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Ah, right, yes. I've only actually recently tried installing this through the in-editor AssetLib utility (my mistake!), so I understand what you mean!
Unfortunately, this is pretty infeasible for me. My problem is that I actively develop both this Surfacer framework and the Scaffolder framework as submodules from whatever game repository I'm currently working out of. Since I can't have two Git repos based on the directory (AFAIK), the relative directory structure from the repo where I'm pushing changes is going to look different than the relative directory structure from the actual framework's repo.
The only working solution I've been able to think of is to force the user to move the framework files to be under /assets/surfacer/. And apparently this is even more annoying when using the in-editor AssetLib utility!
I think I have a solution. Next time I cut a release (in two-ish weeks, I think), I'll try moving all the surfacer files into subdirectories within a separate branch, and I'll post that version in the AssetLib.
Since it dumps everything into the base project folder, it can overwrite data in the project. Should be separated into it's own named folder
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