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Epic Games enabling 2fa on all free games #17
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bruh this repo caused it |
I doubt that. Perhaps somebody with a massive botnet using this library caused it. |
well still happened because of this |
I've been reading the two-step authentication methods. You can use an email so I don't think it has to be much of a problem, you can probably read the email by modifying a script, if someone feels like it. |
i'm going to try something tomorrow |
or you can simply use 2fa code |
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Hell, maybe it'll trigger less captchas this way haha. I run it once a week and it still doesn't work sometimes because of the captchas |
wow i didn't know about that repo, is a better idea!
ahaha true |
I don't know node but I am still very interested in seeing if this project finds a way to bypass this or if anyone else does. The node-2fa package seems a little viable? Considering it'll work for Google Authenticator and Epic Games' 2fa accepts it. update: Just read that it also accepts email like @OnigiriFest has said, could work if a script is made to read any emails by Epic |
but you don't know what email we are using |
Well, the library I use already supports 2fa: https://epicgames-client.kysune.me/Client.html#enabletwofactor-type-twofactorcode |
then problem solved |
btw, @Revadike, about a month ago or so, I implemented OTP support on your script (i couldn't be bothered to push it to my repo). Edit : I also updated my fork to the upstream version 1.3.0, if that matters |
PR: #19 |
Wanted to close this, but actually, I'll leave it open, as there is still some things to do:
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Following lingsamuel's instructions, I disabled 2FA and re-enabled it and got the 2FA secret. Added it to my config and tried. All the script did was login to my account and logged out. It wasn't able to claim GTA5 (which requires 2FA).
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That's related to #22 |
This is no longer relevant since it uses device auths now |
Epic Games has just announced, around 15 minutes ago, on Twitter that 2fa will be required to claim free games from May 21. They claim that it's for "account security" but it's pretty clear it's for scripts. I am guessing this will render the script obsolete or do you guys think that there could be a work-around?
source: https://www.epicgames.com/store/en-US/news/two-factor-authentication-required-when-claiming-free-games?sessionInvalidated=true
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