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There are some games that don't have an option to invert the camera controls and if I invert the right analog problems will appear For example in a game there is an option to invert the camera but doing so cases few problems: 1.If I invert it from the game options,everything will be fine except when I hold L2 which go to aiming mode and because of that option the camera controls in aiming mode are inverted 2.If I leave that option off and invert the controls with DS4Windows,then I can move the camera and the camera also moves properly in aiming mode but when I bring the quick access menu with L1,the controls there are inverted My question is,is there is some way when I hold a button to make the right analog current mode to be inverted\not inverted |
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Do you just want to invert the Y axis on RS? DS4Windows is not really suited for more advanced mapping but it is possible. You would have to set 2 shift modifiers in order to make that work (one for RS Y+ and RS Y-). You can set the Shift Modifier activation button to L2 and use the opposite direction for the shift binding. Inverting both the X and Y axis would require setting 4 shift modifiers. Something like this would be easier on my eternally beta test mapper. That mapper has Action Layer support that would allow setting different invert options for RS with just one setting change. L2 would be used to keep an Action Layer active while it is held. At this rate, I have too much going on and not enough interest in gayming to really take the mapper much further. It will likely never get a declared stable 1.0 release. |
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Do you just want to invert the Y axis on RS? DS4Windows is not really suited for more advanced mapping but it is possible. You would have to set 2 shift modifiers in order to make that work (one for RS Y+ and RS Y-). You can set the Shift Modifier activation button to L2 and use the opposite direction for the shift binding. Inverting both the X and Y axis would require setting 4 shift modifiers.
Something like this would be easier on my eternally beta test mapper. That mapper has Action Layer support that would allow setting different invert options for RS with just one setting change. L2 would be used to keep an Action Layer active while it is held.
At this rate, I have too much going on…