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Develop AI for Bot vs Human match. The Bot should be nearly impossible.
Better to use a variable reflex delay and speed the values of which will change the difficulty level of the match. High reflex delay and Low speed : Easy and Low reflex delay and High speed: Difficult
The text was updated successfully, but these errors were encountered:
what is the domain of AI are you planning to import in this game? I think neural network using a RELU layer activation is of a good choice . Though i havent yet practically worked on deep nets, but its my school of thought @Aniq55
I'm planning to simply try to intersect the path of the puck by the paddle within the constraints of paddle speed. Since the motion is linear, I'll be solving linear equations, to predict the position of the puck based on its speed/acceleration within a small segment of its trajectory. And also take care of the reflection from the sides. I hope this explains the stuff I'm thinking. @soumam007
Develop AI for Bot vs Human match. The Bot should be nearly impossible.
Better to use a variable
reflex delay
andspeed
the values of which will change the difficulty level of the match. High reflex delay and Low speed : Easy and Low reflex delay and High speed: DifficultThe text was updated successfully, but these errors were encountered: