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FF7FieldAnimation.cs
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FF7FieldAnimation.cs
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using System;
using System.IO;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace KimeraCS
{
using static FF7Skeleton;
using static FF7FieldSkeleton;
using static Utils;
using static FileTools;
public class FF7FieldAnimation
{
public static FrmFF7IDFJointsBonesSelection frmFF7IDFJBS;
public struct FieldRotation
{
public float alpha;
public float beta;
public float gamma;
public FieldRotation(float in_alpha, float in_beta, float in_gamma)
{
alpha = in_alpha;
beta = in_beta;
gamma = in_gamma;
}
}
// A Frame format by Mirex and Aali
// http://wiki.qhimm.com/FF7/Field_Module#.22A.22_Field_Animation_Files_for_PC_by_Mirex_.28Edits_by_Aali.29
public struct FieldFrame
{
public float rootRotationAlpha;
public float rootRotationBeta;
public float rootRotationGamma;
public float rootTranslationX;
public float rootTranslationY;
public float rootTranslationZ;
public List<FieldRotation> rotations;
public FieldFrame(float rotationAlpha, float rotationBeta, float rotationGamma,
float translationX, float translationY, float translationZ, List<FieldRotation> in_rotations)
{
rootRotationAlpha = rotationAlpha;
rootRotationBeta = rotationBeta;
rootRotationGamma = rotationGamma;
rootTranslationX = translationX;
rootTranslationY = translationY;
rootTranslationZ = translationZ;
rotations = in_rotations;
}
}
// A Animation format by Mirex and Aali
// http://wiki.qhimm.com/FF7/Field_Module#.22A.22_Field_Animation_Files_for_PC_by_Mirex_.28Edits_by_Aali.29
//
// Field Animation Structure
//
public struct FieldAnimation
{
public int version; // Must be '1' for FF7 to load it
public int nFrames;
public int nBones;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public byte[] rotationOrder; // Rotation order determines in which order rotations
// are applied, 0 means alpha rotation, 1 beta rotation and
// 2 gamma rotation
public byte unused;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
public int[] runtime_data;
public List<FieldFrame> frames;
// Extra vars
public string strFieldAnimationFile;
public FieldAnimation(FieldSkeleton fSkeleton, string strFullFileName, bool bDirectProcessing)
{
// Preliminar initialization of vars.
version = 0;
nFrames = 0;
nBones = 0;
rotationOrder = null;
unused = 0;
runtime_data = null;
frames = new List<FieldFrame>();
strFieldAnimationFile = "";
try
{
// Now we populate animation. We will check if the animation has been found for the model or not.
if (bDirectProcessing)
{
// Case were we have found a compatible animation for the opened model.
strFieldAnimationFile = Path.GetFileName(strFullFileName).ToUpper();
strGlobalFieldAnimationName = strFieldAnimationFile;
ReadFieldAnimation(strFullFileName);
FixFieldAnimation(fSkeleton, this);
}
else
{
// Case were we didn't found a compatible animation for the opened model.
strFieldAnimationFile = "DUMMY.A";
strGlobalFieldAnimationName = strFieldAnimationFile;
if (Path.GetFileName(strFullFileName).ToUpper() == strFieldAnimationFile)
MessageBox.Show("There is no animation file that fits the model in the same folder.", "Info");
CreateCompatibleFieldAnimation();
}
}
catch (Exception ex)
{
// Ok. If loading the animation we have problems,
// we will create a compatible animation.
MessageBox.Show("Error exception reading Field Animation: " + strFieldAnimationFile.ToUpper() + ".\n" +
"Exception message: " + ex.Message + ".",
"Error", MessageBoxButtons.OK);
}
}
public void ReadFieldAnimation(string strFullFileName)
{
int fi, bi;
float alpha, beta, gamma, rotationAlpha, rotationBeta, rotationGamma, translationX, translationY, translationZ;
List<FieldRotation> fieldRotations;
byte[] fileBuffer = File.ReadAllBytes(strFullFileName);
using (var fileMemory = new MemoryStream(fileBuffer))
{
using (var memReader = new BinaryReader(fileMemory))
{
version = memReader.ReadInt32();
nFrames = memReader.ReadInt32();
nBones = memReader.ReadInt32();
rotationOrder = new byte[3];
rotationOrder[0] = memReader.ReadByte();
rotationOrder[1] = memReader.ReadByte();
rotationOrder[2] = memReader.ReadByte();
unused = memReader.ReadByte();
runtime_data = new int[5];
runtime_data[0] = memReader.ReadInt32();
runtime_data[1] = memReader.ReadInt32();
runtime_data[2] = memReader.ReadInt32();
runtime_data[3] = memReader.ReadInt32();
runtime_data[4] = memReader.ReadInt32();
// fieldAnimation.frames = new List<FieldFrame>();
for (fi = 0; fi < nFrames; fi++)
{
rotationAlpha = memReader.ReadSingle();
rotationBeta = memReader.ReadSingle();
rotationGamma = memReader.ReadSingle();
translationX = memReader.ReadSingle();
translationY = memReader.ReadSingle();
translationZ = memReader.ReadSingle();
fieldRotations = new List<FieldRotation>();
alpha = 0;
beta = 0;
gamma = 0;
if (nBones > 0)
{
for (bi = 0; bi < nBones; bi++)
{
alpha = memReader.ReadSingle();
beta = memReader.ReadSingle();
gamma = memReader.ReadSingle();
fieldRotations.Add(new FieldRotation(alpha, beta, gamma));
}
}
else
{
fieldRotations.Add(new FieldRotation(alpha, beta, gamma));
}
frames.Add(new FieldFrame(rotationAlpha, rotationBeta, rotationGamma,
translationX, translationY, translationZ, fieldRotations));
}
}
}
}
public int CreateCompatibleFieldAnimation()
{
int iResult = 1;
FieldFrame fframe;
FieldRotation frotation;
// Local vars
short bi;
//string last_joint;
string[] joint_stack;
int jsp;
short stageIndex = 0;
float hipArmAngle = 0, c1, c2;
version = 1;
nBones = fSkeleton.nBones;
//joint_stack = new string[fSkeleton.nBones + 1];
joint_stack = new string[fSkeleton.bones.Count + 1];
jsp = 0;
joint_stack[jsp] = fSkeleton.bones[0].joint_f;
// Add frames
nFrames = 1;
frotation = new FieldRotation()
{
alpha = 90,
beta = 0,
gamma = 180,
};
fframe = new FieldFrame()
{
rootRotationAlpha = 0,
rootRotationBeta = 0,
rootRotationGamma = 0,
rootTranslationX = 0,
rootTranslationY = 0,
rootTranslationZ = 0,
};
// Add List of frame rotations
fframe.rotations = new List<FieldRotation> { frotation };
// Add List of frame animations
frames = new List<FieldFrame> { fframe };
// Add rotationOrder
rotationOrder = new byte[3];
// Add runtime_data
runtime_data = new int[5];
// Preprocess from 1 bone, we've just done bone 0
for (bi = 1; bi < fSkeleton.bones.Count; bi++)
{
while (!(fSkeleton.bones[bi].joint_f == joint_stack[jsp]) && jsp > 0) jsp--;
if ((stageIndex < 7 && fSkeleton.bones[bi].joint_f == "hip") ||
(stageIndex >= 7 && fSkeleton.bones[bi].joint_f == "root"))
stageIndex++;
frotation = new FieldRotation();
switch (stageIndex)
{
case 1:
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
if (bi == 2) stageIndex = 2;
break;
case 2:
frotation.alpha = -145;
frotation.beta = 0;
frotation.gamma = 0;
stageIndex = 3;
break;
case 3:
if (jsp > 1)
{
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
}
else
{
c1 = (float)(fSkeleton.bones[1].len * 0.9);
if (c1 > fSkeleton.bones[bi].len)
c1 = (float)(fSkeleton.bones[bi].len - (fSkeleton.bones[bi].len * 0.01));
c2 = (float)(Math.Sqrt(Math.Pow(fSkeleton.bones[bi].len, 2) - Math.Pow(c1, 2)));
hipArmAngle = (float)(Math.Atan(c2 / c1) / PI_180);
frotation.alpha = 0;
frotation.beta = -hipArmAngle;
frotation.gamma = 0;
stageIndex = 5;
}
break;
case 4:
c1 = (float)(fSkeleton.bones[1].len * 0.9);
if (c1 > fSkeleton.bones[bi].len)
c1 = (float)(fSkeleton.bones[bi].len - (fSkeleton.bones[bi].len * 0.01));
c2 = (float)(Math.Sqrt(Math.Pow(fSkeleton.bones[bi].len, 2) - Math.Pow(c1, 2)));
hipArmAngle = (float)(Math.Atan(c2 / c1) / PI_180);
frotation.alpha = 0;
frotation.beta = -hipArmAngle;
frotation.gamma = 0;
stageIndex = 5;
break;
case 5:
frotation.alpha = 0;
frotation.beta = -90 + hipArmAngle;
frotation.gamma = 180;
stageIndex = 6;
break;
case 6:
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
break;
case 7:
frotation.alpha = 0;
frotation.beta = hipArmAngle;
frotation.gamma = 0;
stageIndex = 8;
break;
case 8:
frotation.alpha = 0;
frotation.beta = -hipArmAngle + 90;
frotation.gamma = 180;
stageIndex = 9;
break;
case 9:
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
break;
case 10:
frotation.alpha = 0;
frotation.beta = 90;
frotation.gamma = 90;
stageIndex = 11;
break;
case 11:
frotation.alpha = 0;
frotation.beta = 60;
frotation.gamma = 0;
stageIndex = 12;
break;
case 12:
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
stageIndex = 13;
break;
case 13:
frotation.alpha = -90;
frotation.beta = 0;
frotation.gamma = 0;
break;
case 14:
frotation.alpha = 0;
frotation.beta = -90;
frotation.gamma = -90;
stageIndex = 15;
break;
case 15:
frotation.alpha = 0;
frotation.beta = -60;
frotation.gamma = 0;
stageIndex = 16;
break;
case 16:
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
stageIndex = 17;
break;
case 17:
frotation.alpha = -90;
frotation.beta = 0;
frotation.gamma = 0;
break;
case 18:
frotation.alpha = 90;
frotation.beta = 0;
frotation.gamma = 0;
break;
default:
frotation.alpha = 0;
frotation.beta = 0;
frotation.gamma = 0;
break;
}
frames[0].rotations.Add(frotation);
jsp++;
joint_stack[jsp] = fSkeleton.bones[bi].joint_i;
}
return iResult;
}
}
public static int LoadAnimationFromDB(string strAnimFileName)
{
int iloadAnimationFromDBResult = 1;
FieldAnimation tmpfAnimation;
try
{
if (strAnimFileName != "")
{
strGlobalFieldAnimationName = Path.GetFileName(strAnimFileName);
tmpfAnimation = new FieldAnimation(fSkeleton, strAnimFileName, true);
//FixFieldAnimation(fSkeleton, tmpfAnimation);
if (tmpfAnimation.nBones != fSkeleton.nBones && tmpfAnimation.nBones != 0)
{
// Ok. If loading the animation we have problems,
// we will create a compatible animation.
MessageBox.Show("The animation selected has different number of bones. " +
"Using a compatible animation.", "Warning", MessageBoxButtons.OK);
strGlobalFieldAnimationName = "--";
fAnimation = new FieldAnimation(fSkeleton, "--", false);
}
else
{
fAnimation = tmpfAnimation;
}
}
else
{
// Ok. If loading the animation we have problems,
// we will create a compatible animation.
MessageBox.Show("There is not selected animation (should not happen). " +
" Using a compatible animation.", "Warning", MessageBoxButtons.OK);
strGlobalFieldAnimationName = "--";
fAnimation = new FieldAnimation(fSkeleton, "--", false);
}
}
catch
{
iloadAnimationFromDBResult = -3;
}
return iloadAnimationFromDBResult;
}
public static int SearchFirstCompatibleFieldAnimationFileName(FieldSkeleton fieldSkeleton, string strFileFullPath, ref string strAnimationName)
{
int iResult = 1, iCounter = 0;
bool bFound = false;
string[] lstFieldAnimsFiles;
try
{
strGlobalPathFieldAnimationFolder = strFileFullPath;
if (strGlobalPathFieldAnimationFolder == "")
{
if (strGlobalPathFieldSkeletonFolder != "")
strGlobalPathFieldAnimationFolder = strGlobalPathFieldSkeletonFolder;
else strGlobalPathFieldAnimationFolder = strGlobalPath;
}
lstFieldAnimsFiles = Directory.GetFiles(strGlobalPathFieldAnimationFolder, "*.A", SearchOption.TopDirectoryOnly);
if (lstFieldAnimsFiles != null && lstFieldAnimsFiles.Length > 0)
{
while (iCounter < lstFieldAnimsFiles.Length && !bFound)
{
if (SameFieldAnimNumBones(lstFieldAnimsFiles[iCounter], fieldSkeleton))
{
strAnimationName = Path.GetFileName(lstFieldAnimsFiles[iCounter]);
bFound = true;
}
iCounter++;
}
}
}
catch (Exception ex)
{
strGlobalExceptionMessage = ex.Message;
iResult = -1;
}
if (!bFound) strAnimationName = "DUMMY.A";
return iResult;
}
public static bool IsBrokenFieldRotation(ref FieldRotation fRotation)
{
bool bIsBrokenFieldRotationResult = false;
if (double.IsNaN(fRotation.alpha)) bIsBrokenFieldRotationResult = true;
else if (fRotation.alpha > 9999f) bIsBrokenFieldRotationResult = true;
else if (fRotation.alpha < -9999f) bIsBrokenFieldRotationResult = true;
if (double.IsNaN(fRotation.beta)) bIsBrokenFieldRotationResult = true;
else if (fRotation.beta > 9999f) bIsBrokenFieldRotationResult = true;
else if (fRotation.beta < -9999f) bIsBrokenFieldRotationResult = true;
if (double.IsNaN(fRotation.gamma)) bIsBrokenFieldRotationResult = true;
else if (fRotation.gamma > 9999f) bIsBrokenFieldRotationResult = true;
else if (fRotation.gamma < -9999f) bIsBrokenFieldRotationResult = true;
return bIsBrokenFieldRotationResult;
}
public static bool IsBrokenFieldFrame(ref FieldFrame fFrame, int nBones)
{
int bi;
bool bIsBrokenFieldFrameResult = false;
FieldRotation tmpFieldRotation;
if (double.IsNaN(fFrame.rootTranslationX)) bIsBrokenFieldFrameResult = true;
if (double.IsNaN(fFrame.rootTranslationY)) bIsBrokenFieldFrameResult = true;
if (double.IsNaN(fFrame.rootTranslationZ)) bIsBrokenFieldFrameResult = true;
if (double.IsNaN(fFrame.rootRotationAlpha)) bIsBrokenFieldFrameResult = true;
else if (fFrame.rootRotationAlpha > 9999f) bIsBrokenFieldFrameResult = true;
else if (fFrame.rootRotationAlpha < -9999f) bIsBrokenFieldFrameResult = true;
if (double.IsNaN(fFrame.rootRotationBeta)) bIsBrokenFieldFrameResult = true;
else if (fFrame.rootRotationBeta > 9999f) bIsBrokenFieldFrameResult = true;
else if (fFrame.rootRotationBeta < -9999f) bIsBrokenFieldFrameResult = true;
if (double.IsNaN(fFrame.rootRotationGamma)) bIsBrokenFieldFrameResult = true;
else if (fFrame.rootRotationGamma > 9999f) bIsBrokenFieldFrameResult = true;
else if (fFrame.rootRotationGamma < -9999f) bIsBrokenFieldFrameResult = true;
if (!bIsBrokenFieldFrameResult)
{
for (bi = 0; bi < nBones; bi++)
{
tmpFieldRotation = fFrame.rotations[bi];
bIsBrokenFieldFrameResult = IsBrokenFieldRotation(ref tmpFieldRotation);
fFrame.rotations[bi] = tmpFieldRotation;
if (bIsBrokenFieldFrameResult) break;
}
}
return bIsBrokenFieldFrameResult;
}
public static bool IsFrameBrokenFieldAnimation(ref FieldAnimation fAnimation, int frame_index)
{
bool bIsFrameBrokenFieldAnimationResult;
FieldFrame tmpFrame = fAnimation.frames[frame_index];
bIsFrameBrokenFieldAnimationResult = IsBrokenFieldFrame(ref tmpFrame, fAnimation.nBones);
fAnimation.frames[frame_index] = tmpFrame;
return bIsFrameBrokenFieldAnimationResult;
}
public static bool RemoveFrameFieldAnimation(ref FieldAnimation fAnimation, int frame_index)
{
bool bRemoveFrameFieldAnimationResult = false;
int fi;
if (fAnimation.nFrames > 1)
{
for (fi = frame_index; fi < fAnimation.nFrames - 1; fi++)
{
fAnimation.frames[fi] = fAnimation.frames[fi + 1];
}
fAnimation.frames.RemoveAt(fAnimation.nFrames - 1);
fAnimation.nFrames--;
bRemoveFrameFieldAnimationResult = true;
}
return bRemoveFrameFieldAnimationResult;
}
public static void FixFieldAnimation(FieldSkeleton fSkeleton, FieldAnimation fAnimation)
{
int fi, numBrokenFrames;
fi = 0;
while (fi < fAnimation.nFrames)
{
numBrokenFrames = 0;
while (IsFrameBrokenFieldAnimation(ref fAnimation, fi))
{
RemoveFrameFieldAnimation(ref fAnimation, fi);
numBrokenFrames++;
}
if (numBrokenFrames > 0)
{
if (fi == 0) fi++;
else
{
InterpolateFramesFieldAnimation(ref fSkeleton, ref fAnimation, fi - 1, numBrokenFrames);
fi += numBrokenFrames;
}
}
else fi++;
}
}
public static void ReadFieldFrameData(FieldSkeleton fSkeleton,
ref FieldAnimation fAnimation,
string strFileName, bool bMerge)
{
int iBonePosition, iFrameCounter;
bool bFoundBone;
string[] strSplitKeyData;
FieldFrame fFrame;
FieldRotation fRotation;
FieldAnimation tmpfAnimation;
iBonePosition = 0;
iFrameCounter = 0;
bFoundBone = false;
string[] strInputFrameData = File.ReadAllLines(strFileName);
if (strInputFrameData.Length <= 0) return;
if (bMerge) tmpfAnimation = CopyfAnimation(fAnimation);
else
{
tmpfAnimation = new FieldAnimation()
{
frames = new List<FieldFrame>(),
};
}
fFrame.rotations = new List<FieldRotation>();
foreach (string strLine in strInputFrameData)
{
if (strLine != "")
{
strSplitKeyData = strLine.Split(':');
switch(strSplitKeyData[0])
{
case "MODEL_TYPE":
if (bMerge) break;
if (strSplitKeyData[1] != "3")
{
MessageBox.Show("This is very odd, but you have loaded a file with an unsupported Model Type.",
"Warning");
return;
}
break;
case "FILENAME":
if (bMerge) break;
tmpfAnimation.strFieldAnimationFile = strSplitKeyData[1].ToUpper();
break;
case "RUNTIME_DATA":
if (bMerge) break;
tmpfAnimation.runtime_data = new int[5];
tmpfAnimation.runtime_data[0] = int.Parse(strSplitKeyData[1].Split('_')[0]);
tmpfAnimation.runtime_data[1] = int.Parse(strSplitKeyData[1].Split('_')[1]);
tmpfAnimation.runtime_data[2] = int.Parse(strSplitKeyData[1].Split('_')[2]);
tmpfAnimation.runtime_data[3] = int.Parse(strSplitKeyData[1].Split('_')[3]);
tmpfAnimation.runtime_data[4] = int.Parse(strSplitKeyData[1].Split('_')[4]);
break;
case "FRAME":
iFrameCounter = int.Parse(strSplitKeyData[1]);
if (bMerge) iFrameCounter += fAnimation.frames.Count;
fFrame = new FieldFrame()
{
rotations = new List<FieldRotation>(),
};
if (fAnimation.strFieldAnimationFile != "DUMMY.A")
{
// Let's put the frame 0 values to all the bones.
foreach (FieldRotation itmfRotation in fAnimation.frames[0].rotations)
fFrame.rotations.Add(itmfRotation);
}
else
{
for (int i = 0; i < fSkeleton.nBones; i++)
fFrame.rotations.Add(new FieldRotation());
}
break;
case "BONE":
iBonePosition = 0;
bFoundBone = false;
while (iBonePosition < fAnimation.nBones && !bFoundBone)
{
if (fSkeleton.bones[iBonePosition].joint_i == strSplitKeyData[1].Split('-')[0] &&
fSkeleton.bones[iBonePosition].joint_f == strSplitKeyData[1].Split('-')[1])
{
bFoundBone = true;
}
else iBonePosition++;
}
break;
case "BONEROT":
if (bFoundBone)
{
fRotation = new FieldRotation()
{
alpha = float.Parse(strSplitKeyData[1].Split('_')[0], CultureInfo.InvariantCulture.NumberFormat),
beta = float.Parse(strSplitKeyData[1].Split('_')[1], CultureInfo.InvariantCulture.NumberFormat),
gamma = float.Parse(strSplitKeyData[1].Split('_')[2], CultureInfo.InvariantCulture.NumberFormat),
};
fFrame.rotations[iBonePosition] = fRotation;
}
break;
case "ROTAT_TRANS":
fFrame.rootRotationAlpha = float.Parse(strSplitKeyData[1].Split('_')[0], CultureInfo.InvariantCulture.NumberFormat);
fFrame.rootRotationBeta = float.Parse(strSplitKeyData[1].Split('_')[1], CultureInfo.InvariantCulture.NumberFormat);
fFrame.rootRotationGamma = float.Parse(strSplitKeyData[1].Split('_')[2], CultureInfo.InvariantCulture.NumberFormat);
fFrame.rootTranslationX = float.Parse(strSplitKeyData[1].Split('_')[3], CultureInfo.InvariantCulture.NumberFormat);
fFrame.rootTranslationY = float.Parse(strSplitKeyData[1].Split('_')[4], CultureInfo.InvariantCulture.NumberFormat);
fFrame.rootTranslationZ = float.Parse(strSplitKeyData[1].Split('_')[5], CultureInfo.InvariantCulture.NumberFormat);
if (bMerge)
{
tmpfAnimation.frames.Add(fFrame);
}
else tmpfAnimation.frames.Add(fFrame);
break;
}
}
}
// Update last values
tmpfAnimation.nBones = fSkeleton.nBones;
tmpfAnimation.nFrames = iFrameCounter + 1;
tmpfAnimation.rotationOrder = new byte[3];
tmpfAnimation.rotationOrder[0] = 1;
tmpfAnimation.rotationOrder[1] = 0;
tmpfAnimation.rotationOrder[2] = 2;
tmpfAnimation.version = 1;
tmpfAnimation.unused = 0;
fAnimation = tmpfAnimation;
}
public static bool JointBoneStatus(int iBonePosition)
{
int iJointPosition = 0;
bool bFoundJoint = false;
while (iJointPosition < frmFF7IDFJBS.chklbJointsBones.Items.Count &&
!bFoundJoint)
{
if (fSkeleton.bones[iBonePosition].joint_i ==
frmFF7IDFJBS.chklbJointsBones.Items[iJointPosition].ToString().Split('-')[0] &&
fSkeleton.bones[iBonePosition].joint_f ==
frmFF7IDFJBS.chklbJointsBones.Items[iJointPosition].ToString().Split('-')[1] &&
frmFF7IDFJBS.chklbJointsBones.GetItemChecked(iJointPosition))
{
bFoundJoint = true;
}
else iJointPosition++;
}
return bFoundJoint;
}
public static void ReadFieldFrameDataSelective(FieldSkeleton fSkeleton, ref FieldAnimation fAnimation, string strFileName)
{
int iBonePosition, iFrameCounter;
bool bFoundBone;
string[] strSplitKeyData;
List<string> strJointsList;
FieldRotation fRotation;
FieldAnimation tmpfAnimation;
iBonePosition = 0;
iFrameCounter = 0;
bFoundBone = false;
string[] strInputFrameData = File.ReadAllLines(strFileName);
if (strInputFrameData.Length <= 0) return;
// Let's create the list of joints/bones that can be selected
// We will count also the number of frames.
bool bBonesAdded = false;
strJointsList = new List<string>();
foreach (string strLine in strInputFrameData)
{
strSplitKeyData = strLine.Split(':');
if (!bBonesAdded)
{
// Let's check if we have a bone
if (strSplitKeyData[0] == "BONE")
{
// Let's check if this joint/bone exists in main animation
iBonePosition = 0;
bFoundBone = false;
while (iBonePosition < fAnimation.nBones && !bFoundBone)
{
if (fSkeleton.bones[iBonePosition].joint_i == strSplitKeyData[1].Split('-')[0] &&
fSkeleton.bones[iBonePosition].joint_f == strSplitKeyData[1].Split('-')[1])
{
bFoundBone = true;
}
else iBonePosition++;
}
strJointsList.Add(strSplitKeyData[1]);
}
// We will break the loop when found "ROTAT_TRANS"
if (strSplitKeyData[0] == "ROTAT_TRANS") bBonesAdded = true;
}
// Add 1 to frame counter.
if (strSplitKeyData[0] == "FRAME") iFrameCounter++;
}
// Let's check number of frames among animations.
if (iFrameCounter != fAnimation.nFrames)
{
MessageBox.Show("Warning. The number of frames of both animations is different.",
"Warning", MessageBoxButtons.OK);
return;
}
// Now, let's make that the user decide which joints/bones wants to import.
frmFF7IDFJBS = new FrmFF7IDFJointsBonesSelection(strJointsList);
frmFF7IDFJBS.ShowDialog();
if (frmFF7IDFJBS.chklbJointsBones.Items.Count > 0)
{
tmpfAnimation = CopyfAnimation(fAnimation);
foreach (string strLine in strInputFrameData)
{
if (strLine != "")
{
strSplitKeyData = strLine.Split(':');
switch (strSplitKeyData[0])
{
case "MODEL_TYPE":
if (strSplitKeyData[1] != "3")
{
MessageBox.Show("This is very odd, but you have loaded a file with an unsupported Model Type.",
"Warning");
return;
}
break;
//case "FILENAME":
// tmpfAnimation.strFieldAnimationFile = strSplitKeyData[1].ToUpper();
// break;
//case "RUNTIME_DATA":
// tmpfAnimation.runtime_data = new int[5];
// tmpfAnimation.runtime_data[0] = int.Parse(strSplitKeyData[1].Split('_')[0]);
// tmpfAnimation.runtime_data[1] = int.Parse(strSplitKeyData[1].Split('_')[1]);
// tmpfAnimation.runtime_data[2] = int.Parse(strSplitKeyData[1].Split('_')[2]);
// tmpfAnimation.runtime_data[3] = int.Parse(strSplitKeyData[1].Split('_')[3]);
// tmpfAnimation.runtime_data[4] = int.Parse(strSplitKeyData[1].Split('_')[4]);
// break;
case "FRAME":
iFrameCounter = int.Parse(strSplitKeyData[1]);
break;
case "BONE":
iBonePosition = 0;
bFoundBone = false;
while (iBonePosition < fAnimation.nBones && !bFoundBone)
{
if (fSkeleton.bones[iBonePosition].joint_i == strSplitKeyData[1].Split('-')[0] &&
fSkeleton.bones[iBonePosition].joint_f == strSplitKeyData[1].Split('-')[1])
{
// Here we will check also if the joint/bones are checked in checkedlist
if (JointBoneStatus(iBonePosition)) bFoundBone = true;
else iBonePosition++;
}
else iBonePosition++;
}
break;
case "BONEROT":
if (bFoundBone)
{
//fRotation = new FieldRotation();
fRotation = tmpfAnimation.frames[iFrameCounter].rotations[iBonePosition];
fRotation.alpha = float.Parse(strSplitKeyData[1].Split('_')[0], CultureInfo.InvariantCulture.NumberFormat);
fRotation.beta = float.Parse(strSplitKeyData[1].Split('_')[1], CultureInfo.InvariantCulture.NumberFormat);
fRotation.gamma = float.Parse(strSplitKeyData[1].Split('_')[2], CultureInfo.InvariantCulture.NumberFormat);
tmpfAnimation.frames[iFrameCounter].rotations[iBonePosition] = fRotation;
}
break;
//case "ROTAT_TRANS":
// fFrame.rootRotationAlpha = float.Parse(strSplitKeyData[1].Split('_')[0], CultureInfo.InvariantCulture.NumberFormat);
// fFrame.rootRotationBeta = float.Parse(strSplitKeyData[1].Split('_')[1], CultureInfo.InvariantCulture.NumberFormat);
// fFrame.rootRotationGamma = float.Parse(strSplitKeyData[1].Split('_')[2], CultureInfo.InvariantCulture.NumberFormat);
// fFrame.rootTranslationX = float.Parse(strSplitKeyData[1].Split('_')[3], CultureInfo.InvariantCulture.NumberFormat);
// fFrame.rootTranslationY = float.Parse(strSplitKeyData[1].Split('_')[4], CultureInfo.InvariantCulture.NumberFormat);
// fFrame.rootTranslationZ = float.Parse(strSplitKeyData[1].Split('_')[5], CultureInfo.InvariantCulture.NumberFormat);
// tmpfAnimation.frames.Add(fFrame);