diff --git a/README.md b/README.md index 300d170..7d6cc43 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,15 @@ Developers using Brux may freely make games without any need for paid license or ### Change Log +* **0.0.4** + * Added basic joystick support + * Added Xinput mapping for Linux + * Fixed `getdir()` on Windows + * `test.nut` features keyboard/mouse (F1) and gamepad (F2) testing modes + * Added basic geometry rendering + * Divided reference docs into multiple files + * Started writing tutorials + * **0.0.3** * Added monospace bitmap font support * Added support for importing/exporting tables as JSON files diff --git a/docs/tutorials.md b/docs/tutorials.md index 780e0ef..308301d 100644 --- a/docs/tutorials.md +++ b/docs/tutorials.md @@ -235,4 +235,6 @@ Remember, the order in which you call `donut()` is very important. If something Previously, we were loading a whole image and drawing it to the screen, but what if we want something animated? An array of images would be annoying to work with (though technically doable, and even preferable in some rare cases), but the best way to handle this is a sprite. -A sprite is simply an image consisting of multiple frames used to represent an object or character in cyberspace. The image file that stores a sprites frames is the sprite sheet. \ No newline at end of file +A sprite is simply an image consisting of multiple frames used to represent an object or character in cyberspace. The image file that stores a sprites frames is the sprite sheet. + +> This tutorial is incomplete. More content will be added over time. diff --git a/rte/bin/test.json b/rte/bin/test.json deleted file mode 100644 index 30eabdc..0000000 --- a/rte/bin/test.json +++ /dev/null @@ -1 +0,0 @@ -{"thing":"Value", "otherthing":"Something", "number":27} \ No newline at end of file