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GameState.cpp
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GameState.cpp
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// Almost Legal Speed - platform running game
// Copyright (C) 2018 Alexander Kraus <nr4@z10.info>
// Daniel Hauck <mail@dhauck.eu>
// Jonas Blahut <darkphoenix@jbtec.eu>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "GameState.h"
#include <Powerup.h>
GameState::GameState(string lp)
: ingame(false), onscores(false), finished(false), levelpath(lp)
{
}
void GameState::reload()
{
GfxManager* m = new GfxManager();
LevelImporter* imp = new LevelImporter();
std::string fn(levelpath);
level = imp->loadLevel(fn, m);
if (level == nullptr) {
fprintf(stderr, "ERROR: Could not load startlevel.\n");
}
player.reset();
finished = false;
name = "";
time = 0;
}
PowerupType GameState::getBlockType(int x, int y)
{
if (level->layers.size() > x)
{
if (level->layers[x].size() > y)
{
const Block* b = level->layers[x][y];
if (b != nullptr)
{
return b->powerupType;
}
}
}
return None;
}