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My idea for incorporating new graphics is to actually make custom objects, but with a field in the JSON that mentions what vanilla ID they are replacing. This opens the possibility of multiple graphic sets, what graphics set a park was originally made with, and the ability to have a mix of vanilla and multiple graphics sets at the same time.
That would be most ideal on the OpenRCT2 dev side of things. Additionally being able to iterate fast is very important. Preferably the Blender plugin, or whatever intermediate tool we have would be able to put the files in the right location for OpenRCT2 to load up the custom graphics right after you render them.
We need to discuss what the workflow will be like for contributors. The workflow would include:
Things that we need to discuss:
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