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scoreboard.py
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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
'''A class to report scoring information'''
def __init__(self, ai_game):
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
#font settings for scoring information
self.text_color = (30,30,30)
self.font = pygame.font.SysFont(None, 42)
#Prepare the initial score images
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
'''Turn the score into a rendered image'''
rounded_score = round(self.stats.score, -1)
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color)
#Display the score at the top right of the screen
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 30
self.score_rect.top = 20
def prep_high_score(self):
'''Turn the High score into a rendered image'''
high_score = round(self.stats.high_score, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color)
#center the high score at the top of the screen
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
'''Turn the level into rendered image'''
level_str = str(f"Lvl. {self.stats.level}")
self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color)
#Position the level below the score
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
'''Show how many ships are left'''
self.ships = Group()
for ship_number in range(self.stats.ship_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
'''Draw score, level and ships to the screen'''
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def check_high_score(self):
'''Check to see if there is a new high score'''
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()