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MIsc ideas from slack before archive get deleted. #11

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Carreau opened this issue Jul 17, 2022 · 3 comments
Open

MIsc ideas from slack before archive get deleted. #11

Carreau opened this issue Jul 17, 2022 · 3 comments

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@Carreau
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Carreau commented Jul 17, 2022

brain dumping some ideas about card games that Paul and I were discussing this evening before they totally evaporate from my head:
Multiple types of cards: packages (numpy, scipy, etc) and scripts (from scipy import ...), but maybe also platforms (osx, dask cluster, etc)
You score points / "win" by matching your script card to a platform and all of its package dependencies, which will be held by other players
Take photos of your script next to each of its dependency cards as you find them, upload ?somewhere? to be indexed (maybe qr-code index each card for easy processing)
Some packages will not be distributed to first-time attendees; this forces newbies to meet/interact with old-timers
Have some wildcards that can mess with the mechanics (eg a mock package) flux-style
Maybe have transitive dependencies? Limit the depth here, but maybe a script requires scipy and numpy together, so you can only collect points if you have all three in one picture

@ivanov
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ivanov commented Jul 17, 2022

^ was from @bmcfee

@bmcfee
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bmcfee commented Jul 17, 2022

Thinking the last point through a bit: what if we give each player a handful of script cards, and each one is worth a different amount of points (printed on the face) based on the depth of its dependency chain? This would give a scoring mechanism without adding too much complexity.

@bmcfee
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bmcfee commented Jul 17, 2022

Also I suspect @crazy4pi314 might have some ideas about CCG design, since I'm chemistry-dog over here.

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