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scroll_transition on room change #71
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This can be already achieved by adjusting the room changing code. It's to be implemented on the project's side, not the addon's. I can make an example later. |
I created this: godot_36JXfdy2gL.mp4ScrollingRoomTransitions.gd.txt Put it in to use ScrollingRoomTransitions. It's not perfect though. Turns out it's not that easy to implement due to various camera quirks. I might improve it later. |
Thanks a lot, I'll try it. |
Could we get the option to modify the path to the modules/scripts just like with the rooms folder so that one does not need to add scripts into the addon? |
I suggest that ON TOP of having an “Instant” transition when switching room we have as well the scroll transition that can be seen in Alwa's Legacy or Castlevania's games, and I think Megamans as well in which:
Game freezes (player and characters), for example if player was jumping he/she freezes midair, while we see a transition left to right (or right to left, or bottom to top or top to bottom) fast from one room to another.
I attach Alwa's Legacy footage for reference, is a room very (almost everything) room based: https://www.youtube.com/watch?v=jvKc0ZHA0J0
Alwa's Legacy also uses fade to black and black to normal transitions, so I suggest adding that as well.
I propose that we can adjust scroll speed in a parameter in Godot in inspector (as well as in code).
And somehow we select instant transition or scroll_transition or other future transitions like melt (doom) etc.
Thanks a lot for your FANTASTIC work.
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