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Occasionally while previewing captains, civilians or colonists in the adventure editor's Sporepedia screen, the voices of the creatures placed in the adventure planet will leak into the preview and be given to the previewed creature in question. This is because one of the mod's main functions is a detour that is the same as loading an animation for the creature to play, and it is the only one in the AnimatedCreature class that I currently have the addresses for (See issue #34 for emd4600/Spore-ModAPI for this: emd4600/Spore-ModAPI#34 (comment)). This is planned to be fixed in a future version, once I find a better AnimatedCreature function to detour, or another way to avoid this glitch.
Occasionally while previewing captains, civilians or colonists in the adventure editor's Sporepedia screen, the voices of the creatures placed in the adventure planet will leak into the preview and be given to the previewed creature in question. This is because one of the mod's main functions is a detour that is the same as loading an animation for the creature to play, and it is the only one in the AnimatedCreature class that I currently have the addresses for (See issue #34 for emd4600/Spore-ModAPI for this: emd4600/Spore-ModAPI#34 (comment)). This is planned to be fixed in a future version, once I find a better AnimatedCreature function to detour, or another way to avoid this glitch.
Youtube link showcasing the bug in action: https://youtu.be/T-m_iWgA5Pg
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