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properties.py
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properties.py
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import constants
# THESE ARE VALUES THAT CAN BE ADJUSTED BY UPGRADES AND FINE-TUNED BY US
microbe_speeds = {
constants.B_BASIC: 7,
constants.B_PULT: 7,
constants.B_TANK: 5,
constants.M_BASIC: 6,
constants.M_BEACH: 5
}
microbe_hit_points = {
constants.B_BASIC: 100,
constants.B_PULT: 20,
constants.B_TANK: 200,
constants.M_BASIC: 100,
constants.M_BEACH: 150
}
microbe_damages = {
constants.B_BASIC: 9,
constants.B_PULT: 0, # projectiles
constants.B_TANK: 10,
constants.M_BASIC: 13,
constants.M_BEACH: 17
}
microbe_projectile_damages = {
# just using a die roll for our one projectile-based microbe right now
}
summoner_cooldowns = {
constants.B_BASIC: 30,
constants.B_PULT: 50,
constants.B_TANK: 70,
constants.M_BASIC: 30,
constants.M_BEACH: 50
}
wall_hit_points = {
constants.MACROPHAGE_SIDE: 100,
constants.BACTERIOPHAGE_SIDE: 100
}
base_hit_points = {
constants.MACROPHAGE_SIDE: 150,
constants.BACTERIOPHAGE_SIDE: 150
}