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GameState.h
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GameState.h
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// Almost Legal Speed - platform running game
// Copyright (C) 2018 Alexander Kraus <nr4@z10.info>
// Daniel Hauck <mail@dhauck.eu>
// Jonas Blahut <darkphoenix@jbtec.eu>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#ifndef GAMESTATE_H
#define GAMESTATE_H
#include <vector>
#include <string>
#include <SFML/System/Clock.hpp>
#include <Player.h>
#include "LevelImporter.h"
#include <Powerup.h>
using namespace sf;
class Renderer;
class Platform;
class Powerup;
using namespace std;
class GameState
{
public:
GameState(string);
virtual ~GameState() = default;
void reload();
PowerupType getBlockType(int, int);
Player player;
Level* level;
Clock timer;
bool ingame;
bool onscores;
string highscores, levelpath;
double time;
bool finished;
string name;
};
#endif