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CMakeLists.txt
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CMakeLists.txt
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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
cmake_minimum_required (VERSION 3.18)
set(DIRECTXTK12_VERSION 1.5.0)
project (DirectXTK12
VERSION ${DIRECTXTK12_VERSION}
DESCRIPTION "DirectX Tool Kit for DirectX 12"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkID=615561"
LANGUAGES CXX)
option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" ON)
option(BUILD_XAUDIO_REDIST "Build for XAudio2Redist" OFF)
option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
option(BUILD_DXIL_SHADERS "Use DXC Shader Model 6 for shaders" ON)
option(BUILD_MIXED_DX11 "Support linking with DX11 version of toolkit" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
if (DEFINED VCPKG_TARGET_ARCHITECTURE)
set(DIRECTX_ARCH ${VCPKG_TARGET_ARCHITECTURE})
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Ww][Ii][Nn]32$")
set(DIRECTX_ARCH x86)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Xx]64$")
set(DIRECTX_ARCH x64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
endif()
include(GNUInstallDirs)
#--- Library
set(LIBRARY_HEADERS
Inc/BufferHelpers.h
Inc/CommonStates.h
Inc/DDSTextureLoader.h
Inc/DescriptorHeap.h
Inc/DirectXHelpers.h
Inc/Effects.h
Inc/EffectPipelineStateDescription.h
Inc/GeometricPrimitive.h
Inc/GraphicsMemory.h
Inc/Model.h
Inc/PostProcess.h
Inc/PrimitiveBatch.h
Inc/RenderTargetState.h
Inc/ResourceUploadBatch.h
Inc/ScreenGrab.h
Inc/SpriteBatch.h
Inc/SpriteFont.h
Inc/VertexTypes.h
Inc/WICTextureLoader.h)
set(LIBRARY_SOURCES
Src/AlphaTestEffect.cpp
Src/BasicEffect.cpp
Src/BasicPostProcess.cpp
Src/BufferHelpers.cpp
Src/CommonStates.cpp
Src/d3dx12.h
Src/DDSTextureLoader.cpp
Src/DebugEffect.cpp
Src/DescriptorHeap.cpp
Src/DirectXHelpers.cpp
Src/DualPostProcess.cpp
Src/DualTextureEffect.cpp
Src/EffectCommon.cpp
Src/EffectCommon.h
Src/EffectFactory.cpp
Src/EffectPipelineStateDescription.cpp
Src/EffectTextureFactory.cpp
Src/EnvironmentMapEffect.cpp
Src/GeometricPrimitive.cpp
Src/GraphicsMemory.cpp
Src/LinearAllocator.cpp
Src/LinearAllocator.h
Src/Model.cpp
Src/ModelLoadCMO.cpp
Src/ModelLoadSDKMESH.cpp
Src/ModelLoadVBO.cpp
Src/NormalMapEffect.cpp
Src/PBREffect.cpp
Src/PBREffectFactory.cpp
Src/pch.h
Src/PrimitiveBatch.cpp
Src/ResourceUploadBatch.cpp
Src/ScreenGrab.cpp
Src/SkinnedEffect.cpp
Src/SpriteBatch.cpp
Src/SpriteFont.cpp
Src/ToneMapPostProcess.cpp
Src/VertexTypes.cpp
Src/WICTextureLoader.cpp)
set(SHADER_SOURCES
Src/Shaders/AlphaTestEffect.fx
Src/Shaders/BasicEffect.fx
Src/Shaders/DebugEffect.fx
Src/Shaders/DualTextureEffect.fx
Src/Shaders/EnvironmentMapEffect.fx
Src/Shaders/GenerateMips.hlsl
Src/Shaders/NormalMapEffect.fx
Src/Shaders/PBREffect.fx
Src/Shaders/PostProcess.fx
Src/Shaders/RootSig.fxh
Src/Shaders/SkinnedEffect.fx
Src/Shaders/SpriteEffect.fx
Src/Shaders/ToneMap.fx)
# These source files are identical in both DX11 and DX12 version.
if (NOT BUILD_MIXED_DX11)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h
Inc/SimpleMath.h
Inc/SimpleMath.inl)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/BinaryReader.cpp
Src/GamePad.cpp
Src/Geometry.cpp
Src/Keyboard.cpp
Src/Mouse.cpp
Src/SimpleMath.cpp)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/AlignedNew.h
Src/Bezier.h
Src/BinaryReader.h
Src/DDS.h
Src/DemandCreate.h
Src/Geometry.h
Src/LoaderHelpers.h
Src/PlatformHelpers.h
Src/SDKMesh.h
Src/SharedResourcePool.h
Src/vbo.h
Src/TeapotData.inc)
set(SHADER_SOURCES ${SHADER_SOURCES}
Src/Shaders/Common.fxh
Src/Shaders/Lighting.fxh
Src/Shaders/PBRCommon.fxh
Src/Shaders/PixelPacking_Velocity.hlsli
Src/Shaders/Skinning.fxh
Src/Shaders/Structures.fxh
Src/Shaders/Utilities.fxh)
if(MINGW)
set(BUILD_XAUDIO_WIN10 OFF)
endif()
if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_REDIST)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/Audio.h)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Audio/AudioEngine.cpp
Audio/DynamicSoundEffectInstance.cpp
Audio/SoundCommon.cpp
Audio/SoundCommon.h
Audio/SoundEffect.cpp
Audio/SoundEffectInstance.cpp
Audio/SoundStreamInstance.cpp
Audio/WaveBank.cpp
Audio/WaveBankReader.cpp
Audio/WaveBankReader.h
Audio/WAVFileReader.cpp
Audio/WAVFileReader.h)
endif()
if (NOT COMPILED_SHADERS)
if (USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
endif()
set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc)
if(BUILD_DXIL_SHADERS)
message("INFO: Using Shader Model 6.0 (DXC.EXE) for shaders.")
set(ShaderOpts "dxil")
else()
message("INFO: Using Shader Model 5.1 (FXC.EXE) for shaders.")
endif()
if (NOT USE_PREBUILT_SHADERS)
if (BUILD_DXIL_SHADERS AND VCPKG_TOOLCHAIN)
message("INFO: Using VCPKG for DirectXShaderCompiler (${VCPKG_HOST_TRIPLET}).")
find_program(DIRECTX_DXC_TOOL DXC.EXE
REQUIRED NO_SYSTEM_ENVIRONMENT_PATH NO_CMAKE_SYSTEM_PATH NO_DEFAULT_PATH
HINTS ${DIRECTX_DXC_PATH})
endif()
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_DXC_TOOL}>:DirectXShaderCompiler=${DIRECTX_DXC_TOOL}> CompileShaders.cmd ARGS ${ShaderOpts} > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders"
USES_TERMINAL)
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS} Src)
if ((${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16") AND (NOT MINGW))
target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h)
endif()
source_group(Audio REGULAR_EXPRESSION Audio/*.*)
source_group(Inc REGULAR_EXPRESSION Inc/*.*)
source_group(Src REGULAR_EXPRESSION Src/*.*)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Inc>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/directxtk12>)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11)
if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_REDIST)
target_include_directories(${PROJECT_NAME} PRIVATE Audio)
endif()
if(MSVC)
# Use max Warning Level
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
# Model uses dynamic_cast, so we need /GR (Enable RTTI)
# Library needs /EHsc (Enable C++ exceptions)
endif()
if (MINGW OR VCPKG_TOOLCHAIN)
message("INFO: Using VCPKG for DirectX-Headers and DirectXMath (${VCPKG_TARGET_TRIPLET}).")
find_package(directx-headers CONFIG REQUIRED)
find_package(directxmath CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers Microsoft::DirectXMath)
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
endif()
if (BUILD_XAUDIO_REDIST AND (NOT BUILD_XAUDIO_WIN10) AND (NOT WINDOWS_STORE))
message("INFO: Using XAudio2Redist for DirectX Tool Kit for Audio.")
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_XAUDIO2_REDIST)
find_package(xaudio2redist CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::XAudio2Redist)
endif()
#--- Package
include(CMakePackageConfigHelpers)
string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME)
write_basic_package_version_file(
${PACKAGE_NAME}-config-version.cmake
VERSION ${DIRECTXTK12_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/.nuget/${PROJECT_NAME}-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
install(FILES ${LIBRARY_HEADERS}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/directxtk12)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast "$<$<NOT:$<CONFIG:DEBUG>>:/guard:cf>")
target_link_options(${PROJECT_NAME} PRIVATE /DYNAMICBASE /NXCOMPAT)
if((${CMAKE_SIZEOF_VOID_P} EQUAL 4) AND (NOT ${DIRECTX_ARCH} MATCHES "^arm"))
target_link_options(${PROJECT_NAME} PRIVATE /SAFESEH)
endif()
if((MSVC_VERSION GREATER_EQUAL 1928) AND (CMAKE_SIZEOF_VOID_P EQUAL 8)
AND ((NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) OR (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)))
target_compile_options(${PROJECT_NAME} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
target_link_options(${PROJECT_NAME} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
endif()
endif()
if(NOT ${DIRECTX_ARCH} MATCHES "^arm")
if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
set(ARCH_SSE2 $<$<CXX_COMPILER_ID:MSVC>:/arch:SSE2> $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-msse2>)
else()
set(ARCH_SSE2 $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-msse2>)
endif()
target_compile_options(${PROJECT_NAME} PRIVATE ${ARCH_SSE2})
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(${PROJECT_NAME} PRIVATE -Wpedantic -Wextra)
endif()
if(MINGW)
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-ignored-attributes)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /sdl /permissive- /JMC- /Zc:__cplusplus)
if(ENABLE_CODE_ANALYSIS)
target_compile_options(${PROJECT_NAME} PRIVATE /analyze)
endif()
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.24)
target_compile_options(${PROJECT_NAME} PRIVATE /ZH:SHA_256)
endif()
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5104 /wd5105)
endif()
if ((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27) AND (NOT (${DIRECTX_ARCH} MATCHES "^arm")))
target_link_options(${PROJECT_NAME} PRIVATE /CETCOMPAT)
endif()
endif()
if(WIN32)
# Windows 10 is used here
target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
if(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
endif()
if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10)
message("INFO: Using DirectX Tool Kit for Audio on XAudio 2.9 (Windows 10/Windows 11).")
endif()
endif()
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})