DGS can export depth map. However, 3DGS is represented by a set of 3D Gaussians, which can be regarded as a kind of point cloud. Thus, we can directly export these points as the point cloud rather than use the depth map to estimate one. |
Aligned: Each pixel in RGB corresponds one-to-one to each pixel in the depth map. |
Another question, I want to customize the view of image rendering, which code should I modify? I only need to define four angles. |
Yes, they are.
To define the rendering view manually you need to modify the camera poses, which is not an easy task. You can find the use of the camera matrices here. |
The NeRF you use is TensoRF, how can I change it to other models? |
I found that after running run.py, there are 120 rendered images. Where are these camera poses saved (rotation and translation matrices)? |
In this codebase it is hard to change it, but I have integrated it with 3D-GS. Currently the SA3D-GS branch has some bugs, you can refer to this repo for a fixed version. |
We did not save this trace. But you can refer to here for its generation code. |
I saved the camera pose of the 120 views rendered, and I found that this pose is not in the world coordinate system, but in the respective camera coordinate system. |
What is the difference between SA3D-gs and SAGA? |
How to render the depth map from SA3D?
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