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Enemy.tscn
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Enemy.tscn
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Enemy.gd" type="Script" id=1]
[ext_resource path="res://spritesheets/Witchcraft_spr_4.png" type="Texture" id=2]
[ext_resource path="res://audio/sfx/attack.wav" type="AudioStream" id=3]
[sub_resource type="Animation" id=1]
resource_name = "attack"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.294551, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 6, 7, 8, 7, 6 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "attack"
} ]
}
[sub_resource type="Animation" id=2]
resource_name = "fall"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 5 ]
}
[sub_resource type="Animation" id=3]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "jump"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 7, 8 ]
}
[sub_resource type="Animation" id=5]
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4 ]
}
[sub_resource type="CapsuleShape2D" id=6]
radius = 4.15455
height = 5.21438
[node name="Enemy" type="KinematicBody2D" groups=[
"need_player_ref",
]]
collision_layer = 2
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -8 )
texture = ExtResource( 2 )
hframes = 21
frame = 8
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/attack = SubResource( 1 )
anims/fall = SubResource( 2 )
anims/idle = SubResource( 3 )
anims/jump = SubResource( 4 )
anims/run = SubResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -6.78862 )
shape = SubResource( 6 )
[node name="RayCastRight" type="RayCast2D" parent="."]
position = Vector2( 0, -6.78862 )
enabled = true
cast_to = Vector2( 5, 0 )
[node name="RayCastBotRight" type="RayCast2D" parent="."]
position = Vector2( 5, -5 )
enabled = true
cast_to = Vector2( 0, 10 )
[node name="RayCastBotLeft" type="RayCast2D" parent="."]
position = Vector2( -5, -5 )
enabled = true
cast_to = Vector2( 0, 10 )
[node name="RayCastLeft" type="RayCast2D" parent="."]
position = Vector2( 0, -6.78862 )
enabled = true
cast_to = Vector2( -5, 0 )
[node name="AttackSoundPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )