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Game ignores the new mappings #31
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An interesting behaviour I noticed is the following: |
It's fine, the GUI uses XInput1_3 as that's the default filename and the log gets overwritten. And the game log shows your renamed file is working and the function got called. In short, I have no clue why it ain't working. You might have better luck with XInput Plus. |
Update! HOWEVER! Thank you for the suggestion. <3 |
Thanks for the information. It seems I would have to learn some hooking magic at some point since new games are getting quite problematic. |
I'm trying to use this tool to remap left and right joysticks of an xboxOne controller on Tomb Raider (Steam).
I followed these steps:
I'm guessing something with the dll is wrong, or I'm missing some step. x360ce works when I make xinput9_1_0.dll. (I need to use this program though since x360ce does not let me press both triggers at the same time). This information might be useful to determine the cause of this issue.
Should I specify something in the "LoadDLL=" setting inside the .ini file?
This is what durazno.log currently contains:
[Durazno.zip]
= Durazno Log Opened =
DllMain: DLL_PROCESS_ATTACH
XInputLoadLibrary: C:\Windows\system32\xinput9_1_0.dll
XInputGetProc: XInputGetState
I also attach my ini file here. (https://github.com/KrossX/Durazno/files/785716/Durazno.zip)
Could somebody help me out here? :/
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