From 89f1be577883296b0a9cee6fcae803af06bcbbb2 Mon Sep 17 00:00:00 2001 From: Lozen <865466388@qq.com> Date: Thu, 15 Aug 2024 01:18:38 +0800 Subject: [PATCH] v2.0.0 release --- README.md | 2 +- Source/Gameplay/AutoWatchEntity/Config.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index fda9e5a..11cee46 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ https://gamebanana.com/tools/12383 This mod is based on [CelesteTAS](https://github.com/psyGamer/CelesteTAS-EverestInterop-MonoFix) and aims to provide some extra convenience for making TASes. -Note that from TAS Helper v2.0.0, we target psyGamer's [branch](https://github.com/psyGamer/CelesteTAS-EverestInterop-MonoFix) of CelesteTAS (version >= 3.40.0) instead of DemoJameson's [branch](https://github.com/EverestAPI/CelesteTAS-EverestInterop). +Note that from TAS Helper v2.0.0, we target psyGamer's [branch](https://github.com/psyGamer/CelesteTAS-EverestInterop-MonoFix) of CelesteTAS (version >= 3.40.0) instead of DemoJameson's [branch](https://github.com/EverestAPI/CelesteTAS-EverestInterop). If you are still using DemoJameson's branch (which is also the version on GameBanana), then you should use TAS Helper v1.9.15. # Features: diff --git a/Source/Gameplay/AutoWatchEntity/Config.cs b/Source/Gameplay/AutoWatchEntity/Config.cs index 3703497..761720c 100644 --- a/Source/Gameplay/AutoWatchEntity/Config.cs +++ b/Source/Gameplay/AutoWatchEntity/Config.cs @@ -3,7 +3,7 @@ namespace Celeste.Mod.TASHelper.Gameplay.AutoWatchEntity; internal static class Config { - public static bool MainEnabled = true; + public static bool MainEnabled = false; public static Mode SwapBlock = Mode.WhenWatched;