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shipbreaker-sixaxis.csproj
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shipbreaker-sixaxis.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<RootNamespace>RoboPhredDev.Shipbreaker.SixAxis</RootNamespace>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx.Harmony">
<HintPath>.\externals\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>.\externals\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx" CopyToPublishDirectory="Never">
<HintPath>.\externals\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine" CopyToPublishDirectory="Never">
<HintPath>.\externals\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule" CopyToPublishDirectory="Never">
<HintPath>.\externals\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" CopyToPublishDirectory="Never">
<HintPath>.\externals\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Carbon.Core.Unity">
<HintPath>.\externals\Carbon.Core.Unity.dll</HintPath>
</Reference>
<Reference Include="BBI.Unity.Game">
<HintPath>.\externals\BBI.Unity.Game.dll</HintPath>
</Reference>
<Reference Include="InControl">
<HintPath>.\externals\InControl.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="YamlDotNet" Version="8.1.2" />
</ItemGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>