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event_list.lua
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event_list.lua
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TwitchIntegrationData =
{
--Did not reinvent this wheel, copied from CodexMenu
ZeusUpgrade =
{
"ZeusWeaponTrait", "ZeusRushTrait", "ZeusRangedTrait", "ZeusSecondaryTrait", "ZeusShoutTrait",
"RetaliateWeaponTrait", "SuperGenerationTrait", "OnWrathDamageBuffTrait", "ZeusBonusBounceTrait",
"ZeusLightningDebuff", "ZeusBoltAoETrait", "ZeusBonusBoltTrait", "ZeusChargedBoltTrait",
"PerfectDashBoltTrait",
},
PoseidonUpgrade =
{
"PoseidonWeaponTrait", "PoseidonSecondaryTrait", "PoseidonRushTrait", "PoseidonRangedTrait", "PoseidonShoutTrait",
"RoomRewardBonusTrait", "DefensiveSuperGenerationTrait", "BonusCollisionTrait", "SlamExplosionTrait", "SlipperyTrait", "BossDamageTrait",
"RandomMinorLootDrop", "DoubleCollisionTrait",
"PoseidonShoutDurationTrait", "EncounterStartOffenseBuffTrait", "FishingTrait"
},
AthenaUpgrade =
{
"AthenaWeaponTrait", "AthenaSecondaryTrait", "AthenaRushTrait", "AthenaRangedTrait", "AthenaShoutTrait",
"TrapDamageTrait", "EnemyDamageTrait", "AthenaRetaliateTrait", "PreloadSuperGenerationTrait",
"AthenaBackstabDebuffTrait", "AthenaShieldTrait", "LastStandDurationDrop", "LastStandHealDrop", "ShieldHitTrait",
"LastStandDurationTrait", "LastStandHealTrait"
},
AphroditeUpgrade =
{
"AphroditeWeaponTrait", "AphroditeRushTrait", "AphroditeRangedTrait", "AphroditeSecondaryTrait", "AphroditeShoutTrait",
"AphroditeRetaliateTrait", "AphroditeDeathTrait", "ProximityArmorTrait", "HealthRewardBonusTrait",
"AphroditeDurationTrait", "AphroditeWeakenTrait", "AphroditePotencyTrait", "CharmTrait",
"AphroditeRangedBonusTrait",
},
ArtemisUpgrade =
{
"ArtemisWeaponTrait", "ArtemisRushTrait", "ArtemisRangedTrait", "ArtemisSecondaryTrait", "ArtemisShoutTrait",
"CritBonusTrait", "ArtemisSupportingFireTrait", "CritVulnerabilityTrait", "ArtemisCriticalTrait",
"CriticalBufferMultiplierTrait", "CriticalSuperGenerationTrait", "ArtemisAmmoExitTrait", "MoreAmmoTrait",
},
AresUpgrade =
{
"AresWeaponTrait", "AresRushTrait", "AresRangedTrait", "AresSecondaryTrait" , "AresShoutTrait",
"AresRetaliateTrait", "IncreasedDamageTrait", "OnEnemyDeathDamageInstanceBuffTrait", "AresLongCurseTrait",
"AresLoadCurseTrait", "AresDragTrait", "AresAoETrait", "AresCursedRiftTrait",
"LastStandDamageBonusTrait",
},
DionysusUpgrade =
{
"DionysusWeaponTrait", "DionysusSecondaryTrait", "DionysusRushTrait", "DionysusRangedTrait", "DionysusShoutTrait",
"DoorHealTrait", "LowHealthDefenseTrait", "DionysusSpreadTrait", "DionysusSlowTrait", "DionysusPoisonPowerTrait",
"DionysusDefenseTrait", "DionysusGiftDrop", "DionysusComboVulnerability",
"FountainDamageBonusTrait",
"GiftHealthTrait",
},
HermesUpgrade =
{
"AmmoReloadTrait", "HermesShoutDodge", "HermesWeaponTrait", "HermesSecondaryTrait", "RushRallyTrait", "MoveSpeedTrait",
"RushSpeedBoostTrait", "RapidCastTrait", "BonusDashTrait", "DodgeChanceTrait", "AmmoReclaimTrait", "MagnetismTrait", "UnstoredAmmoDamageTrait",
"RegeneratingSuperTrait", "ChamberGoldTrait", "SpeedDamageTrait",
},
DemeterUpgrade =
{
--Removed "HarvestBoonDrop", causes crash
"DemeterWeaponTrait", "DemeterSecondaryTrait", "DemeterRushTrait", "DemeterRangedTrait", "DemeterShoutTrait",
"CastNovaTrait", "ZeroAmmoBonusTrait", "MaximumChillBlast", "MaximumChillBonusSlow", "HealingPotencyDrop", "InstantChillKill",
"DemeterRangedBonusTrait", "DemeterRetaliateTrait",
"HealingPotencyTrait",
},
TrialUpgrade =
{
"ChaosBlessingMeleeTrait", "ChaosBlessingRangedTrait", "ChaosBlessingAmmoTrait", "ChaosBlessingMaxHealthTrait",
"ChaosBlessingBoonRarityTrait", "ChaosBlessingMoneyTrait", "ChaosBlessingMetapointTrait", "ChaosBlessingSecondaryTrait",
"ChaosBlessingDashAttackTrait", "ChaosBlessingExtraChanceTrait", "ChaosBlessingBackstabTrait", "ChaosBlessingAlphaStrikeTrait",
},
GodNames =
{
"ZeusUpgrade", "PoseidonUpgrade", "AthenaUpgrade", "AphroditeUpgrade", "ArtemisUpgrade", "AresUpgrade", "DionysusUpgrade", "HermesUpgrade", "DemeterUpgrade", "TrialUpgrade",
},
-- 45 enemy entries, minichariot is 9, ThiefImpulseMineLayerMiniboss is 5, ThiefMineLayer is 45
EnemyNames =
{
"IllusionistClone", "ShieldRangedElite", "BlastCubeFusedRegenerating", "PunchingBagUnitSuperElite", "LightSpawner", "SwarmerSuperElite",
"CrusherUnit", "ChariotSuicide", "IllusionistClone", "ShieldRangedElite", "BlastCubeFusedRegenerating", "PunchingBagUnitSuperElite", "ReflectiveMirror", "LightSpawner",
"SwarmerSuperElite", "CrusherUnit", "ChariotSuicide", "ShadeSpawnerElite", "UnstableGenerator", "HeavyMeleeSuperElite", "HeavyRangedElite",
"ShadeBowUnitSuperElite", "TimeCrystal", "Illusionist", "GunBombUnit", "HeavyRanged", "FlurrySpawner", "RangedBurrowerElite", "SplitShotUnitElite", "Harpy",
"HeavyRangedSplitterMinibossSuperElite", "ChariotSuperElite", "SupportShields", "BloodlessNakedBerserkerElite", "ShadeNaked", "ShadeSwordUnit", "BloodlessSelfDestructElite", "CrusherUnitSuperElite", "LightRanged", "HeavyMelee", "HealRanged", "ThiefMineLayer"
},
-- Temporary items from the well shops
TempItems =
{
"TemporaryBoonRarityTrait", "TemporaryPreloadSuperGenerationTrait", "TemporaryForcedSecretDoorTrait", "TemporaryForcedChallengeSwitchTrait", "TemporaryForcedFishingPointTrait", "LastStandDrop"
}
}
TwitchIntegrationEvents =
{
--Heals Zagreus by 25 Health
{
id = "HEALTH_PLUS",
ui_name = "Heal me",
weight =0.5,
action = function(event)
Heal( CurrentRun.Hero, { HealAmount = CurrentRun.Hero.MaxHealth / 10, SourceName = "Item" } )
--local hp = CurrentRun.Hero.Health
--local newhp = hp + 25
--if newhp > CurrentRun.Hero.MaxHealth then
-- newhp = CurrentRun.Hero.MaxHealth
--end
--CurrentRun.Hero.Health = newhp
thread( UpdateHealthUI )
--PlaySound({ Name = "/Leftovers/SFX/StaminaRefilled", Id = CurrentRun.Hero.ObjectId })
end,
},
--Deals 25 Damage to Zagreus
{
id = "HEALTH_MINUS",
ui_name = "Hurt me",
weight = 0.7,
action = function(event)
Damage( CurrentRun.Hero, { triggeredById = CurrentRun.Hero.ObjectId, DamageAmount = CurrentRun.Hero.MaxHealth / 10, MinHealth = 1, PureDamage = true, Silent = false } )
end,
},
--Spawns a Max Health Up
{
id = "MAX_HEALTH_PLUS",
ui_name = "Increase Max HP",
weight = 0.3,
action = function(event)
ModUtil.Hades.PrintDisplay( "MAX UP", 1, Color.Green )
local consumableId = SpawnObstacle({ Name = "RoomRewardMaxHealthDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "RoomRewardMaxHealthDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Spawns a Daedalus Hammer
{
id = "SPAWN_HAMMER",
ui_name = "Daedalus Hammer",
weight = 0.3,
action = function(event)
while CurrentRun.CurrentRoom.ChosenRewardType == "Devotion" and not IsCombatEncounterActive( CurrentRun ) do
wait(1)
end
CreateLoot({ Name = "WeaponUpgrade", OffsetX = 100, SpawnPoint = CurrentRun.Hero.ObjectId })
end,
},
--Spawns a Pom of Power
{
id = "SPAWN_POWERPOM",
ui_name = "Pom of Power",
weight = 0.4,
action = function(event)
while CurrentRun.CurrentRoom.ChosenRewardType == "Devotion" and not IsCombatEncounterActive( CurrentRun ) do
wait(1)
end
CreateLoot({ Name = "StackUpgrade", OffsetX = 100, SpawnPoint = CurrentRun.Hero.ObjectId })
end,
},
--Remove a Random Boon Trait
{
id = "REMOVE_BOON",
ui_name = "Remove Boon",
weight = 0.4,
action = function(event)
local traitnum = 0
for i, traitData in pairs( CurrentRun.Hero.Traits ) do
traitnum = traitnum + 1
end
if traitnum > 0 then
local index = math.random(traitnum)
table.remove(CurrentRun.Hero.Traits,index)
HideCombatUI()
ShowCombatUI()
end
end,
},
--Spawns a Boon from any of the 10 gods (excludes Hades)
{
id = "SPAWN_RANDOM_BOON",
ui_name = "Spawn Random Boon",
weight = 0.2,
action = function(event)
local godname = TwitchIntegrationData.GodNames[math.random(10)]
while CurrentRun.CurrentRoom.ChosenRewardType == "Devotion" and not IsCombatEncounterActive( CurrentRun ) do
wait(1)
end
CreateLoot({ Name = godname, OffsetX = 100, SpawnPoint = CurrentRun.Hero.ObjectId })
end,
},
--Spawn random enemies
{
id = "SPAWN_ENEMIES",
ui_name = "Spawn Random Enemies",
weight = 0.7,
action = function(event)
local EnemyTable = {}
local amount = math.random(4)
for i = 1, amount do
table.insert(EnemyTable,TwitchIntegrationData.EnemyNames[math.random(44)])
end
for _,v in ipairs(EnemyTable) do
local enemyData = EnemyData[v]
local newEnemy = DeepCopyTable( enemyData )
newEnemy.ObjectId = SpawnUnit({ Name = enemyData.Name, Group = "Standing", DestinationId = CurrentRun.Hero.ObjectId, OffsetX = math.random(-500,500), OffsetY = math.random(-500,500) })
SetupEnemyObject( newEnemy, CurrentRun, { SkipSpawnVoiceLines = true } )
UseableOff({ Id = newEnemy.ObjectId })
end
end,
},
--Give Gold
{
id = "GIVE_PLAYER_GOLD",
ui_name = "+100 Gold",
weight = 0.4,
action = function(event)
local sound = "/SFX/GoldCoinPickup"
PlaySound({ Name = sound, ManagerCap = 28 })
CurrentRun.Money = CurrentRun.Money + 100
ShowResourceUIs({ CombatOnly = not CurrentRun.Hero.IsDead, UpdateIfShowing = true })
UpdateMoneyUI( CurrentRun.Money )
end,
},
--Remove Gold
{
id = "REMOVE_PLAYER_GOLD",
ui_name = "-100 Gold",
weight = 0.6,
action = function(event)
local sound = "/SFX/GoldCoinPickup"
PlaySound({ Name = sound, ManagerCap = 28 })
CurrentRun.Money = math.max(CurrentRun.Money - 100, 0)
ShowResourceUIs({ CombatOnly = not CurrentRun.Hero.IsDead, UpdateIfShowing = true })
UpdateMoneyUI( CurrentRun.Money )
end,
},
--Empty Super Meter
{
id = "DRAIN_GOD_GAUGE",
ui_name = "Drain God Gauge",
weight = 0.7,
action = function(event)
BuildSuperMeter(CurrentRun,CurrentRun.Hero.SuperMeter * -1)
end,
},
--Fill Super Meter
{
id = "FILL_GOD_GAUGE",
ui_name = "Fill God Gauge",
weight = 0.4,
action = function(event)
BuildSuperMeter(CurrentRun,CurrentRun.Hero.SuperMeterLimit)
end,
},
--NO DASH (This doesn't appear to work)
--{
-- id = "DISALLOW_DASH",
-- ui_name = "1 Minute No Dash",
-- weight = 0.0,
-- action = function(event)
-- RecordSpeedModifier( 0.5, 60 )
-- end,
--},
--Kills all enemies on screen (including traps)
-- {
--id = "KILL_ALL_ENEMIES",
--ui_name = "Kill All Enemies",
--weight = 0.4,
--action = function(event)
-- for enemyId, enemy in pairs(ActiveEnemies) do
--if enemy and not enemy.IsDead then
-- Kill(enemy)
--end
--end
--end,
--},
--Give Darkness
{
id = "GIVE_PLAYER_DARKNESS",
ui_name = "+100 Darkness",
weight = 0.4,
action = function(event)
local consumableId = SpawnObstacle({ Name = "RoomRewardMetaPointDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "RoomRewardMetaPointDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Give Nectar
{
id = "GIVE_PLAYER_NECTAR",
ui_name = "+1 Nectar",
weight = 0.5,
action = function(event)
local consumableId = SpawnObstacle({ Name = "GiftDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "GiftDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Give Key
{
id = "GIVE_PLAYER_KEY",
ui_name = "+1 Key",
weight = 0.4,
action = function(event)
local consumableId = SpawnObstacle({ Name = "LockKeyDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "LockKeyDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Give Blood
{
id = "GIVE_PLAYER_BLOOD",
ui_name = "+1 Blood",
weight = 0.3,
action = function(event)
local consumableId = SpawnObstacle({ Name = "SuperLockKeyDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "SuperLockKeyDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Give Gems
{
id = "GIVE_PLAYER_GEMS",
ui_name = "+5 Gemstones",
weight = 0.6,
action = function(event)
local consumableId = SpawnObstacle({ Name = "GemDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "GemDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Give Diamond
{
id = "GIVE_PLAYER_DIAMOND",
ui_name = "+1 Diamond",
weight = 0.2,
action = function(event)
local consumableId = SpawnObstacle({ Name = "SuperGemDrop", DestinationId = CurrentRun.Hero.ObjectId, Group = "Standing" })
local cost = 0
local consumable = CreateConsumableItem( consumableId, "SuperGemDrop", cost )
ActivatedObjects[consumable.ObjectId] = consumable
ApplyUpwardForce({ Id = consumableId, Speed = 450 })
PlaySound({ Name = "/Leftovers/World Sounds/TrainingMontageWhoosh", Id = consumableId })
consumable.IgnorePurchase = true
end,
},
--Charms all enemies in the room (including traps) [This doesn't appear to work. Can't apply weapon effects this way.]
--{
-- id = "CHARM_ALL_ENEMIES",
-- ui_name = "Charm All Enemies",
-- weight = 1.0,
-- action = function(event)
-- for enemyId, enemy in pairs(ActiveEnemies) do
-- if enemy and not enemy.IsDead then
-- ApplyEffectFromWeapon({ Id = enemy.ObjectId, DestinationId = enemy.ObjectId, AutoEquip = true, WeaponName = "AphroditeCharmWeapon", EffectName = "Charm", Duration = 5000})
-- end
-- end
-- end,
--},
--Spawn little chariot bastards
{
id = "SPAWN_MINI_CHARIOTS",
ui_name = "Mini Chariot Army!",
weight = 0.7,
action = function(event)
local EnemyTable = {}
local amount = math.random(8)
for i = 1, amount do
table.insert(EnemyTable,TwitchIntegrationData.EnemyNames[9])
end
for _,v in ipairs(EnemyTable) do
local enemyData = EnemyData[v]
local newEnemy = DeepCopyTable( enemyData )
newEnemy.ObjectId = SpawnUnit({ Name = "ChariotSuicide", Group = "Standing", DestinationId = CurrentRun.Hero.ObjectId, OffsetX = math.random(-500,500), OffsetY = math.random(-500,500) })
SetupEnemyObject( newEnemy, CurrentRun, { SkipSpawnVoiceLines = true } )
UseableOff({ Id = newEnemy.ObjectId })
end
end,
},
--Spawn mine-flinging pests
{
id = "SPAWN_PESTS",
ui_name = "Mine-flinging pests!",
weight = 0.8,
action = function(event)
local EnemyTable = {}
local amount = math.random(8)
for i = 1, amount do
table.insert(EnemyTable,TwitchIntegrationData.EnemyNames[45])
end
for _,v in ipairs(EnemyTable) do
local enemyData = EnemyData[v]
local newEnemy = DeepCopyTable( enemyData )
newEnemy.ObjectId = SpawnUnit({ Name = "ThiefMineLayer", Group = "Standing", DestinationId = CurrentRun.Hero.ObjectId, OffsetX = math.random(-500,500), OffsetY = math.random(-500,500) })
SetupEnemyObject( newEnemy, CurrentRun, { SkipSpawnVoiceLines = true } )
UseableOff({ Id = newEnemy.ObjectId })
end
end,
},
--Give Chaos Boon
--{
-- id = "SPAWN_CHAOS_BOON",
-- ui_name = "Chaos Challenge",
-- weight = 1.0,
-- action = function(event)
-- local godname = TwitchIntegrationData.GodNames[10]
-- while CurrentRun.CurrentRoom.ChosenRewardType == "Devotion" and not IsCombatEncounterActive( CurrentRun ) do
-- wait(1)
-- end
-- CreateLoot({ Name = godname, OffsetX = 100, SpawnPoint = CurrentRun.Hero.ObjectId })
-- end,
--},
--Hide UI for 30 seconds
{
id = "HIDE_UI",
ui_name = "Hide UI (30)",
weight = 0.8,
action = function(event)
if ConfigOptionCache.ShowUIAnimations then
SetConfigOption({ Name = "ShowUIAnimations", Value = false })
SetConfigOption({ Name = "UseOcclusion", Value = false })
HideCombatUI()
wait(30)
SetConfigOption({ Name = "ShowUIAnimations", Value = true })
SetConfigOption({ Name = "UseOcclusion", Value = true })
ShowCombatUI()
else
SetConfigOption({ Name = "ShowUIAnimations", Value = true })
SetConfigOption({ Name = "UseOcclusion", Value = true })
ShowCombatUI()
wait(3)
SetConfigOption({ Name = "ShowUIAnimations", Value = false })
SetConfigOption({ Name = "UseOcclusion", Value = false })
HideCombatUI()
wait(30)
SetConfigOption({ Name = "ShowUIAnimations", Value = true })
SetConfigOption({ Name = "UseOcclusion", Value = true })
ShowCombatUI()
end
UpdateConfigOptionCache()
end
},
--Give temporary boon rarity item from well shop
{
id = "TEMP_BOON_RARITY",
ui_name = "Improve next boon",
weight = 0.3,
action = function(event)
AddTraitToHero({ TraitName = TwitchIntegrationData.TempItems[1] })
end,
},
--The next room that can have a chaos gate, will have one.
{
id = "TEMP_BOON_CHAOS",
ui_name = "Chaos Gate",
weight = 0.6,
action = function(event)
AddTraitToHero({ TraitName = TwitchIntegrationData.TempItems[3] })
end,
},
--The next room that can have a infernal trove, will have one.
{
id = "TEMP_BOON_TROVE",
ui_name = "Infernal Trove",
weight = 0.5,
action = function(event)
AddTraitToHero({ TraitName = TwitchIntegrationData.TempItems[4] })
end,
},
--The next room that can have a fishing hole, will have one.
{
id = "TEMP_BOON_FISHING",
ui_name = "Fishing Hole",
weight = 0.5,
action = function(event)
AddTraitToHero({ TraitName = TwitchIntegrationData.TempItems[5] })
end,
},
--Give temporary boon rarity item from well shop
{
id = "TEMP_BOON_LASTSTAND",
ui_name = "Refill Defiance",
weight = 0.3,
action = function(event)
local consumableName = TwitchIntegrationData.TempItems[6]
local playerId = GetIdsByType({ Name = "_PlayerUnit" })
local consumableId = SpawnObstacle({ Name = consumableName, DestinationId = playerId, Group = "Standing" })
local consumable = CreateConsumableItem( consumableId, consumableName, 0 )
consumable.IgnorePurchase = true
if consumable.AddMaxHealthArgs then
consumable.AddMaxHealthArgs.Silent = true
end
end,
},
--Spawn minelayer boss battle
{
id = "SPAWN_MINELAYER_BOSS",
ui_name = "Minelayer Boss Battle",
weight = 0.7,
action = function(event)
local EnemyTable = { "ThiefImpulseMineLayerMiniboss", "ThiefMineLayerElite", "ThiefMineLayerElite", "ThiefMineLayer", "ThiefMineLayer", "ThiefMineLayer" }
for _,v in ipairs(EnemyTable) do
local enemyData = EnemyData[v]
local newEnemy = DeepCopyTable( enemyData )
newEnemy.ObjectId = SpawnUnit({ Name = enemyData.Name, Group = "Standing", DestinationId = CurrentRun.Hero.ObjectId, OffsetX = math.random(-500,500), OffsetY = math.random(-500,500) })
SetupEnemyObject( newEnemy, CurrentRun, { SkipSpawnVoiceLines = true } )
UseableOff({ Id = newEnemy.ObjectId })
end
end,
},
--[[Spawn minelayer boss battle
{
id = "SPAWN_RATTHUG_BOSS",
ui_name = "Rat Thug Boss Battle",
weight = 0.7,
action = function(event)
local EnemyTable = { "RatThugMiniboss", "RatThugElite", "RatThugElite", "RatThug", "RatThug", "RatThug" }
for _,v in ipairs(EnemyTable) do
local enemyData = EnemyData[v]
local newEnemy = DeepCopyTable( enemyData )
newEnemy.ObjectId = SpawnUnit({ Name = enemyData.Name, Group = "Standing", DestinationId = CurrentRun.Hero.ObjectId, OffsetX = math.random(-500,500), OffsetY = math.random(-500,500) })
SetupEnemyObject( newEnemy, CurrentRun, { SkipSpawnVoiceLines = true } )
UseableOff({ Id = newEnemy.ObjectId })
end
end,
},
--]]
--Spawn helping hands boss battle
{
id = "SPAWN_HELPING_HANDS",
ui_name = "Helping Hands",
weight = 0.7,
action = function(event)
local EnemyTable = { "DisembodiedHand", "DisembodiedHand", "DisembodiedHand", "DisembodiedHand", "DisembodiedHand", "DisembodiedHand" }
for _,v in ipairs(EnemyTable) do
local enemyData = EnemyData[v]
local newEnemy = DeepCopyTable( enemyData )
newEnemy.ObjectId = SpawnUnit({ Name = enemyData.Name, Group = "Standing", DestinationId = CurrentRun.Hero.ObjectId, OffsetX = math.random(-500,500), OffsetY = math.random(-500,500) })
SetupEnemyObject( newEnemy, CurrentRun, { SkipSpawnVoiceLines = true } )
UseableOff({ Id = newEnemy.ObjectId })
end
end,
},
}
--[[
]]--
SaveIgnores["TwitchIntegrationData"] = true
SaveIgnores["TwitchIntegrationEvents"] = true