-
Notifications
You must be signed in to change notification settings - Fork 0
/
Renderer.h
56 lines (44 loc) · 1.62 KB
/
Renderer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
// Almost Legal Speed - platform running game
// Copyright (C) 2018 Alexander Kraus <nr4@z10.info>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#ifndef RENDERER_H
#define RENDERER_H
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>
#include <SFML/Graphics/RenderTexture.hpp>
class Player;
class GameState;
using namespace sf;
class Renderer
{
public:
Renderer(RenderWindow *w, const char *font_path);
virtual ~Renderer();
void render(GameState *state);
RenderWindow *window;
Font *font;
void renderMenu(int);
std::vector<sf::Text*> texts;
sf::Text title, time;
void renderHighscore(GameState *state);
float tile_width, tile_height;
private:
std::vector<sf::Texture> t, p_run_left, p_run_right;
sf::Texture texture, t_red_powerup, t_green_powerup, t_blue_powerup, p_stand_left, p_stand_right, p_jump_left, p_jump_right, up_pictogram, jump_pictogram, run_pictogram;
int drogen_counter, player_counter;
sf::Time last_bg_change, last_player_change;
sf::Shader brainfreeze;
};
#endif