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CultureManager.cs
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CultureManager.cs
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// Glucose Taskbar - Program for glucose monitoring
// Copyright (C) 2024 Rafael Assis
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace GlucoseTaskbar
{
internal class CultureManager
{
readonly NightscoutData nsData;
readonly GlucoseTaskbar? glucoseTaskbar;
public CultureManager()
{
nsData = new NightscoutData();
}
public CultureManager(GlucoseTaskbar? glucoseTaskbar, NightscoutData nsData)
{
this.nsData = nsData;
this.glucoseTaskbar = glucoseTaskbar;
}
//Sets the culture according to the machine default or value passed in the parameter
public static void SetCulture(string? languageSetting = null)
{
languageSetting ??= Properties.Settings.Default.Language;
string? cultureInfoName;
if (languageSetting == "English (US)")
cultureInfoName = "en-US";
else if (languageSetting == "Português (Brasil)")
cultureInfoName = "pt-BR";
else cultureInfoName = null;
CultureInfo.DefaultThreadCurrentCulture = cultureInfoName != null ? new CultureInfo(cultureInfoName) : null;
CultureInfo.DefaultThreadCurrentUICulture = cultureInfoName != null ? new CultureInfo(cultureInfoName) : null;
}
public void UpdateCulture(string? languageSetting)
{
CultureManager.SetCulture(languageSetting);
nsData.UpdateTextsCulture();
glucoseTaskbar?.UpdateTextsCulture();
}
}
}