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ft_ammo.js
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ft_ammo.js
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/*
* Shadowrun 1e GameBot by Discord user AstroMacGuffin#1486 (Nathan Hawks)
* https://github.com/NathanHawks/SR1eGameBot
* Yes I do regret baking 1e into the name
* version 0.3, yeah that sounds good
* Released under the terms of the UnLicense. This work is in the public domain.
* Released as-is with no warranty or claim of usability for any purpose.
*/
const {logWrite, logSpam, logError} = require('./log');
const {
addHourglass, getPlayChannel, ensureTriplet, findUserFolderDBIDFromMsg,
findStringIDByName, setStringByNameAndParent, getStringContent,
addMaintenanceStatusMessage, removeHourglass
} = require('./api');
async function handleAmmoAddGunSubcommand(msg, args) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{logError(e);});
return;
}
if (args.length < 5) {
msg.reply(`Please see \`!help ammo\` for correct syntax.`)
.catch((e)=>{logError(e);})
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoAddGunSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let output = '';
const gun = {
name: args[1],
maxROF: args[2],
ammoContainerType: args[3],
ammoCapacity: args[4],
ammoTypeLoaded: 'not loaded',
ammoQtyLoaded: '0'
};
gun.ammoTypes = args;
gun.ammoTypes.splice(0,5);
gun.ammoTypes = gun.ammoTypes.join(' ');
const gunData = `${gun.name},${gun.maxROF},`
+ `${gun.ammoContainerType},${gun.ammoCapacity},${gun.ammoTypeLoaded},`
+ `${gun.ammoQtyLoaded},${gun.ammoTypes}`;
logSpam(`handleAmmoAddGunSubcommand: ${gunData}`);
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
const filename = 'gunList';
const fileID = await findStringIDByName(filename, parentFolderID);
if (fileID === -1) {
// create file
await setStringByNameAndParent(filename, parentFolderID, gunData);
output = `Gun added; you now have 1 gun in channel <#${playChannelID}>.`;
}
else {
// update file
let content = await getStringContent(fileID);
// ensure the name is unique
const guns = content.split('\n');
let unique = true;
guns.forEach((g) => {
const gunArr = g.split(',');
if (gunArr[0] === gun.name) unique = false;
});
if (unique) {
if (content === '') content = gunData;
else content = `${content}\n${gunData}`;
let count = content.split('\n').length
await setStringByNameAndParent(filename, parentFolderID, content);
output = `Gun added; you now have ${count} guns in channel <#${playChannelID}>.`;
}
else {
output = `You can't use the same name for multiple guns and you've `
+ `already used the name **${gun.name}**.`;
}
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
async function handleAmmoDelGunSubcommand(msg, args) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{error.log(e);});
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoDelGunSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let output = '';
const gun = {
name: args[1],
};
logSpam(`handleAmmoDelGunSubcommand: ${gun.name}`);
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
const filename = 'gunList';
const fileID = await findStringIDByName(filename, parentFolderID);
if (fileID === -1) {
// create file
await setStringByNameAndParent(filename, parentFolderID, '');
output = `You have no guns to remove in channel <#${playChannelID}>.`;
}
else {
// update file
const content = await getStringContent(fileID, playChannelID);
if (content === '') {
output = `You have no guns to remove in channel <#${playChannelID}>.`;
}
else {
const guns = content.split('\n');
output = '';
guns.forEach((g) => {
let gArr = g.split(',');
if (gArr[0] !== gun.name) {
if (output !== '') output += '\n';
output += gArr.join(',');
}
});
await setStringByNameAndParent(filename, parentFolderID, output);
let count = 0;
if (output === '') count = 0;
else count = output.split('\n').length
output = `Gun removed; you now have ${count} guns in channel <#${playChannelID}>.`;
}
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
function _ammoContentAsObject(oldAmmosContent) {
const oldAmmosArray = [];
const oldAmmos = [];
const oldAmmosLines = oldAmmosContent.split('\n');
for (let x = 0; x < oldAmmosLines.length; x++) {
if (oldAmmosLines[x] !== '') {
oldAmmosArray[x] = oldAmmosLines[x].split(',');
oldAmmos[x] = {
qtyContainers: oldAmmosArray[x][0],
containerType: oldAmmosArray[x][1],
qtyRounds: oldAmmosArray[x][2],
roundType: oldAmmosArray[x][3],
maxRounds: oldAmmosArray[x][4]
};
}
}
return oldAmmos;
}
function _mergeNewAmmo(oldAmmosContent, newAmmo) {
const oldAmmos = _ammoContentAsObject(oldAmmosContent);
logSpam(`_mergeNewAmmo converted content into ${oldAmmos.length} elements`);
let foundMatch = false;
for (let x = 0; x < oldAmmos.length; x++) {
if (
foundMatch === false
&& oldAmmos[x].containerType === newAmmo.containerType
&& oldAmmos[x].qtyRounds === newAmmo.qtyRounds
&& oldAmmos[x].roundType === newAmmo.roundType
&& oldAmmos[x].maxRounds === newAmmo.maxRounds
)
{
logSpam(`_mergeNewAmmo found a match`);
foundMatch = true;
oldAmmos[x].qtyContainers =
Number(oldAmmos[x].qtyContainers) + Number(newAmmo.qtyContainers);
}
}
if (foundMatch === false) {
logSpam(`_mergeNewAmmo did not find a match`);
oldAmmos[oldAmmos.length] = newAmmo;
}
logSpam(`_mergeNewAmmo returning array with ${oldAmmos.length} elements`);
return oldAmmos;
}
function _makeAmmoSaveString(ammos) {
let saveString = '';
ammos.forEach((ammo) => {
if (
Number(ammo.qtyContainers) > 0
&& Number(ammo.qtyRounds) > 0
&& ammo.roundType !== 'undefined'
&& ammo.roundType !== undefined
)
{
if (saveString !== '') saveString = `${saveString}\n`;
saveString = `${saveString}${ammo.qtyContainers},${ammo.containerType},`
+ `${ammo.qtyRounds},${ammo.roundType},${ammo.maxRounds}`
}
});
logSpam(`_makeAmmoSaveString: ${saveString}`);
return saveString;
}
async function handleAmmoAddAmmoSubcommand(msg, args) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{error.log(e);});
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoAddAmmoSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let output = '';
const ammo = {
qtyContainers: args[1],
containerType: args[2],
qtyRounds: args[3],
roundType: args[4],
maxRounds: args[5]
};
const filename = 'ammoList';
// const ammoData = `${ammo.qtyContainers},${ammo.containerType},${ammo.qtyRounds},`
// + `${ammo.roundType},${ammo.maxRounds}`;
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
const fileID = await findStringIDByName(filename, parentFolderID);
let content = '';
// create file
if (fileID === -1) {
content = _makeAmmoSaveString([ammo]);
await setStringByNameAndParent(filename, parentFolderID, content);
output = `You added ${ammo.qtyContainers} ${ammo.containerType}s `
+ `(${ammo.qtyRounds}/${ammo.maxRounds} ${ammo.roundType}s) in channel `
+ `<#${playChannelID}>.`;
}
// update file
else {
content = await getStringContent(fileID, playChannelID);
const ammos = _mergeNewAmmo(content, ammo);
content = _makeAmmoSaveString(ammos);
await setStringByNameAndParent(filename, parentFolderID, content);
output = `You added ${ammo.qtyContainers} ${ammo.containerType}s `
+ `(${ammo.qtyRounds}/${ammo.maxRounds} ${ammo.roundType}s) in channel `
+ `<#${playChannelID}>.`;
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
async function handleAmmoDelAmmoSubcommand(msg, args) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{error.log(e);});
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoDelAmmoSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let output = '';
const delAmmo = {
qtyContainers: args[1],
containerType: args[2],
qtyRounds: args[3],
roundType: args[4],
maxRounds: args[5]
};
const filename = 'ammoList';
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
const fileID = await findStringIDByName(filename, parentFolderID);
if (fileID === -1) {
// no ammo to delete
output = ` you have no ammo to delete in channel <#${playChannelID}>.`;
}
else {
const content = await getStringContent(fileID);
const oldAmmos = _ammoContentAsObject(content);
let foundMatch = false;
for (let x = 0; x < oldAmmos.length; x++) {
if (
foundMatch === false
&& oldAmmos[x].containerType === delAmmo.containerType
&& oldAmmos[x].qtyRounds === delAmmo.qtyRounds
&& oldAmmos[x].roundType === delAmmo.roundType
&& oldAmmos[x].maxRounds === delAmmo.maxRounds
)
{
logSpam(`handleAmmoDelAmmoSubcommand found a match`);
foundMatch = true;
const hadQty = oldAmmos[x].qtyContainers;
oldAmmos[x].qtyContainers =
Number(oldAmmos[x].qtyContainers) - Number(delAmmo.qtyContainers);
if (oldAmmos[x].qtyContainers < 0) {
oldAmmos[x].qtyContainers = 0;
output = `You only had ${hadQty} of that ammo to begin with; they`
+ ` will be removed.`;
}
else {
output = ` ${delAmmo.qtyContainers} ${delAmmo.containerType}s of`
+ ` ${delAmmo.roundType} (qty ${delAmmo.qtyRounds}/${delAmmo.maxRounds}`
+ ` max) were removed from channel <#${playChannelID}>.`;
}
const saveString = _makeAmmoSaveString(oldAmmos);
await setStringByNameAndParent(filename, parentFolderID, saveString);
}
}
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
function _gunsContentAsObject(content) {
const gunsLines = content.split('\n');
const gunsArr = [];
if (content !== '') {
for (let x = 0; x < gunsLines.length; x++) {
g = gunsLines[x].split(',');
gunsArr[x] = {
name: g[0],
maxROF: g[1],
ammoContainerType: g[2],
ammoCapacity: g[3],
ammoTypeLoaded: g[4],
ammoQtyLoaded: g[5],
ammoTypes: g[6]
};
}
}
return gunsArr;
}
async function handleAmmoListSubcommand(msg) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{error.log(e);});
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoListSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let filename = 'ammoList';
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
let fileID = await findStringIDByName(filename, parentFolderID);
let ammos = [];
if (fileID !== -1) {
let content = await getStringContent(fileID);
ammos = _ammoContentAsObject(content);
}
filename = 'gunList';
fileID = await findStringIDByName(filename, parentFolderID);
let guns = [];
if (fileID !== -1) {
let content = await getStringContent(fileID);
guns = _gunsContentAsObject(content);
}
let output = '\n***==[ GUNS ]==***\n';
if (guns.length === 0) {
output += `You have no guns setup yet in channel <#${playChannelID}>.\n`;
}
else {
for (let x = 0; x < guns.length; x++) {
output += `:arrow_right: **${guns[x].name}** ${guns[x].ammoContainerType} `
+ `(${guns[x].ammoCapacity}), ROF: ${guns[x].maxROF}, Ammo type(s): `
+ `${guns[x].ammoTypes.split(' ').join('/')}, `;
if (guns[x].ammoTypeLoaded == 'not loaded') {
output += `**Not loaded**\n`
}
else {
output += `Loaded with ${guns[x].ammoQtyLoaded} ${guns[x].ammoTypeLoaded}s\n`;
}
}
}
output += '***==[ AMMO ]==***\n';
if (ammos.length === 0) {
output += `You have no ammo setup yet in channel <#${playChannelID}>.\n`;
}
else {
let hasAmmo = false;
for (let x = 0; x < ammos.length; x++) {
if (
Number(ammos[x].qtyContainers) > 0
&& Number(ammos[x].qtyRounds) > 0
)
{
hasAmmo = true;
output += `:arrow_right: ${ammos[x].qtyContainers} ${ammos[x].containerType}s `
+ `of ${ammos[x].roundType} with ${ammos[x].qtyRounds} rounds (max `
+ `${ammos[x].maxRounds})\n`;
}
}
if (hasAmmo === false) output += `All your ammo containers are empty.\n`;
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
function _makeGunSaveString(guns) {
let gunData = '';
for (let x = 0; x < guns.length; x++) {
const gun = guns[x];
if (gunData !== '') gunData += '\n';
gunData += `${gun.name},${gun.maxROF},`
+ `${gun.ammoContainerType},${gun.ammoCapacity},${gun.ammoTypeLoaded},`
+ `${gun.ammoQtyLoaded},${gun.ammoTypes}`;
}
logSpam(`_makeGunSaveString: ${gunData}`);
return gunData;
}
async function handleAmmoFireSubcommand(msg, args) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{error.log(e);});
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoFireSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let output = '';
const gunFired = args[1];
const nbrShots = args[2];
const filename = 'gunList';
let guns = [];
let gun = {}; // contains a match from guns, if any; the gun being fired
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
const fileID = await findStringIDByName(filename, parentFolderID);
if (fileID === -1) {
output = `You have no guns setup yet in channel <#${playChannelID}>.`;
}
else {
const content = await getStringContent(fileID);
guns = _gunsContentAsObject(content);
for (let x = 0; x < guns.length; x++) {
if (guns[x].name === gunFired) gun = guns[x];
}
if (!gun.hasOwnProperty('name')) {
output = `I couldn't find a gun named ${gunFired} in your list of guns `
+ `in channel <#${playChannelID}>.`;
}
else if (gun.ammoTypeLoaded === 'not loaded') {
output = `Weapon **${gunFired}** is not loaded!`;
}
else if (Number(gun.maxROF) < Number(nbrShots)) {
output = `This gun's maximum rate of fire is only ${gun.maxROF}.`
+ ` Try firing again with a valid number of shots.`;
}
else {
if (Number(gun.ammoQtyLoaded) < Number(nbrShots)) {
output = `You fired ${gun.ammoQtyLoaded} ${gun.ammoTypeLoaded}s from `
+ `your ${gunFired} before the weapon clicked empty.`;
gun.ammoQtyLoaded = 0;
gun.ammoTypeLoaded = 'not loaded';
}
else {
output = `You fired ${nbrShots} ${gun.ammoTypeLoaded}s from your `
+ `${gunFired}.`;
gun.ammoQtyLoaded = Number(gun.ammoQtyLoaded) - Number(nbrShots);
}
// save the gunList now that some ammo has been removed
for (let x = 0; x < guns.length; x++) {
if (guns[x].name === gunFired) guns[x] = gun;
}
const saveString = _makeGunSaveString(guns);
await setStringByNameAndParent(filename, parentFolderID, saveString);
}
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
async function handleAmmoReloadSubcommand(msg, args) {
if (!msg.channel.guild) {
msg.reply(`This command doesn't work via DM. You must be in a server channel.`)
.catch((e)=>{error.log(e);});
return;
}
logWrite('\x1b[32m [ ==================== handleAmmoReloadSubcommand =============== ]\x1b[0m');
addHourglass(msg);
let output = '';
if (args[1] === undefined || args.length === 1) {
output = ` you need to specify a weapon to reload.`
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
return;
}
const gunReloading = args[1];
const ammoReloading = (args.length === 3) ? args[2] : undefined;
let filename = 'ammoList';
let ammoPartial = {};
let gun = {};
await ensureTriplet(msg);
const playChannelID = await getPlayChannel(msg);
const parentFolderID = await findUserFolderDBIDFromMsg(msg, true);
if (parentFolderID === -1) return -1;
let fileID = await findStringIDByName(filename, parentFolderID);
let ammos = [];
if (fileID !== -1) {
const content = await getStringContent(fileID);
ammos = _ammoContentAsObject(content);
}
filename = 'gunList';
fileID = await findStringIDByName(filename, parentFolderID);
let guns = [];
if (fileID !== -1) {
logSpam(`Loading guns content`);
const content = await getStringContent(fileID);
guns = _gunsContentAsObject(content);
}
if (guns.length === 0) {
output = `You have no gun to reload.`;
}
else if (ammos.length === 0) {
output = `You have no ammo to reload with.`;
}
else {
gun = {}; // will contain the match from guns
logSpam(`Seeking gun match`);
for (let x = 0; x < guns.length; x++) {
if (guns[x].name.toLowerCase() === gunReloading.toLowerCase()) {
logSpam(`Gun match found`);
gun = guns[x];
}
}
if (!gun.hasOwnProperty('name')) {
output = `The gun name ${gunReloading} did not match any gun you have `
+ `setup in channel <#${playChannelID}>.`;
}
else {
// we have a gun match; try to match ammo
let ammoMatches = []; // multiple matches
let ammo = {}; // single match
for (let x = 0; x < ammos.length; x++) {
if (
ammos[x].containerType === gun.ammoContainerType
&& ammos[x].maxRounds === gun.ammoCapacity
&& gun.ammoTypes.split(' ').indexOf(ammos[x].roundType) > -1
&& Number(ammos[x].qtyRounds) > 0
&& Number(ammos[x].qtyContainers) > 0
)
{
logSpam(`Ammo match found`);
logSpam(`${gun.ammoCapacity} === ${ammos[x].maxRounds}`);
ammoMatches[ammoMatches.length] = ammos[x];
}
}
if (ammoMatches.length === 0) {
output = `You have no ammo compatible with this gun.`;
}
else if (ammoMatches.length > 1 && ammoReloading === undefined) {
// first determine if the ammo types are all the same
let multiTypes = false;
let firstType = '';
for (let x = 0; x < ammoMatches.length; x++) {
if (firstType === '') { firstType = ammoMatches[x].roundType; }
else if (ammoMatches[x].roundType !== firstType) { multiTypes = true; }
}
if (multiTypes) {
// if they are not all the same type, the user must specify
output = `Multiple ammo entries with different round types are `
+ `compatible with this gun, so you `
+ `must specify which round type you want to reload.`;
}
else {
// if they are all the same ammo type, use the most full container
for (let x = 0; x < ammoMatches.length; x++) {
if (ammo === {}) ammo = ammoMatches[x];
else if (Number(ammo.qtyRounds) < Number(ammoMatches[x].qtyRounds)) {
ammo = ammoMatches[x];
}
}
output = `Your weapon was reloaded.`;
}
}
else if (ammoMatches.length === 1) {
// we have a match
ammo = ammoMatches[0];
logSpam(`Single ammo match found`);
}
else if (ammoReloading !== undefined) {
// make sure there's a match with the ammo type in ammoReloading
for (let x = 0; x < ammoMatches.length; x++) {
// use the compatible container with the most rounds in it
if (ammoMatches[x].roundType === ammoReloading) {
logSpam(`Trying specific type of round: ${ammoReloading}`);
if (ammo === {} || ammo.roundType === undefined) {
logSpam('Setting ammo var because it is empty');
ammo = ammoMatches[x];
}
else if (Number(ammo.qtyRounds < Number(ammoMatches[x].qtyRounds))) {
logSpam('Setting ammo var because we found a more-full container');
ammo = ammoMatches[x];
}
}
}
output = `Your weapon was reloaded.`;
}
if (ammo.hasOwnProperty('roundType') && ammo.roundType !== undefined) {
logSpam(`Proceeding with singular ammo match`);
// deplete the 1 container being injected into the gun from the ammo list
let foundMatch = false;
for (let x = 0; x < ammos.length; x++) {
if (
foundMatch === false
&& ammos[x].containerType === ammo.containerType
&& ammos[x].qtyRounds === ammo.qtyRounds
&& ammos[x].roundType === ammo.roundType
&& ammos[x].maxRounds === ammo.maxRounds
&& ammos[x].qtyContainers > 0
)
{
foundMatch = true;
ammos[x].qtyContainers = Number(ammos[x].qtyContainers) - 1;
}
}
if (gun.ammoTypeLoaded !== 'not loaded') {
// eject any remaining rounds from the gun and save as an ammo entry
ammoPartial = {
qtyContainers: 1,
containerType: gun.ammoContainerType,
qtyRounds: gun.ammoQtyLoaded,
roundType: gun.ammoTypeLoaded,
maxRounds: gun.ammoCapacity
};
ammoContentString = _makeAmmoSaveString(ammos);
ammos = _mergeNewAmmo(ammoContentString, ammoPartial);
}
let ammoSaveString = _makeAmmoSaveString(ammos);
await setStringByNameAndParent(
'ammoList', parentFolderID, ammoSaveString
);
// reload the weapon
gun.ammoQtyLoaded = ammo.qtyRounds;
gun.ammoTypeLoaded = ammo.roundType;
for (let x = 0; x < guns.length; x++) {
if (guns[x].name === gun.name) {
guns[x] = gun;
}
}
// save the ammo list and the gun list
logSpam(`Attempting to save gunList`);
filename = 'gunList';
let saveString = _makeGunSaveString(guns);
logSpam(`saveString\n${saveString}`);
await setStringByNameAndParent(filename, parentFolderID, saveString);
logSpam(`Attempting to save ammoList`);
filename = 'ammoList';
saveString = _makeAmmoSaveString(ammos);
logSpam(`saveString\n${saveString}`);
await setStringByNameAndParent(filename, parentFolderID, saveString);
output = `Your weapon was reloaded.`;
}
}
}
msg.reply(await addMaintenanceStatusMessage(msg, output)).catch((e)=>{console.error(e);});
removeHourglass(msg);
logWrite(`🎲🎲🎲 ${msg.channel.guild.id}/${msg.channel.id}(${playChannelID})/${msg.author.id}`);
}
async function handleAmmoCommand(msg, args) {
let sub = args[0];
switch (sub.toLowerCase()) {
case 'addgun':
handleAmmoAddGunSubcommand(msg, args);
break;
case 'delgun':
handleAmmoDelGunSubcommand(msg, args);
break;
case 'addammo':
handleAmmoAddAmmoSubcommand(msg, args);;
break;
case 'delammo':
handleAmmoDelAmmoSubcommand(msg, args);
break;
case 'list':
handleAmmoListSubcommand(msg);
break;
case 'fire':
handleAmmoFireSubcommand(msg, args);
break;
case 'reload':
handleAmmoReloadSubcommand(msg, args);
break;
default:
break;
}
}
module.exports = {
/* handleAmmoAddGunSubcommand, handleAmmoDelGunSubcommand,
handleAmmoAddAmmoSubcommand, handleAmmoDelAmmoSubcommand,
handleAmmoListSubcommand, handleAmmoFireSubcommand,
handleAmmoReloadSubcommand, */ handleAmmoCommand
};