This mod turns player's avatar into ragdoll puppet.
- Install latest MelonLoader
- Get latest release DLL:
- Put
PlayerRagdollMod.dll
inMods
folder of game
- Put
- Press
R
to turn into ragdoll and back.
Optional mod's settings page with BTKUILib:
- Switch ragdoll: turns into ragdoll state and back, made for VR usage primarily.
- Note: You can't ragdoll in chairs.
- Use hotkey: enables/disables ragdoll state switch with
R
key;true
by default. - Use gravity: enables/disables gravity for ragdoll;
true
by default.- Note: Forcibly enabled in worlds that don't allow flight.
- Pointers reaction: enables ragdoll state when player collides with trigger colliders and particle systems with CVRPointer component of
ragdoll
type (avatars, props and world included);true
by default. - Ignore local pointers: enables/disables ignoring of CVRPointer components of
ragdoll
type on local player's avatar;true
by default. - Combat reaction: enables ragdoll state upon death in worlds with combat system;
true
by default. - Auto recover: enables automatic recovering after specific time delay;
false
by default. - Slipperiness: enables/disable low friction of ragdoll;
false
by default.- Note: Forcibly disabled in worlds that don't allow flight.
- Bounciness: enables/disable bounce force of ragdoll;
false
by default.- Note: Forcibly disabled in worlds that don't allow flight.
- View direction velocity: apply velocity to camera view direction instead of player movement direction;
false
by default.- Note: Forcibly disabled in worlds that don't allow flight.
- Jump recover: enables recovering from ragdoll state by jumping;
false
by default. - Buoyancy: enables floating in fluid volumes;
true
by default.- Note: Forcibly enabled in worlds that don't allow flight.
- Fall damage: enables ragdoll when falling from specific height;
true
by default. - Gesture grab: enables grabbing of ragdolled body parts by remote players with trigger/grab gesture;
false
by default.- Note: Can lead to unpredictable physics behaviour in some cases.
- Friends grab only: Allow only friends to be able to grab your radgolled body parts;
true
by default. - Velocity multiplier: velocity force multiplier based on player's movement direction;
2.0
by default.- Note: Limited according to world's fly multiplier.
- Note: Forcibly set to
1.0
in worlds that don't allow flight.
- Movement drag: movement resistance;
2.0
by default.- Note: Forcibly set to
1.0
in worlds that don't allow flight.
- Note: Forcibly set to
- Angular movement drag: angular movement resistance;
2.0
by default. - Recover delay: time delay for enabled
Auto recover
in seconds;3.0
by default. - Fall limit: height limit for fall damage;
5.0
by default. - Grab distance: minimal distance for successful grab;
0.1
by default. - Reset settings: resets mod settings to default.
Optional mod's settings in UIExpansionKit:
- Hotkey: system key that is used to switch ragdoll state;
R
by default.
Available additional parameters for AAS animator:
Ragdolled
: defines current ragdoll state; boolean.- Note: Can be set as local-only (not synced) if starts with
#
character.
- Note: Can be set as local-only (not synced) if starts with
World creators can restrict ragdolling by creating empty game object with name [RagdollRestriction]
anywhere in scene.
You can also trigger the ragdoll via animations on your avatar. To do this you need:
- Download and import the
PlayerRagdollMod.unitypackage
into your unity project - Add the component
Ragdoll Toggle
anywhere inside of your avatar's hierarchy.
Now you can animate both parameters available:
- Should Override: whether the animation should override the toggled state of the ragdoll.
- Is On: whether the ragdoll state is On or Off (only works if
Should Override
is also On).
Note: In order to work the game object needs to be active and the component enabled.
You can use this mod's functions within your mod. To do this you need:
- Add mod's dll as reference in your project
- Access ragdoll controller with
ml_prm.RagdollController.Instance
Available methods:
bool IsRagdolled()
void SwitchRagdoll()
void Ragdoll()
void Unragdoll()