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Errors in Unity #458
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hi @pickmeup101 , great to see it's working 👍 |
Is there any special request to add this feature in unity? Like having a readymade dll available in the client? |
Hi @sacOO7, PS. Waiting for the feature of "WaitForAuth". Thank you very much! |
A readymade dll would be very nice. Thanks! |
Installing from nuget, the ScClient namespace is available in the C# environment and compiles success in the Visual Studio. But when run in the Unity, error occurs:
"Assets/Scripts/GameManager.cs(8,7): error CS0246: The type or namespace name `ScClient' could not be found. Are you missing an assembly reference?"
I have goooogled a lot, but still can't resolve it.
But there's something useful messages:
The unity doesn't support the DLL well, the DLL should be copy to Unity's assets Plugins folder.
I follow the step, but still get the following error info:
"Unloading broken assembly Assets/Plugins/ScClient.dll, this assembly can cause crashes in the runtime."
Any suggestions or if it possible to make a plugin to the Unity's asset store? It will be much easier to use in Unity.
Finally resolve it!
I download the source files and compile to dll in my environment, and it works!
FYI:
sacOO7/SocketclusterClientDotNet#21
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