-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Submodule failed to init - 'rust_raytrace/rust-raytracer-weekend' #5
Comments
On unrelated note, I also have a failure on GPU driver clone from the beginning:
|
You don't need the rust raytracer module, can ignore that one. No idea about the linux clone error. Note that it comes from my fork of the kernel: https://github.com/PiMaker/linux-rvc , you should be able to just clone that manually. |
I was exploring the idea of running GNS3 inside the emulated environment to see if maybe making ABI into the vrchat assets could yield a learning environment for Cisco networking equipment. I did do a simulated environment on my end, and it was pretty... laggy haha. I'll give this a run soon enough to see if the shader engine is even capable of any realtime calculations for GNS3. |
GNS3 appears to be either x86 or MIPS (Dynamips?) based, this repo emulates a RISC-V ISA. I don't see how this would be compatible. I am working on implementing a networking stack into the linux boot though, slow progress but might show that off eventually. It'll be using Udon networking as a network switch, Ethernet layer. |
A submodule failed to recursive clone and also fails on recursive initialization. Is the submodule the repo below?:
https://github.com/mwcz/rust-raytracer-weekend
The text was updated successfully, but these errors were encountered: