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Releases: MOARdV/DistantObject
Releases · MOARdV/DistantObject
Distant Object v1.6.2
For KSP 1.0.4
- Fix for a nullref exception in VesselDraw with craft that have fixed solar panels, courtesy taniwha.
Distant Object v1.6.1
For KSP 1.0.4
- Tweaks to body flare rendering to reduce the amount of unchanging data being stored by the mod and queried every update.
- Changed computation of a constant used for flare brightness to allow for Kerbin being a child of something other than Kerbol (for instance, with the New Horizons mod). Courtesy forum user Tynrael.
Distant Object v1.6.0
For KSP 1.0.4
- Finally fixed vessel flare positions.
- Changed equation used to determine vessel flare brightness so smaller satellites will be visible.
- Internal code changes to eliminate some redundant updates.
Distant Object v1.5.7
For KSP 1.0.4
- NullReferenceException in FlareDraw.OnDestroy has been fixed.
- Sky dimming has changed again. Flares are dimmed less aggressively, particularly for very low max brightness settings.
- The flare model's texture was resized and converted to .dds. If you are installing over an existing DOE, please make sure to delete GameData/DistantObject/Flare/model000.png
Distant Object v1.5.6
For KSP 1.0.4
- Big flares appearing for small/dim worlds is fixed. Issue #16.
- A few changes to hopefully reduce memory footprint when some features are not used.
- Sky dimming has been changed: Updates are shown immediately when "Apply" is pressed. Sky dimming now affects Tracking Station and Space Center views. Planet dimming near the sun has been tweaked.
Distant Object v1.5.5
For KSP 1.0.2
- Option to show config button only in Space Center view (Gribbleshnibit8View).
- Labels for worlds that are not visible (such as blocked by a nearby world) no longer show up.
- Some assorted tweaks in an effort to deal with a couple of other bugs.
- Ghost flares should be fixed.
Distant Object v1.5.4
- Fix for App Launcher extra button.
Distant Object v1.5.3
Maintenance release for KSP 1.0.
Distant Object v1.5.2
For KSP v0.90
- Fixed flares rendering when their world is rendered (eg, Minmus and its flare rendering at the same time).
- Internal reorganization of the flare management code to make it less costly to execute, and easier to change.