I am a game developer skilled in using a variety of game engines from Unity to Unreal Engine and Godot. Even CryEngine!
More games available on request
Cellborn is a random procedurally generated dungeon crawler from a 2.5D perspective where you control an elf named Elfo as he climbs multiple tower floors to defeat the powerful wizard at the top to acquire the key and escape. On his journey, Elfo can find a variety of guns that he can use to fight back the hoards of fairies and snakes that block his path to each room. Download: here View code: here |
RaceYa! is built in Unity using the PUN2 framework and Dissonance for voice communication. My responsibility was implementing the networking to enable multiplayer functionality, this involved creating the lobby sequence, setting up player spawn positions, lap and position tracking, a spectator view for players who finished the race, player synchronization, car customization, the start countdown, etc. Download: here View code: here |
You get sent out by Doctor Kolben to explore the depths of the Sirena Deep in the first manned mission down that way. The year is 2019. On your way you come across things that the exploring drones before you missed by a long shot. Determined to find the secrets of the Sirena Deep, you descend further into the depths. A glowing aura of something sinister grows ever near. On your way you seem to come across old stone tablets, which you don’t know if they are made by humans or something else. Arriving at the bottom, you see what you can only identify as a beautiful, sunken city. View it here: here |
Co-op competitive couch multiplayer game where you are aboard a plane that is falling from the sky. Do you stay aboard and try to repair it, or will you take the only available escape? Detailed Overview Across the game session everything is going wrong. Fires are exploding, gas is leaking, and the cabin is jerking around sporadically. In order to fix the plane the players must perform a series of randomized repair tasks, with each task being derived from some form of procedural button combination. Above everything is a primary countdown until the plane crashes. Catastrophe can be averted if all tasks can be solved in the limited time frame, however sabotage can be struck if one of the players decides to backstab the other. Download: here View code: here |
A mod for Slay the Spire written in Java. OrbLib is a library for extending Orb functionality in Slay the Spire. Download: here View code: here Read documentation: here |
A mod for Don't Starve Together written in Lua. This mod adds a character inspired by myself into Don't Starve Together, with custom art, multiple different skins, an entirely unique game mechanic, and multiple different mods are also supported. Download: here View code: here |
Available on request.