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game_manager.cpp
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game_manager.cpp
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#include <vector>
#include "curses.h"
#include "game_manager.h"
#include "level.h"
#include "point.h"
using std::vector;
void GameManager::ChangeKnightDirection(Point dir) {
_level.knightPointer->SetDirection(dir);
}
GameManager::GameManager() {
_level = Level();
}
void GameManager::Turn() {
for (int i = 0; i < _level.projectilesList.size(); i++) {
if (!_level.projectilesList[i]->IsDead()) {
_level.projectilesList[i]->Move(_level);
}
}
for (int i = 0; i < _level.characterList.size(); i++) {
if (!_level.characterList[i]->IsDead()) {
_level.characterList[i]->Move(_level);
}
}
}
void GameManager::Draw() const {
if (_level.knightPointer->IsDead()) {
DrawLoss();
}
else if (_level.princessPointer->ReachedByKnight()) {
DrawWin();
}
else {
DrawField();
}
}
void GameManager::DrawField() const {
clear();
char c[10];
sprintf(c, "%d", _level.knightPointer->HitPoints());
printw(c);
printw("\n");
sprintf(c, "%d", _level.knightPointer->ManaPoits());
printw(c);
printw("\n");
for (int i = 0; i < _level.map.size(); i++) {
for (int j = 0; j < _level.map[0].size(); j++) {
char k[2];
k[0] = _level.map[i][j]->Symbol();
k[1] = '\0';
printw(k);
}
printw("\n");
}
refresh();
}
void GameManager::DrawWin() const {
clear();
printw("You win");
refresh();
}
void GameManager::DrawLoss() const {
clear();
printw("You are dead");
refresh();
}
void GameManager::SetKnightFire() {
_level.knightPointer->SetFire();
}