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Feature idea: island reset levels #27

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haeiven opened this issue Mar 22, 2020 · 6 comments
Open

Feature idea: island reset levels #27

haeiven opened this issue Mar 22, 2020 · 6 comments
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enhancement New feature or request good first issue Good for newcomers

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@haeiven
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haeiven commented Mar 22, 2020

Feature idea:

  • add a value multiplicator for blocks when resetting an island at X level.
    For example: Resetting the island at lvl 50, would add 5% more value to blocks
    So, a diamond block at 100$ would be 105$

If it's the second reset at lvl 50, the diamond block would be 110$ ( +10% total )

Like we say on the Illyria discord, it would be optimal to do this off of an equation, so it doesnt increase exponentially.

@prosavage prosavage added enhancement New feature or request good first issue Good for newcomers labels Mar 22, 2020
@prosavage prosavage self-assigned this Mar 22, 2020
@prosavage
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Yeah I have been keeping this one in the back of my mind.

@prosavage prosavage reopened this Mar 23, 2020
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Whoops didnt mean to close.

I am trying to think on how to correctly parse the equation itself.

@prosavage
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https://lallafa.objecthunter.net/exp4j/index.html#Introduction
I could use something complex like an actual equation parsing library, or write something simple.

@haeiven can you send me a few example equations with x represented as the level when resetting.
I guess this equation would eval to a multipier like "1.34x" or something.

@haeiven
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haeiven commented Mar 23, 2020

My initial idea was something like: 1 + (x * 0.05)

Don't rly have an idea for something complex :/

@prosavage
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Okay I think I can do this tomorrow

@prosavage
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Okay so Island levels are now added. Now we just need a multiplier and this can be closed.

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Labels
enhancement New feature or request good first issue Good for newcomers
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