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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)
#-------------------------------------------------------------------------------------------
# I'm going to use vcpk in most cases for our install of 3rd party libs
# this is going to check the environment variable for CMAKE_TOOLCHAIN_FILE and this must point to where
# vcpkg.cmake is in the University this is set in your .bash_profile to
# export CMAKE_TOOLCHAIN_FILE=/public/devel/2020/vcpkg/scripts/buildsystems/vcpkg.cmake
#-------------------------------------------------------------------------------------------
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{CMAKE_TOOLCHAIN_FILE})
set(CMAKE_TOOLCHAIN_FILE $ENV{CMAKE_TOOLCHAIN_FILE})
endif()
# Name of the project
project(GLFWNGLBuild)
# This is the name of the Exe change this and it will change everywhere
set(TargetName GLFWNGL)
find_package(glfw3 CONFIG REQUIRED)
find_package(NGL CONFIG REQUIRED)
# use C++ 17
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
# Set the name of the executable we want to build
add_executable(${TargetName})
# Add NGL include path
include_directories(include $ENV{HOME}/NGL/include)
target_sources(${TargetName} PRIVATE ${PROJECT_SOURCE_DIR}/src/main.cpp
${PROJECT_SOURCE_DIR}/src/NGLDraw.cpp
${PROJECT_SOURCE_DIR}/include/NGLDraw.h
)
target_link_libraries(${TargetName} PRIVATE glfw NGL )
add_custom_target(${TargetName}CopyShaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/shaders
$<TARGET_FILE_DIR:${TargetName}>/shaders
)