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Renderer.cpp
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Renderer.cpp
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// Almost Legal Speed - platform running game
// Copyright (C) 2018 Alexander Kraus <nr4@z10.info>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "Renderer.h"
#include "Player.h"
#include "GameState.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <vector>
#include <string>
#include <iostream>
#include <math.h>
Renderer::Renderer(sf::RenderWindow* w, const char* font_path)
: font(new Font)
, window(w)
, drogen_counter(0)
, tile_width(32.)
, tile_height(32.)
, player_counter(0)
{
if (!font->loadFromFile(font_path))
{
fprintf(stderr, "ERROR: Could not load font %s.\n", font_path);
exit(0);
}
texts.push_back(new sf::Text("Start Game", *font));
texts.push_back(new sf::Text("Show Highscores", *font));
texts.push_back(new sf::Text("Quit Game", *font));
title = sf::Text("Almost Legal Speed", *font);
title.setCharacterSize(60);
time = sf::Text("0.0", *font);
time.setCharacterSize(40);
t.resize(14);
for(int i=0; i<14; ++i)
{
std::string s = (std::string("../gfx/backdrop/DrogenBG_")+std::to_string(i)+std::string(".png")).c_str();
const char *s2 = s.c_str();
if (!t.at(i).loadFromFile(s2))
{
fprintf(stderr, "ERROR: Could not load DrogenBG*.png\n");
exit(0);
}
}
if (!texture.loadFromFile("../gfx/backdrop/BG.png"))
{
fprintf(stderr, "ERROR: Could not load BG.png\n");
exit(0);
}
if (!t_red_powerup.loadFromFile("../gfx/p_red.png"))
{
fprintf(stderr, "ERROR: Could not load p_red.png\n");
exit(0);
}
if (!t_green_powerup.loadFromFile("../gfx/p_green.png"))
{
fprintf(stderr, "ERROR: Could not load p_green.png\n");
exit(0);
}
if (!t_blue_powerup.loadFromFile("../gfx/p_blue.png"))
{
fprintf(stderr, "ERROR: Could not load p_blue.png\n");
exit(0);
}
if(!p_jump_left.loadFromFile("../gfx/Matzario_jump_left.png"))
{
fprintf(stderr, "ERROR: Could not load Matzario_jump_left.png\n");
exit(0);
}
if(!p_jump_right.loadFromFile("../gfx/Matzario_jump_right.png"))
{
fprintf(stderr, "ERROR: Could not load Matzario_jump_right.png\n");
exit(0);
}
if(!p_jump_left.loadFromFile("../gfx/Matzario_jump_left.png"))
{
fprintf(stderr, "ERROR: Could not load Matzario_jump_left.png\n");
exit(0);
}
if(!p_stand_left.loadFromFile("../gfx/matzario_left.png"))
{
fprintf(stderr, "ERROR: Could not load matzario_left.png\n");
exit(0);
}
if(!p_stand_right.loadFromFile("../gfx/matzario_right.png"))
{
fprintf(stderr, "ERROR: Could not load matzario_right.png\n");
exit(0);
}
p_run_left.resize(2);
p_run_right.resize(2);
if(!p_run_left.at(0).loadFromFile("../gfx/matzario_run_left.png", sf::IntRect(0.,0.,32.,32.)))
{
fprintf(stderr, "ERROR: Could not load matzario_run_left.png\n");
exit(0);
}
if(!p_run_left.at(1).loadFromFile("../gfx/matzario_run_left.png", sf::IntRect(0.,32.,32.,32.)))
{
fprintf(stderr, "ERROR: Could not load matzario_run_left.png\n");
exit(0);
}
if(!p_run_right.at(0).loadFromFile("../gfx/matzario_run_right.png", sf::IntRect(0.,0.,32.,32.)))
{
fprintf(stderr, "ERROR: Could not load matzario_run_right.png\n");
exit(0);
}
if(!p_run_right.at(1).loadFromFile("../gfx/matzario_run_right.png", sf::IntRect(0.,32.,32.,32.)))
{
fprintf(stderr, "ERROR: Could not load matzario_run_right.png\n");
exit(0);
}
last_bg_change = sf::Time::Zero;
last_player_change = sf::Time::Zero;
if(!up_pictogram.loadFromFile("../gfx/piktogram_jump_up.png"))
{
fprintf(stderr, "ERROR: Could not load piktogram_jump_up.png\n");
exit(0);
}
if(!run_pictogram.loadFromFile("../gfx/piktogram_run.png"))
{
fprintf(stderr, "ERROR: Could not load piktogram_jump_up.png\n");
exit(0);
}
if(!jump_pictogram.loadFromFile("../gfx/piktogram_jump.png"))
{
fprintf(stderr, "ERROR: Could not load piktogram_jump_up.png\n");
exit(0);
}
//brainfreeze
if (!brainfreeze.loadFromFile("../shaders/brainfreeze.frag", sf::Shader::Fragment))
{
fprintf(stderr, "ERROR: Could not load brainfreeze fragment shader\n");
// exit(0);
}
}
Renderer::~Renderer()
{
delete font;
}
void Renderer::render(GameState *state)
{
Player *player = &(state->player);
sf::Time current = state->timer.getElapsedTime();
//backdrop
if(player->forwardPower + player->upwardPower + player->speedPower > 1.5)
{
if ((current - last_bg_change).asMilliseconds() > 70) {
++drogen_counter;
last_bg_change = current;
}
if(drogen_counter == 14) drogen_counter = 0;
sf::Sprite sprite;
sprite.setTexture(t.at(drogen_counter));
window->draw(sprite);
}
else
{
sf::Sprite sprite;
sprite.setTexture(texture);
window->draw(sprite);
}
//level
vector<vector<const Block*> > level = state->level->layers;
for(int i=0; i<level.size(); ++i)
{
for(int j=0; j<level.at(i).size(); ++j)
{
const Block *block = level.at(i).at(j);
if (0 == block) continue;
if (block->powerupType == PowerupType::PlayerStart) continue;
sf::Sprite block_sprite;
block_sprite.setScale(tile_width/block->texture->getSize().x, tile_height/block->texture->getSize().y);
block_sprite.setTexture(*(block->texture));
block_sprite.setPosition((i-player->pos.x)*tile_width+400.,600.-(j-player->pos.y)*tile_height-300.);
window->draw(block_sprite);
}
}
//matze
if((current - last_player_change).asMilliseconds() > 100)
{
++player_counter;
player_counter %= 2;
last_player_change = current;
}
if(player->inair && player->face == RIGHT) //jump right
{
sf::Sprite sprite_p_right_jumping;
sprite_p_right_jumping.setTexture(p_jump_right);
sprite_p_right_jumping.setPosition(400, 300.);
sprite_p_right_jumping.setScale(2.*tile_width/32., 2.*tile_height/32.);
window->draw(sprite_p_right_jumping);
}
else if(player->inair && player->face == LEFT) //jump left
{
sf::Sprite sprite_p_left_jumping;
sprite_p_left_jumping.setTexture(p_jump_left);
sprite_p_left_jumping.setPosition(400, 300.);
sprite_p_left_jumping.setScale(2.*tile_width/32., 2.*tile_height/32.);
window->draw(sprite_p_left_jumping);
}
else if(!player->inair && player->face == LEFT)
{
if(player->v.x < 0.) //run left
{
sf::Sprite sprite_p_left_running;
sprite_p_left_running.setTexture(p_run_left.at(player_counter));
sprite_p_left_running.setPosition(400, 300.);
sprite_p_left_running.setScale(2.*tile_width/32., 2.*tile_height/32.);
window->draw(sprite_p_left_running);
}
else if(player->v.x == 0.) //stand left
{
sf::Sprite sprite_p_left_standing;
sprite_p_left_standing.setTexture(p_stand_left);
sprite_p_left_standing.setPosition(400, 300.);
sprite_p_left_standing.setScale(2.*tile_width/32., 2.*tile_height/32.);
window->draw(sprite_p_left_standing);
}
}
else if(!player->inair && player->face == RIGHT)
{
if(player->v.x > 0.) //run right
{
sf::Sprite sprite_p_right_running;
sprite_p_right_running.setTexture(p_run_right.at(player_counter));
sprite_p_right_running.setPosition(400, 300.);
sprite_p_right_running.setScale(2.*tile_width/32., 2.*tile_height/32.);
window->draw(sprite_p_right_running);
}
else if(player->v.x == 0.) //stand right
{
sf::Sprite sprite_p_right_standing;
sprite_p_right_standing.setTexture(p_stand_right);
sprite_p_right_standing.setPosition(400, 300.);
sprite_p_right_standing.setScale(2.*tile_width/32., 2.*tile_height/32.);
window->draw(sprite_p_right_standing);
}
}
//ui overlay
RectangleShape speedDopingBar(Vector2f(150.,20.));
speedDopingBar.setOutlineColor(Color(255.,255.,255.));
speedDopingBar.setFillColor(Color(0.,0.,0.,0.));
speedDopingBar.setOutlineThickness(2.);
speedDopingBar.setPosition(60.,10.);
window->draw(speedDopingBar);
RectangleShape speedDopingProgress(Vector2f(140*state->player.speedPower, 14.));
speedDopingProgress.setFillColor(Color(255.,0.,0.));
speedDopingProgress.setPosition(65.,13.);
window->draw(speedDopingProgress);
sf::Sprite sprite_pictogram_speed;
sprite_pictogram_speed.setTexture(run_pictogram);
sprite_pictogram_speed.setPosition(10., 0.);
window->draw(sprite_pictogram_speed);
RectangleShape upwardDopingBar(Vector2f(150.,20.));
upwardDopingBar.setOutlineColor(Color(255.,255.,255.));
upwardDopingBar.setFillColor(Color(0.,0.,0.,0.));
upwardDopingBar.setOutlineThickness(2.);
upwardDopingBar.setPosition(60.,40.);
window->draw(upwardDopingBar);
RectangleShape upwardDopingProgress(Vector2f(140*state->player.upwardPower, 14.));
upwardDopingProgress.setFillColor(Color(0.,0.,255.));
upwardDopingProgress.setPosition(65.,43.);
window->draw(upwardDopingProgress);
sf::Sprite sprite_pictogram_up;
sprite_pictogram_up.setTexture(up_pictogram);
sprite_pictogram_up.setPosition(10., 30.);
window->draw(sprite_pictogram_up);
RectangleShape forwardDopingBar(Vector2f(150.,20.));
forwardDopingBar.setOutlineColor(Color(255.,255.,255.));
forwardDopingBar.setFillColor(Color(0.,0.,0.,0.));
forwardDopingBar.setOutlineThickness(2.);
forwardDopingBar.setPosition(60.,70.);
window->draw(forwardDopingBar);
RectangleShape forwardDopingProgress(Vector2f(140*state->player.forwardPower, 14.));
forwardDopingProgress.setFillColor(Color(0.,255.,0.));
forwardDopingProgress.setPosition(65.,73.);
window->draw(forwardDopingProgress);
sf::Sprite sprite_pictogram_jump;
sprite_pictogram_jump.setTexture(jump_pictogram);
sprite_pictogram_jump.setPosition(10., 60.);
window->draw(sprite_pictogram_jump);
if (state->finished)
{
Text name = Text("Name: " + state->name, *font);
name.setCharacterSize(40);
float name_w = time.getGlobalBounds().width;
float name_h = time.getGlobalBounds().height;
name.setPosition(350, 60);
window->draw(name);
} else {
sf::Sprite sprite_red_powerup;
sprite_red_powerup.setTexture(t_red_powerup);
sprite_red_powerup.setPosition(225, 0.);
window->draw(sprite_red_powerup);
sf::Sprite sprite_blue_powerup;
sprite_blue_powerup.setTexture(t_blue_powerup);
sprite_blue_powerup.setPosition(225, 30.);
window->draw(sprite_blue_powerup);
sf::Sprite sprite_green_powerup;
sprite_green_powerup.setTexture(t_green_powerup);
sprite_green_powerup.setPosition(225, 60.);
window->draw(sprite_green_powerup);
}
char time_str[100];
sprintf(time_str, "%.1f", state->time);
time.setString(time_str);
float time_w = time.getGlobalBounds().width;
float time_h = time.getGlobalBounds().height;
// time.setPosition(400 - 0.5*time_w, 30 - 0.5*time_h);
time.setPosition(550, 20);
window->draw(time);
//brain freeze
int n = 80, m=60;
double wx = 800./double(n), wy = 600./double(m), rmax = sqrt((800.-400.)*(800.-400.)+(600.-300.)*(600.-300.));
for(int i=0; i<n; ++i)
{
for(int j=0; j<m; ++j)
{
double xpos = double(i)*wx, ypos = double(j)*wy, r = sqrt((xpos-400.)*(xpos-400.)+(ypos-300.)*(ypos-300.));
if(r/rmax > 1.-player->brainfreeze)
{
RectangleShape blackrect(Vector2f(wx,wy));
blackrect.setPosition(xpos, ypos);
blackrect.setFillColor(Color(0.,0.,0.,255.));
window->draw(blackrect);
}
}
}
//alcohol
if(player->drunken > 0)
{
sf::View v = window->getView();
v.setRotation(10.*sin(state->timer.getElapsedTime().asMilliseconds()*1.e-3));
window->setView(v);
}
else
{
sf::View v = window->getView();
v.setRotation(0.);
window->setView(v);
}
for(int i=0; i<n; ++i)
{
for(int j=0; j<m; ++j)
{
double xpos = double(i)*wx, ypos = double(j)*wy, r = sqrt((xpos-400.)*(xpos-400.)+(ypos-300.)*(ypos-300.));
if(player->drunken > 0.)
{
RectangleShape blackrect(Vector2f(wx,wy));
blackrect.setPosition(xpos, ypos);
blackrect.setFillColor(Color(222.,222.,222.,50.+50.*sin(state->time *r* 1.e0*player->drunken - state->timer.getElapsedTime().asMilliseconds()*2.e3)));
window->draw(blackrect);
}
}
}
}
void Renderer::renderMenu(int selected)
{
sf::Sprite sprite;
sprite.setTexture(t.at(0));
window->draw(sprite);
for (int i = 0; i < texts.size(); i++) {
float txtWidth = texts[i]->getGlobalBounds().width;
float txtHeight = texts[i]->getGlobalBounds().height;
texts[i]->setPosition(.5*(800. - txtWidth),.5*600. + 100. + (i - texts.size()/2.)*60.);
texts[i]->setColor(Color(255.,0.,0.));
}
for (int i = 0; i < texts.size(); i++) {
if (selected == i) {
texts[i]->setStyle(Text::Bold);
texts[i]->setColor(Color(50., 0., 0.));
} else {
texts[i]->setStyle(Text::Regular);
texts[i]->setColor(Color(50., 0., 0));
}
}
for (int i = 0; i < texts.size(); i++)
window->draw(*texts[i]);
title.setString("Almost Legal Speed");
float title_w = title.getGlobalBounds().width;
float title_h = title.getGlobalBounds().height;
title.setPosition(0.5*(800. - title_w), 40. + 0.5*title_h);
window->draw(title);
}
void Renderer::renderHighscore(GameState *state)
{
sf::Sprite sprite;
sprite.setTexture(t.at(0));
window->draw(sprite);
Text scores(state->highscores, *font);
float txtWidth = scores.getGlobalBounds().width;
float txtHeight = scores.getGlobalBounds().height;
scores.setColor(Color(0, 0, 0));
scores.setPosition(400. - 0.5*txtWidth, 400 - 0.5*txtHeight);
window->draw(scores);
title.setString("Highscore");
float title_w = title.getGlobalBounds().width;
float title_h = title.getGlobalBounds().height;
title.setPosition(0.5*(800. - title_w), 40. + 0.5*title_h);
window->draw(title);
}