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RAPIDS plugin for Apache Spark
Copyright (c) 2019-2024, NVIDIA CORPORATION
// ------------------------------------------------------------------
// NOTICE file corresponding to the section 4d of The Apache License,
// Version 2.0, in this case for
// ------------------------------------------------------------------
Apache Spark
Copyright 2014 and onwards The Apache Software Foundation
This product includes software developed at
The Apache Software Foundation (http://www.apache.org/).
--------------------------------------------------------------------------------
This project includes software from the Delta Lake project (www.github.com/delta-io/delta).
Delta Lake
Copyright (2021) The Delta Lake Project Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
This project includes software licensed by the Apache Software Foundation (Apache 2.0)
from the Apache Spark project (www.github.com/apache/spark)
--------------------------------------------------------------------------------
This project includes software from the Apache Iceberg project (www.github.com/apache/iceberg).
Apache Iceberg
Copyright 2017-2022 The Apache Software Foundation
This product includes software developed at
The Apache Software Foundation (http://www.apache.org/).
--------------------------------------------------------------------------------
This project includes code from Kite, developed at Cloudera, Inc. with
the following copyright notice:
| Copyright 2013 Cloudera Inc.
|
| Licensed under the Apache License, Version 2.0 (the "License");
| you may not use this file except in compliance with the License.
| You may obtain a copy of the License at
|
| http://www.apache.org/licenses/LICENSE-2.0
|
| Unless required by applicable law or agreed to in writing, software
| distributed under the License is distributed on an "AS IS" BASIS,
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
| See the License for the specific language governing permissions and
| limitations under the License.
--------------------------------------------------------------------------------
UCF Consortium - Unified Communication X (UCX)
Copyright (c) 2014-2015 UT-Battelle, LLC. All rights reserved.
Copyright (c) 2014-2020 NVIDIA corporation & affiliates. All rights reserved.
Copyright (C) 2014-2015 The University of Houston System. All rights reserved.
Copyright (C) 2015 The University of Tennessee and The University
of Tennessee Research Foundation. All rights reserved.
Copyright (C) 2016-2020 ARM Ltd. All rights reserved.
Copyright (c) 2016 Los Alamos National Security, LLC. All rights reserved.
Copyright (C) 2016-2020 Advanced Micro Devices, Inc. All rights reserved.
Copyright (C) 2019 UChicago Argonne, LLC. All rights reserved.
Copyright (C) 2020 Huawei Technologies Co., Ltd. All rights reserved.
Copyright (C) 2016-2020 Stony Brook University. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------
This software includes the nvCOMP SDK with the following licenses:
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(v. April 26, 2022)
## For ANS Enhancements
Copyright (c) Meta Platforms, Inc. and affiliates.
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associated documentation files (the "Software"), to deal in the Software without restriction,
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
## For Zstandard software
Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
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are permitted provided that the following conditions are met:
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
## For Deflate decompression
Copyright (C) 2002-2013 Mark Adler, all rights reserved
version 2.3, 21 Jan 2013
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misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Mark Adler madler@alumni.caltech.edu
--------------------------------------------------------------------------------
This software includes the SPARK-RAPIDS PRIVATE jar with the following licenses:
NVIDIA SPARK-RAPIDS PRIVATE LICENSE AGREEMENT
IMPORTANT NOTICE – PLEASE READ AND AGREE BEFORE USING THE SOFTWARE.
This license agreement (“Agreement”) is a legal agreement between you, whether an individual or
entity (“you”) and NVIDIA Corporation (“NVIDIA”) and governs the use of NVIDIA Spark-RAPIDS PRIVATE,
including the software and materials provided hereunder (“SOFTWARE”).
This Agreement can be accepted only by an adult of legal age of majority in the country in which the
SOFTWARE is used. If you are under the legal age of majority, you must ask your parent or legal
guardian to consent to this Agreement.
If you don’t have the required age or authority to accept this Agreement, or if you don’t accept all
the terms and conditions of this Agreement, do not use the SOFTWARE.
You agree to use the SOFTWARE only for purposes that are permitted by this Agreement and any
applicable law or regulation in the relevant jurisdictions.
1. License Grant. Subject to the terms of this Agreement, NVIDIA grants you a non-exclusive,
revocable, non-transferable, non-sublicensable (except as expressly granted in this Agreement),
license to:
1.1 install and use copies of the Software, and
1.2 distribute the Software in binary format as incorporated into a software application subject
to the following distribution requirements:
(a) Your application must have material additional functionality, beyond the included
portions of the Software.
(b) The distributable portions of the Software shall only be accessed by your application.
(c) The terms under which you distribute your application must be consistent with the terms
of this Agreement, including (without limitation) terms relating to the license grant
and license restrictions and protection of NVIDIA’s intellectual property rights.
Additionally, you agree that you will protect the privacy, security and legal rights of
your application users.
(d) You agree to notify NVIDIA in writing of any known or suspected distribution or use of
the Software not in compliance with the requirements of this Agreement, and to enforce
the terms of your agreements with respect to distributed Software.
2. Limitations. Your license to use the Software is restricted as follows:
2.1 The Software is licensed for you to develop applications only for use in systems with NVIDIA
GPUs.
2.2 You may not reverse engineer, decompile or disassemble the Software components provided in
binary form, nor attempt in any other manner to obtain source code of the Software.
2.3 You may not change or remove copyright or other proprietary notices in the Software.
2.4 Except as expressly granted in this Agreement, you may not copy, sell, rent, sublicense,
transfer, distribute, modify or create derivative works of the SOFTWARE, or make its
functionality available to others.
2.5 You may not bypass, disable, or circumvent any technical limitation, encryption, security,
digital rights management or authentication mechanism in the SOFTWARE.
2.6 You may not use the Software in any manner that would cause it to become subject to an open
source software license; subject to the terms in the “Components Under Other Licenses”
section below.
2.7 You may not use the Software for the purpose of developing competing products or technologies
or assist a third party in such activities.
2.8 You may not indicate that a product or service developed with the Software is sponsored or
endorsed by NVIDIA.
2.9 You may not replace any NVIDIA software components in the Software that are governed by this
Agreement with other software that implements NVIDIA APIs.
2.10 You acknowledge that the Software provided under this Agreement is not designed or tested by
NVIDIA for use in any system or application where the use or failure of such system or
application developed with NVIDIA’s Software could result in injury, death or catastrophic damage
(each, a “Mission Critical Application”). Examples of Mission Critical Applications include use
in avionics, navigation, autonomous vehicle applications, AI solutions for automotive products,
military, medical, life support or other mission-critical or life-critical applications. NVIDIA
will not be liable to you or any third party, in whole or in part, for any claims or damages
arising from these uses. You are solely responsible for ensuring that systems and applications
developed with the Software include sufficient safety and redundancy features and comply with all
applicable legal and regulatory standards and requirements.
2.11 You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and their
respective employees, contractors, agents, officers and directors, from and against any and all
claims, damages, obligations, losses, liabilities, costs or debt, fines, restitutions and
expenses (including but not limited to attorney’s fees and costs incident to establishing the
right of indemnification) arising out of or related to (i) products or services that have been
developed or deployed with or use the Software, or claims that they violate laws, or infringe,
violate, or misappropriate any third party right; or (ii) a violation of the terms and conditions
of this Agreement.
3. Authorized Users. You may allow employees and contractors of your entity or of your
subsidiary(ies) to access and use the Software from your secure network to perform the work
authorized by this Agreement on your behalf. If you are an academic institution, you may allow users
enrolled or employed by the academic institution to access and use the Software as authorized by
this Agreement from your secure network. You are responsible for the compliance with the terms of
this Agreement by your authorized users. Any act or omission that if committed by you would
constitute a breach of this Agreement will be deemed to constitute a breach of this Agreement if
committed by your authorized users.
4. Pre-Release Versions. Software versions or specific features identified as alpha, beta, preview,
early access or otherwise as pre-release may not be fully functional, may contain errors or design
flaws, and may have reduced or different security, privacy, availability and reliability standards
relative to commercial versions of NVIDIA offerings. You may use pre-release Software at your own
risk, understanding that such versions are not intended for use in production or business-critical
systems. NVIDIA may choose not to make available a commercial version of any pre-release
Software. NVIDIA may also choose to abandon development and terminate the availability of
pre-release Software at any time without liability.
5. Updates. NVIDIA may, at its option, make available patches, workarounds or other updates to the
Software. Unless the updates are provided with their separate governing terms, they are deemed part
of the Software licensed to you as provided in this Agreement.
6. Components Under Other Licenses. The Software may include or be distributed with components
provided with separate legal notices or terms that accompany the components, such as open source
software licenses and other license terms ("Other Licenses”). The components are subject to the
applicable Other Licenses, including any proprietary notices, disclaimers, requirements and extended
use rights; except that this Agreement will prevail regarding the use of third-party open source
software, unless a third-party open source software license requires its license terms to
prevail. Open source software license means any software, data or documentation subject to any
license identified as an open source license by the Open Source Initiative (http://opensource.org),
Free Software Foundation (http://www.fsf.org) or other similar open source organization or listed by
the Software Package Data Exchange (SPDX) Workgroup under the Linux Foundation
(http://www.spdx.org).
7. Termination. This Agreement will automatically terminate without notice from NVIDIA if you fail
to comply with any of the terms in this Agreement or if you commence or participate in any legal
proceeding against NVIDIA with respect to the Software. Additionally, NVIDIA may terminate this
Agreement with prior written notice to you if, in NVIDIA’s sole discretion, the continued use of the
Software is no longer commercially viable or creates liabilities for NVIDIA. You agree to cooperate
with NVIDIA and provide reasonably requested information to verify your compliance with this
Agreement. Upon any termination, you must stop using and destroy all copies of the Software. Upon
written request, you will certify in writing that you have complied with your commitments under this
section. All provisions will survive termination, except for the licenses granted to you.
8. Ownership.
8.1 NVIDIA Ownership. The Software, including all intellectual property rights, is and will
remain the sole and exclusive property of NVIDIA or its licensors. Except as expressly granted in
this Agreement, (i) NVIDIA reserves all rights, interests and remedies in connection with the
Software and (ii) no other license or right is granted to you by implication, estoppel or
otherwise.
8.2 Your Ownership. Subject to the rights of NVIDIA and its suppliers in the Software, you hold
all rights, title and interest in and to your services, applications and derivative works of
samples or examples you develop as permitted in this Agreement including their respective
intellectual property rights.
8.3 Non-Assert. You agree that you will not, and will not assist or enable any other party to,
assert or threaten to assert any intellectual property rights against NVIDIA or its affiliates
with respect to new software samples or examples that NVIDIA or its affiliates may develop and
make available in the future.
9. Feedback. You may, but are not obligated to, provide suggestions, requests, fixes, modifications,
enhancements or other feedback regarding or in connection with your use of the Software
(collectively, “Feedback”). Feedback, even if designated as confidential by you, will not create any
confidentiality obligation for NVIDIA or its affiliates. If you provide Feedback, you hereby grant
NVIDIA, its affiliates and its designees a non-exclusive, perpetual, irrevocable, sublicensable,
worldwide, royalty-free, fully paid-up and transferable license, under your intellectual property
rights, to publicly perform, publicly display, reproduce, use, make, have made, sell, offer for
sale, distribute (through multiple tiers of distribution), import, create derivative works of and
otherwise commercialize and exploit the Feedback at NVIDIA’s discretion. You will not give Feedback
(i) that you have reason to believe is subject to any restriction that impairs the exercise of the
grant stated in this section, such as third-party intellectual property rights or (ii) subject to
license terms which seek to require any product incorporating or developed using such Feedback, or
other intellectual property of NVIDIA or its affiliates, to be licensed to or otherwise shared with
any third party.
10. Disclaimer of Warranties. THE SOFTWARE IS PROVIDED BY NVIDIA AS-IS AND WITH ALL FAULTS. TO THE
MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA DISCLAIMS ALL WARRANTIES AND REPRESENTATIONS OF
ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY, RELATING TO OR ARISING UNDER THIS AGREEMENT,
INCLUDING, WITHOUT LIMITATION, THE WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE, USAGE OF TRADE AND COURSE OF DEALING. WITHOUT LIMITING THE FOREGOING,
NVIDIA DOES NOT WARRANT THAT THE SOFTWARE WILL MEET YOUR REQUIREMENTS; THAT ANY DEFECTS OR ERRORS
WILL BE CORRECTED; THAT ANY CERTAIN CONTENT WILL BE AVAILABLE; OR THAT THE SOFTWARE IS FREE OF
VIRUSES OR OTHER HARMFUL COMPONENTS. NO INFORMATION OR ADVICE GIVEN BY NVIDIA WILL IN ANY WAY
INCREASE THE SCOPE OF ANY WARRANTY EXPRESSLY PROVIDED IN THIS AGREEMENT. NVIDIA does not warrant or
assume responsibility for the accuracy or completeness of any third-party information, text,
graphics or links contained in the Software.
11. Limitations of Liability.
11.1 DISCLAIMERS. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL NVIDIA BE
LIABLE FOR ANY (I) INDIRECT, PUNITIVE, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, OR (II)
DAMAGES FOR THE (A) COST OF PROCURING SUBSTITUTE GOODS OR (B) LOSS OF PROFITS, REVENUES, USE,
DATA OR GOODWILL ARISING OUT OF OR RELATED TO THIS AGREEMENT, WHETHER BASED ON BREACH OF
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, OR OTHERWISE, AND EVEN IF NVIDIA HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND EVEN IF A PARTY’S REMEDIES FAIL THEIR
ESSENTIAL PURPOSE.
11.2 DAMAGES CAP. ADDITIONALLY, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA’S TOTAL
CUMULATIVE AGGREGATE LIABILITY FOR ANY AND ALL LIABILITIES, OBLIGATIONS OR CLAIMS ARISING OUT OF
OR RELATED TO THIS AGREEMENT WILL NOT EXCEED FIVE U.S. DOLLARS (US$5).
12. Governing Law and Jurisdiction. This Agreement will be governed in all respects by the laws of
the United States and the laws of the State of Delaware, without regard to conflict of laws
principles or the United Nations Convention on Contracts for the International Sale of Goods. The
state and federal courts residing in Santa Clara County, California will have exclusive jurisdiction
over any dispute or claim arising out of or related to this Agreement, and the parties irrevocably
consent to personal jurisdiction and venue in those courts; except that either party may apply for
injunctive remedies or an equivalent type of urgent legal relief in any jurisdiction.
13. General.
13.1 No Assignment. NVIDIA may assign, delegate or transfer its rights or obligations under this
Agreement by any means or operation of law. You may not, without NVIDIA’s prior written consent,
assign, delegate or transfer any of your rights or obligations under this Agreement by any means
or operation of law, and any attempt to do so is null and void.
13.2 No Waiver. No waiver of any term of the Agreement will be deemed a further or continuing waiver
of such term or any other term, and NVIDIA’s failure to assert any right or provision under the
Agreement will not constitute a waiver of such right or provision.
13.3 Trade and Compliance. You agree to comply with all applicable export, import, trade and
economic sanctions laws and regulations, including U.S. Export Administration Regulations and
Office of Foreign Assets Control regulations. You confirm that you will not export or reexport
any products or technology, directly or indirectly, without first obtaining any required license
or other approval from appropriate authorities, (i) to any countries that are subject to any
U.S. or local export restrictions (currently including, but not necessarily limited to, Cuba,
Iran, North Korea, Syria, the Region of Crimea, Donetsk People’s Republic Region and Luhansk
People’s Republic Region); (ii) to any end user who you know or have reason to know will utilize
them in the design, development or production of nuclear, chemical or biological weapons,
missiles, rocket systems, unmanned air vehicles, or any weapons of mass destruction; (iii) to any
end-user who has been prohibited from participating in the U.S. or local export transactions by
any governing authority; or (iv) to any known military or military-intelligence end-user or for
any known military or military-intelligence end-use in accordance with U.S. trade compliance laws
and regulations. Use of the Software under this Agreement must be consistent with NVIDIA’s
HumanRightsPolicy.pdf (nvidia.com).
13.4 Government Rights. The Software, documentation and technology (“Protected Items”) are
“Commercial products” as this term is defined at 48 C.F.R. 2.101, consisting of “commercial
computer software” and “commercial computer software documentation” as such terms are used in,
respectively, 48 C.F.R. 12.212 and 48 C.F.R. 227.7202 & 252.227-7014(a)(1). Before any Protected
Items are supplied to the U.S. Government, you will (i) inform the U.S. Government in writing
that the Protected Items are and must be treated as commercial computer software and commercial
computer software documentation developed at private expense; (ii) inform the U.S. Government
that the Protected Items are provided subject to the terms of the Agreement; and (iii) mark the
Protected Items as commercial computer software and commercial computer software documentation
developed at private expense. In no event will you permit the U.S. Government to acquire rights
in Protected Items beyond those specified in 48 C.F.R. 52.227-19(b)(1)-(2) or 252.227-7013(c)
except as expressly approved by NVIDIA in writing.
13.5 Notices. Please direct your legal notices or other correspondence to NVIDIA Corporation,
2788 San Tomas Expressway, Santa Clara, California 95051, United States of America, Attention:
Legal Department, with a copy emailed to legalnotices@nvidia.com. If NVIDIA needs to contact you
about the Software, you consent to receive the notices by email and agree that such notices will
satisfy any legal communication requirements.
13.6 Force Majeure. Neither party will be liable during any period where an event or circumstance
prevents or delays that party from performing its obligations under this Agreement and that event
or circumstance: (i) is not within the reasonable control of that party and is not the result of
that party’s negligence, and (ii) cannot be overcome or avoided by that party using reasonably
diligent efforts.
13.7 Severability and Amendment. If a court of competent jurisdiction rules that a provision of
this Agreement is unenforceable, that provision will be deemed modified to the extent necessary
to make it enforceable and the remainder of this Agreement will continue in full force and
effect. Any amendment to this Agreement must be in writing and signed by authorized
representatives of both parties.
13.8 Construction. The headings in the Agreement are included solely for convenience and are not
intended to affect the meaning or interpretation of the Agreement. As required by the context of
the Agreement, the singular of a term includes the plural and vice versa.
13.9 Entire Agreement. Regarding the subject matter of this Agreement, the parties agree that (i)
this Agreement constitutes the entire and exclusive agreement between the parties and supersedes
all prior and contemporaneous communications and (ii) any additional or different terms or
conditions, whether contained in purchase orders, order acknowledgments, invoices or otherwise,
will not be binding and are null and void.
(v. January 25, 2024)