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I found this problem on UnityEditor on macOS with Harmony.
I tried to mod assemblies but unity crashes because of this problem.
Test Code
using System;
using MonoMod.Utils;
namespace MonoMod.DebugIL {
class Program {
public static void Main(string[] args) {
Console.WriteLine("PlatformHelper.Current " + PlatformHelper.Current);
}
}
}
Expected
PlatformHelper.Current Bits64, MacOS
Actual
PlatformHelper.Current Bits64, MacOS, ARM
The text was updated successfully, but these errors were encountered:
anatawa12
changed the title
on mono on Rosetta environment, falsely detected as ARM
on mono on Rosetta environment, falsely detected as ARM and causes crash
Mar 28, 2023
I found this problem on UnityEditor on macOS with Harmony.
I tried to mod assemblies but unity crashes because of this problem.
Test Code
Expected
Actual
The text was updated successfully, but these errors were encountered: