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The panel divider has an active color that may be controlled by variables, which means they could also be used as warning or fault indicators to draw attention to a control cluster.
For instance, when fuel is low, the panel dividers near the fuel gauge could turn yellow. When fuel is out, they can turn red. That way, the player doesn't have to spend as much time guessing where the controls are that can be used to address a particular warning. (some better examples might be things like parachute-not-deployed warnings, landing gear up/down reminders).
The text was updated successfully, but these errors were encountered:
Vulkan has done this sort of thing with a lightting strip prop, using target angle alignment, as an example..??
Seen here, in one of his vids: (link is set to the appropriate time in the vid) https://youtu.be/RoLTHQrI58A?t=484
I thin this is the modeul that does it:
`
MODULE
{
name = MASComponent
The panel divider has an active color that may be controlled by variables, which means they could also be used as warning or fault indicators to draw attention to a control cluster.
For instance, when fuel is low, the panel dividers near the fuel gauge could turn yellow. When fuel is out, they can turn red. That way, the player doesn't have to spend as much time guessing where the controls are that can be used to address a particular warning. (some better examples might be things like parachute-not-deployed warnings, landing gear up/down reminders).
The text was updated successfully, but these errors were encountered: