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Should we use a specific mapper for creating the maps of the game ?
I'm thinking of Tiled we could use pretty easily but if you got others,...
The problem of using the TileMap node means we would either need to convert the tiles to entities (or only specific tiles to entities) or use the TileMap as-is then adding specific entities on it. Or maybe the TileMap node changed a lot on 3.0 ?
Anyway, your thoughts ?
The text was updated successfully, but these errors were encountered:
IMO, we should use the Tilemap node with a script converting fake tiles to entities. That way, if/when godot#9180 is merged, we will have little stuff to change.
Should we use a specific mapper for creating the maps of the game ?
I'm thinking of Tiled we could use pretty easily but if you got others,...
The problem of using the TileMap node means we would either need to convert the tiles to entities (or only specific tiles to entities) or use the TileMap as-is then adding specific entities on it. Or maybe the TileMap node changed a lot on 3.0 ?
Anyway, your thoughts ?
The text was updated successfully, but these errors were encountered: