-
Notifications
You must be signed in to change notification settings - Fork 0
/
PluginServices.cs
51 lines (47 loc) · 1.55 KB
/
PluginServices.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using BepInEx.Logging;
using BloodQualityControl.Config;
using BloodQualityControl.Data;
using BloodQualityControl.Services;
using ProjectM;
using Unity.Entities;
namespace BloodQualityControl
{
public static class PluginServices
{
public static EntityManager ServerEntityManager { get; private set; }
public static ManualLogSource Logger { get; } = Plugin.Logger;
public static BloodQualityControlService BloodQualityControlService { get; private set; }
internal static void Initialize(World Server)
{
ServerEntityManager = Server.EntityManager;
PluginConfig.Initialize();
BloodQualityControlService = new();
BloodQualityControlService.Initialize();
Logger.LogInfo($"{nameof(Initialize)} completed");
}
internal static string GetCharacterNameFromPrefabGUID(PrefabGUID guid)
{
if (NpcDictionary.NameFromPrefab.TryGetValue(guid.GuidHash, out string prefabName))
{
return prefabName;
}
else
{
return "Unrecognized";
}
}
internal static PrefabGUID GetPrefabGUID(Entity entity)
{
if (ServerEntityManager.TryGetComponentData(entity, out PrefabGUID guid))
{
return guid;
}
else
{
var emptyPrefabGuid = PrefabGUID.Empty;
emptyPrefabGuid.GuidHash = 0;
return emptyPrefabGuid;
}
}
}
}