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.gitignore
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# Unity3D Autogenerated VS/MD solution and project files
/**/Unity/**/UWP
/**/Unity/**/Unprocessed
/**/Unity/Tools/
# Unity3D Player Binaries
Unity*.dll
WinRTLegacy.dll
# Unity3D C# Project Binaries
Assembly-CSharp*.dll
# Unity3D Autogenerated Player files
Players/
# Unity3D Exported Data files
Data/
# UWP Exported Binaries
/**/UWP/**/*.dll
/**/UWP/**/*.exe
# MRTK which is imported from an asset package
MRTK/
MRTK.meta
Microsoft.MixedReality.Toolkit.*
# TextMesh Pro Package Files
TextMesh Pro/
TextMesh Pro.meta
# TextMesh Pro Assets
SpatialAlignment-Unity/Assets/TextMesh Pro.meta
SpatialAlignment-Unity/Assets/TextMesh Pro/
# Overly large model files for testing
SpatialAlignment-Unity/Assets/SpatialAlignment.Examples/Common/Models/Building.meta
SpatialAlignment-Unity/Assets/SpatialAlignment.Examples/Common/Models/Building*
# Google ARCore
GoogleARCore/
GoogleARCore.meta
# Google Play Services Resolver which is imported as part of ARCore
PlayServicesResolver/
PlayServicesResolver.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
Lib/*.suo
# Visual Studio files are pretty much always generated
*.csproj
*.sln
.vsconfig
# NuGet Package Files
*.nupkg
# NuGet Lock Files
**/project.lock.json
# NuGet Packages folder is covered by Package Restore
**/Packages/*
# But NuGet Build is not because it's an MSBuild target
!**/Packages/build/
# VSIX Packages are OK
!**/VisualStudio/VSFeatureEngine/Packages/*
# Unity Package Manager Manifest is also OK
!**/Packages/manifest.json
# Built application files
/*/build/
# Crashlytics configuations
com_crashlytics_export_strings.xml
# Local configuration file (sdk path, etc)
local.properties
# Gradle generated files
.gradle/
# Signing files
.signing/
# User-specific configurations
.idea/libraries/
.idea/workspace.xml
.idea/tasks.xml
.idea/.name
.idea/compiler.xml
.idea/copyright/profiles_settings.xml
.idea/encodings.xml
.idea/misc.xml
.idea/modules.xml
.idea/scopes/scope_settings.xml
.idea/vcs.xml
*.iml
# OS-specific files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
## MSBuild for Unity Properties
MSBuildForUnity.Common.props
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Rr]ef/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
# Packaging libraries
[Pp]ackaging/Builds/*
[Pp]ackaging/Packages/*
# Packaging content OK
![Pp]ackaging/Content/**
# Always get Unity root tools
![U]nity/**
# Always ignore Unity Library and Temp folders
**/[Ll]ibrary/*
**/[Tt]emp/
# Visual Studo 2015 cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
*_i.c
*_p.c
*_i.h
*.ilk
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding addin-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
*.[Cc]ache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
# *.pfx // Allowing PFX because all PFX files are for samples
*.publishsettings
node_modules/
bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt