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Implement components #1685

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5 of 39 tasks
heinezen opened this issue Aug 25, 2024 · 0 comments
Open
5 of 39 tasks

Implement components #1685

heinezen opened this issue Aug 25, 2024 · 0 comments
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area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before overview Overview of a collection of tasks

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@heinezen
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heinezen commented Aug 25, 2024

Overview of the necessary gameplay components that we need to implement:

  • Idle
  • Move
  • Turn
  • Live
  • Selectable
  • ComponentState (state changes)
  • Stance
  • RallyPoint
  • ProductionQueue
  • CollectStorage
  • RemoveStorage
  • TransferStorage
  • EnterContainer
  • ExitContainer
  • SendBackToTask
  • EntityStorage
  • ResourceStorage
  • HarvestStorage
  • Create
  • Research
  • TradePost
  • Trade
  • ResourceExchange
  • Formation
  • Named
  • RegenerateAttribute
  • LineOfSight
  • Resistance
  • Hitbox
  • Collision
  • Cloak
  • DetectCloak
  • Herdable
  • Despawn
  • Stop
  • ApplyDiscreteEffect + Ranged
  • ApplyContinuousEffect + Ranged
  • ShootProjectile
  • Projectile
@heinezen heinezen added nice new thing ☺ A new feature that was not there before lang: c++ Done in C++ code area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work overview Overview of a collection of tasks labels Aug 25, 2024
@heinezen heinezen moved this from 📋 Backlog to 🏗 In progress in openage game simulation Aug 25, 2024
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Labels
area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before overview Overview of a collection of tasks
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