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Currently, it's quite tricky to listen to (and cancel) vault unlocking without listening to PlayerInteractEvent.
Describe the solution you'd like.
VaultUnlockEvent which would be called when player (successfully) unlocks a vault with a key. This event should be cancellable.
Describe alternatives you've considered.
PlayerInteractEvent is what I'm using currently. While it works, it isn't as reliable as VaultUnlockEvent could be, mainly because logic is based on predictions of whether vault actually unlocked or not.
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Is your feature request related to a problem?
Currently, it's quite tricky to listen to (and cancel) vault unlocking without listening to
PlayerInteractEvent
.Describe the solution you'd like.
VaultUnlockEvent
which would be called when player (successfully) unlocks a vault with a key. This event should be cancellable.Describe alternatives you've considered.
PlayerInteractEvent
is what I'm using currently. While it works, it isn't as reliable asVaultUnlockEvent
could be, mainly because logic is based on predictions of whether vault actually unlocked or not.Other
No response
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