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menudef
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menudef
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AddOptionMenu "NewPlayerMenu"
{
StaticText ""
Submenu "$OPTMNU_ZPERK", "ZPerkMenu"
}
OptionValue "RightLeft"
{
0, "$ZPERKMNU_LEFT"
1, "$ZPERKMNU_RIGHT"
}
OptionMenu "ZPerkMenu"
{
Class "ZPerkMenu"
Title "$OPTMNU_ZPERK"
Position -32
StaticText ""
StaticText "$ZPERKMNU_CATEGORY1", gold
ZPerkOption "$ZPERKMNU_BLACKGLOVES", "$ZPERKMNU_HELPTEXT_BLACKGLOVES", "zperk_blackgloves", "YesNo"
ZPerkOption "$ZPERKMNU_GLOVEDFIST", "$ZPERKMNU_HELPTEXT_GLOVEDFIST", "zperk_glovedfist", "YesNo"
StaticText ""
StaticText "$ZPERKMNU_CATEGORY2", gold
ZPerkOption "$ZPERKMNU_FLIPFIST", "$ZPERKMNU_HELPTEXT_FLIPFIST", "zperk_flipfist", "RightLeft"
ZPerkOption "$ZPERKMNU_FLIPPISTOL", "$ZPERKMNU_HELPTEXT_FLIPPISTOL", "zperk_flippistol", "RightLeft"
StaticText ""
StaticText "$ZPERKMNU_CATEGORY3", gold
ZPerkOption "$ZPERKMNU_RESPONSIVE", "$ZPERKMNU_HELPTEXT_RESPONSIVE", "zperk_responsive", "YesNo"
ZPerkSlider "$ZPERKMNU_WPNSWITCHMULT", "$ZPERKMNU_HELPTEXT_WPNSWITCHMULT", "zperk_weaponswitchmult", 2, 20, 1, 0, "zperk_responsive"
ZPerkOption "$ZPERKMNU_ACCURATEPISTOL", "$ZPERKMNU_HELPTEXT_ACCURATEPISTOL", "zperk_accuratepistol", "YesNo"
StaticText ""
StaticText "$ZPERKMNU_CATEGORY4", gold
ZPerkOption "$ZPERKMNU_SMOOTHPROJ", "$ZPERKMNU_HELPTEXT_SMOOTHPROJ", "zperk_smoothprojectiles", "YesNo"
ZPerkOption "$ZPERKMNU_FISTLESSBERSK", "$ZPERKMNU_HELPTEXT_FISTLESSBERSK", "zperk_fistlessberserk", "YesNo"
StaticText ""
StaticText "$ZPERKMNU_VERSION", green
}