From bd3f93afd032472832c32ffcae0508e134ffbf5d Mon Sep 17 00:00:00 2001 From: BenRQ <40794717+BenRQ@users.noreply.github.com> Date: Wed, 23 Sep 2020 01:14:59 +0200 Subject: [PATCH] #1352 do not go to next monster after defeating a first monster, when a message should be displayed --- unity/Assets/Scripts/Quest/MonsterDialogMoM.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/unity/Assets/Scripts/Quest/MonsterDialogMoM.cs b/unity/Assets/Scripts/Quest/MonsterDialogMoM.cs index 2ea030559..18c89d2ed 100644 --- a/unity/Assets/Scripts/Quest/MonsterDialogMoM.cs +++ b/unity/Assets/Scripts/Quest/MonsterDialogMoM.cs @@ -194,7 +194,7 @@ public static void Defeated(Quest.Monster monster) game.quest.eManager.EventTriggerType("Defeated" + monster.spawnEventName); // fix #982 - if (game.quest.phase == Quest.MoMPhase.monsters) + if (game.quest.phase == Quest.MoMPhase.monsters && Game.Get().quest.eManager.currentEvent == null) { Game.Get().roundControl.MonsterActivated(); }